Rushed.de Interview Fatal1ty

RUSHED.DE have posted a good interview with one of the top PK players at this time, Fatal1ty. The interview is in English which is fortunate for us non-German speaking readers (google translation does provide some funnies sometimes tho 😉 ) and is a good read if you have 5 or 10 minutes. Catch the full interview HERE.

affentod: What Im interested in is, who are you bootcamping with besides zen?

Fatal1ty: Uhm, actually were gonna be training for a whole week here in Germany. Actually tomorrow after the show were heading up to Frankfurt to LAN with Dr.Doom, reptile, canna and the other gamers sponsored by ABIT. So, were gonna have 6 or 7 guys all LANed up, practicing non-stop all night long.

Busy Busy…

CPL Turkey Reloaded

The CPL today announced the doors opening for registrations for the second attempt at the World Tour Stop in Turkey. Heres the news from the CPL directly:

The CPL announced today the launch of the online registration for the first World Tour Stop, in Istanbul, Turkey taking place Friday, March 25 to Sunday, March 27, 2005 at the CNR EXPO.
The Stop will feature a $50,000 one-versus-one Painkiller competition and the top four players will qualify for advancement into the $500,000 CPL World Tour Championship Finals.

The Turkey Stop will not feature a BYOC because of local restrictions on the importation of electronic devices, but a practice area will be hosted at the venue.

The 128 competition spots are $60USD per person and spectator passes are free. The online registration for the spectator passes will open next week.

Gamers wanting to participate in the free Cultural Tour taking place Thursday, March 24, 2005 must arrive in Istanbul no later than Wednesday, March 23rd.

Register now for a spot in the Painkiller Tour Stop at www.thecpl.com/register/

Also of interest is Scott Valencias account of what happened at the first attempt to run this world tour stop. Its an interesting read and Im sure that everyone that made the long trip to Turkey for the event is especially thankful to Scott and all that worked hard to make the event a success. You can catch Scotts blog HERE.

Patch 1.62 Released Tonight!

News just in from DreamCatcher. The next patch (version 1.62) for Painkiller has been released tonight at 1pm EST (6pm UK Time). The patch will also contain the long awaited Linux server which will hopefully begin the proliferation of servers throughout the world at a greater pace then before. The main patch weighs in at 110mb while both the WIN and Linux standalone servers are 120mb. Note that you HAVE to have v1.61 installed before you install v1.62 to get it working.

The update includes a readme which looks like this:

MULTIPLAYER:
– CHANGE: Linux server updated to 1.62.
– CHANGE: Additional minor physics tweaks to match 1.35.
– CHANGE: Improvements to visual artifacts caused by high lag.
– CHANGE: Shotgun horizontal knockback reduced slightly.
– CHANGE: Cfg.NetcodeEnemyPredictionInterpolationFactor added to allow adjustments to enemy position prediction (default 0.66).
– CHANGE: Removed hallway collision models in maps DM_Psycho, Absinthe and Sacred to facilitate faster player movement.
– FIX: Demo recording FPS dropping issues.
– FIX: Demo playback resetting to Main Menu no longer occurs.
– FIX: FPS drop collision issue on map DM_Psycho fixed.
– FIX: Getting stuck issue on maps DM_Psycho and Sacred fixed.
– FIX: Random drop on demo playback bug corrected.
– FIX: Spectators going through portals now works correctly.
– FIX: Double teleportation visual now fixed.
– FIX: Staked grenade explosions behind walls no longer work.
– FIX: Map changes while demo recording no longer cause crashes.
– FIX: Miscellaneous sound playback issues.
– FIX: Minor Windows incompatibility error for some users.
– FIX: Weapon fire prediction FXs.
– FIX: Automatically firing after respawn.

NOTE: Version 1.62 includes all changes and enhancements from previous Painkiller updates. Also note, installing this patch will break any previous savegames that are not autosaves or saved in version 1.61.

As always, well keep this news post upto date with links as to where you can grab the files. Check back for your best host if you find the initial ones hammered to death 😉

LINKS:

FILESHACK: PATCH WINSERVER LINUXSERVER

WORTHPLAYING: PATCH WINSERVER LINUXSERVER

3DGAMERS: PATCH WINSERVER LINUXSERVER

FILEFRONT: PATCH WINSERVER LINUXSERVER

GAMERSHELL: PATCH WINSERVER LINUXSERVER

Win An IPOD!!

An online survey has been created to gather some feedback after the last “Extreme Edition Challenge 3 : Bloodline” MOVIE. It doesn’t take long to fill out & there is a chance you could win an iPod!

Check out the survey HERE and refresh your memory on the movie HERE.

Painkillers First IRC Scorebot

PiTaGoRaS has released the first IRC scorebot to take advantage of the new Server information provided by the 1.61 patch. The BOT is nicely put together with a very good website to support it. The presentation of the scores etc looks something along the lines of:

*** PiTaBOT v0.65 started ***

Server: My server (v1.61)
Mode: Duel
Players: 2/2
Map: DM_Sacred
Timelimit: 15
Currently playing:
fnatic\Vo0 score: 0 latency: 12
SK|zyz score: 0 latency: 10

You can find this new application at sourceforge HERE. If you come across any, please let PiTaGoRaS know of any bugs you find in our forums HERE. PiTaGoRaS is continuing to expand the bot once new server information is supported. We may see some extras once 1.62 is out 🙂

CPL Expands Summer Championship

This just in from the CPL:

The CPL announced that it has expanded the $50,000 World Tour USA Stop for Painkiller from 128 to 256 slots. The tournament has been full for almost a month and the CPL wants to provide more gamers an opportunity to qualify for the $500,000 finals.

Get in quick if you want a chance to take on the greats at Painkiller in the US of A. Sign ups can be found HERE.

Painkiller Gold is Gold!

DreamCatcher sends word of the following announcement:

DreamCatcher Games announces Painkiller: Gold Edition

Toronto, Canada – February 9, 2005 – DreamCatcher Games today announced Painkiller: Gold Edition, a special edition package for Computer Gaming World’s “Single-Player Shooter of the Year,” Painkiller. Available in March 2005, the special DVD set will include both the award winning original version and its expansion pack, Battle out of Hell.

As a special bonus, the DVD will also contain a “Making-Of” video feature with developer interviews, the Painkiller title track music video by rock band Mech, the upcoming Painkiller Xbox® trailer, Mapping/Editing tools and documentation, as well as over a dozen Cyberathlete® Professional League (CPL) enhancements.

“As the official title of the CPL World Tour, Painkiller is speeding along on its journey of becoming an extremely successful franchise,” says Byron Gaum, Product Manager at DreamCatcher. “With the Gold Edition, we are excited to offer gamers everything the original game had to offer, as well as the added features from the expansion.”

The storyline

Trapped in a dark and unwelcoming world awaiting purification for earthly sins, players must fight through an endless number of enemy warriors as they attempt to stop the imminent unholy war and overthrow Lucifer. But even if they win this insane battle, players must still take out hoards of howling devils, eager to avenge their master.

Game features:

FRANTIC SINGLE PLAYER CAMPAIGN: 34 levels of non-stop action crowded with 80 different enemy species and gigantic final bosses.

ADRENALINE FUELED GAMEPLAY: Blast your way through 15 maps and 7 Multiplayer modes using 14 incredible weapons, including the mythical Painkiller, named “Best Weapon” as part of Computer Gaming World’s ‘2004 Games of the Year.’

IMMERSIVE EXPERIENCE: furious soundtrack and real-life physics using the worlds most advanced physic engine Havok 2.0.

STATE-OF-THE-ART GRAPHICS: thanks to the updated PAIN engine, pin hyper detailed enemies to the walls or blow everything up in completely unique and varied environments including the highly acclaimed “Hell” level.

Painkiller Gold

Draft FFA Tournament Rules

I’m putting together the ruleset for a FFA tournament coming very shortly. My initial thoughts are on our forums HERE. Please take a look over them and post any thoughts. I’ll open up sign ups soon. Perhaps running the tournament over the weekend of the CPL tournament so that the pr0s dont slaughter us all 😉

Download Links for v1.61 Patch..

Here you go:

Patch

Gamers Hell
GotFrag
FileShack (Reg Required)
NoFrag

Standalone Server

Gamers Hell
GotFrag
NoFrag

More to come as we find them.

Weve had some comments about the netcode from quite a few players already. Remember that BooH introduced a whole rewrite of the netcode along with introducing a couple of new commands to help tweak it. You can find our guide right HERE. Its well worth a look if youre having problems.

On a side note, if anyone has found any bugs in the latest patch, feel free to add them to our bugs section right HERE. Lets hope its relatively clear!

pk1.61 close

Courtesy of Fenuz in Minor News:

The 1.61 patch is getting close now, ill update this with download links when they are released.

From the CPL forums:


Toronto, Canada – January 27, 2005 – DreamCatcher Games today released the 1.61 Cyberathlete Professional League (CPL) Update, and dedicated server, for its critically acclaimed PC FPS, Painkiller. In time for the start of the CPL $1,000,000 2005 World Tour on February 10th, this 300MB update bundles an abundance of new content and all of the game play enhancements, fixes, and features to date.

Within the largest Painkiller update released, players can look forward to the new CPL dueling maps from Ritual Entertainment, over a half dozen specialty maps and numerous CPL-ready network features. They will also enjoy access to two additional multiplayer modes, Capture the Flag and Last Man Standing, as well as carnage-creating power of the exclusive weaponry offered in Painkiller’s Expansion, “Battle Out of Hell.”

The update also includes Battle Out of Hell’s graphic enhancements, the reworked networking core and a number of fixes for outstanding issues. Utilizing the impressive Havok 2.0 physics engine, Painkiller continues to achieve new heights of physics-based game play while version 1.61 of the proprietary PAIN Engine pumps out an unbelievably high polygon count, and awesome visual effects like heat and haze distortion, per-pixel spectacular mapping, support for NVIDIA’s Shader Model 3.0.

“Since its launch, Painkiller has earned numerous fantastic reviews and ‘Editor’s Choice Awards’ from all over the world.” says Richard Wah Kan, CEO of DreamCatcher. “We will continue to keep fans entertained and craving for more hardcore action.”

In Painkiller, players take on the role of Daniel Garner, a seemingly regular guy, who has just been killed in a horrific car accident. Trapped in a dark and unwelcoming world between heaven and hell, he struggles to uncover the reasons he has been denied entry into heaven. Awaiting purification, players fight against hordes of demonic soldiers in an attempt to stop an imminent holy war.

Developed by People Can Fly, Painkiller and Painkiller: Battle Out of Hell are rated ‘M’ for Mature in North America and 16+ PEGI in Europe. An Xbox® version of Painkiller will be released in 2005. Painkiller is the Official tournament game of the CPL $1,000,000 2005 World Tour.

For more information about Painkiller and the latest updates, visit www.painkillergame.com.

About DreamCatcher Games
DreamCatcher Games is a fast-growing worldwide publisher and distributor of interactive entertainment software committed to release action, strategy and role-playing games on Windows®, PlayStation®2 and Xbox® gaming systems. Its large portfolio of games includes the critically acclaimed title Painkiller, a popular and best-selling action shooter game.
More information about DreamCatcher Games and its products can be found at
http://www.dreamcatchergames.com.

About CPL
Launched June 26, 1997, the Cyberathlete Professional League® (CPL) is the world’s first computer games sports league; and having hosted final tournaments on five continents and official qualifying tournaments in over 50 countries, the CPL is the global leader in professional computer game competitions. Over the past seven years, the CPL has hosted over 20 main events in the United States alone, with a total attendance of 35,000 gamers and has paid well over $1,500,000 in cash prizes. For more information on the CPL please visit www.thecpl.com

Media Contacts:
Tara Reed
North American PR Manager
DreamCatcher Games
treed@dreamcatchergames.com
416.638.5000 Ext. 268

TsN @ The World Tour

TsN have announced that they will be covering EVERY world tour stop this year to keep us all upto date with the action. TsN|Stile has the honour of leading the charge and will be providing shoutcasts on stop #1, Turkey. GL & HF to him!

Its great to see that the lack of pktv for the first stop won’t kill the publics visibility of the top notch competition thats sure to go on. Congrats to TsN for the deal and I hope the TVSN coverage is as good as it was at CPL Winter 04!

You can find TsNs brand spanking new site to cover all aspects of their world tour HERE.

DM_1v1_meatless Version 0.6

The map is nearing a final release and is really shaping up. If you look hard enough in the CPL forum, you can see that notable players like zyz, SteLam, Ztrider, and wreck have praised the map and even said they would like to see it used in the CPL World Tour.

Artwork on the map is still incomplete although many updates have been made in this regard. For example, there is no lighting done on the map, so every texture is equally bright. Also, the teleports are not done.

Tectonic and pha3z are looking for feedback on the CPL forum located HERE

Updates:

-Outdoor spawn points moved to locations with faster exits from the room
-Spawn point added to vent next to shotgun
-Spawn point added below vents in 25/25hp room
-Moved teleport spawn in central room out from underneath catwalk
-Total of 7 spawn points on the map now
-Optimized geometry for Battle out of Hell play
-Re-tweaked teleports
-Tons of texturing added
-Other artistic geometry added
-Much more has changed visually than the length of the list indicates!

Download link:

http://tectonic.wgohosting.com/downloads/dm_1v1_meatless.zip

DM_Meatless 1v1 DM_Meatless 1v1 DM_Meatless 1v1

eSLive Interview 4Kings

4Kings & eSLive

eSLive.com are running a 4Kings / Painkiller special including an IRC based interview with 3 members of the UK 4Kings Painkiller team this weekend (starting tonight!). The interview will include 4K^AphexTwin, 4K^Zaccubus and 4K^Razorb. You can find more details on the eslive website HERE. Why dont you go along and see what the 4Kings team have to say 🙂

DM_Lukin Alpha 2 Released

Lukin has released Alpha 2 of his first DM Map DM_Lukin. The Map has a certain CPMA feel about it with a relatively high skill level at jumping required to navigate smoothly and efficiently around the map. A good map for anyone wishing to hone this skill 🙂

Lukin is looking for feedback to his map on our forums HERE so please go DOWNLOAD the map and give it a whirl! Its a little way off of arting yet so we won’t put up piccies just yet 😉

New Ritual/CPL Maps v1.0!

The CPL has announced that Ritual have released the final versions of their new duel maps. Weve been waiting for the arting to be complete for a few weeks now and you can now make your final conclusions on the maps. Heres the news from the CPL themselves:

At the request of the CPL, game developer Ritual Entertainment created three new one-versus-one multiplayer maps for Painkiller. The new maps are:

DM_Absinthe by Todd Mr Clean Rose
DM_Ballistic by Russell Castle Meakim
DM_5quid01 by Richard Charon Heath

Download the final version maps here.

DM_Absinthe was used in last weekends Dignitas/pkeuro tournament and had mixed reactions from the players. Let us know what you think of the maps in the comments to this post 🙂

DM_Absinthe DM_Ballistic DM_5quid01

DreamCatcher feedback

PKEURO have had the opportunity to put questions to the producer of Painkiller and BooH, Robert Stevenson. Robert has been at the forefront of Painkiller since the start of its development. He continues to be the “head man” at DreamCatcher paving the way for this years ongoing activities and enhancements.

When thinking about the questions we should ask, the obvious questions voiced by many online players were considered. The details of the CPL agreement and the timescales for when we shall see functionality delivered. The issues we have heard the US community voice on the quality of the DC official servers over the pond. And finally, the ongoing activities in DC and PCF working towards the creation of the next patch. Here’s what Robert had to say:

CPL agreement & MP Extensions:

Q: Please could you let us know your “to do” list on Painkiller Multiplayer and the time scales you have in mind for each? The the list published on the CPL forums is below:

Painkiller TV
Improved Netcode
Disable client console
CPL GUI
LINUX SERVER BY DECEMBER 2004
Rcon
New duel maps
Further development of tourney mod
Improved server distribution

With regards to the CPL commitments here is the breakdown:

CPL Statement:

The statement above (not issued by PCF or DC specifically) and the actual contracted items we are working on are not exactly the same in every last detail. Simply put, some items are be handled by each party – PCF, DC, and the CPL. The spirit of the agreement is that we are all working together to make sure the 2005 World Tour goes extremely well and that is what is happening.

Painkiller TV

This of course the most challenging enhancement and is being worked on currently. We are putting together a short list of the items to include, beyond the obvious stuff (numerous spectators, camera controls, spectation modes, demo recording). Some more elaborate stuff we may get to, some we may not – but if we can open it up to the community we will.

Improved Netcode

This is available in the Battle Out of Hell Game and will be made available in the planned 1.61 update (see below).

Disable client console

This is available in the Black Edition/1.6 build of Painkiller

CPL GUI

Also available in the Black Edition/1.6 build of Painkiller

LINUX SERVER BY DECEMBER 2004

This was not achievable by December 2004 because it required a specialized build of the physics libraries from Havok (for the changes to the netcode released in 1.5). This was completed in December and the Linux server is about to enter testing, we are literally just a few days away. The community will definitely be involved in testing, as well as the in house team at Dreamcatcher.

Rcon

This was not originally a CPL item and we will likely not spend much time with it. However the request is known.

New duel maps

New maps are just about finalized. The team at CPL/Ritual has done a bang up job putting together 3 new maps: Absinthe, Ballistic, and 5quid01. We may do another map or two at PCF, but at this time it not definitively planned.

Further development of tourney mod

We wont be doing this directly, but we have no fundamental problems including it with our distributions.

Improved server distribution

Some of this is addressed now – some not totally, as it is hard to please everyone. We will not (DC) be providing any additional hosting, but hopefully with the Linux release servers will pop up in new spots.

Q: Are you looking into another development team completing the agreed extensions to Painkiller for the CPL, and hence not PCF? if so, which teams have been approached?

No, it is not necessary. Most of the items above have been completed or are in progress to completion.

Q: What are the expected features above and beyond BooH that are expected in “Black Edition”?

Black Edition features a few of the CPL items above, notably the netcode advances, client console changes, server GUI. Linux was originally intended to go in the box, but it did not make it for the reasons stated above.

Q: Will DC release a standalone v1.5 patch?

We will likely just jump to a 1.61 patch. It is actually in early testing right now. This update will be fairly comprehensive and make available some things currently not for users of the base game (+ 1.35).

Q: What will be included in v1.6 patch and when do you see it being available?

Well it is in testing currently. Many smaller SP and MP issues have been addressed in it and it bring all Painkiller versions up to synch with one another. It also includes the Battle Out of Hell and Black Edition items.

Servers:

Q: Will DC be providing a dedicated server for BooH that does not require the disc? If so, please indicate timescales.

We will release a 1.61 standalone dedicated server. This is aimed to be released at the same time as the 1.61 client

Q: Please explain the reasoning behind not allowing Voting for all possible options on the American Servers

This has been fixed. There was a period (I realize a long period) where the servers were not configured correctly because of an unfortunate miscommunication between DC and the hosting company. Believe me; I almost exploded when I heard the problem. It should be fixed going forward and we will be providing more supporting as we have a better handle on why things were confused before.

Q: Would DC mind a third party such as pkeuro looking after the setup of the US servers? Note, We already advise on the EU official servers.

This is not necessary. Any change requests on the hosting side can come just directly to myself or to the Product Manager and it will be fixed. Jolt, our main European partner, did not have the same miscommunication as Netfire, our main North American partner, noted above and have been pretty proactive about changes requested. We do have the community suggested list of changes and will continue to make some modifications, especially providing more Dueling servers.

Promode:

Q: Would DC be agreeable to incorporate a community developed selection of settings as a promode? ie to be votable promode 0/1

This should work. I would need a bit more details, but in concept there is no issue of course. Please just let me know.

Maps:

Q: Will DC be subsidising the creation of any more Multiplayer maps?

We may do another set of maps. Right now it is not planned, but in discussion. There, as I am sure people are aware, now numerous maps available from other sources coming available – some which totally rock.

Tools:

Q: Weve discussed with PCF the option of developing PKTV open with the public. This in our view would help create a better tool in the long run. Would DC support this?

We may do this. It was proposed internally a long ways back as a good possibility and both PCF and DC feel like it might be a good thing. We will finalize this detail in the new year, once everyone is back from the holidays, but keep in mind there are some legal issues to consider under the hood – specifically in regards to code ownership from the middleware licenses (for things like Havok, i.e. we can’t give out portions of their code) and the game code.

Next we have a small update on some information provided by People Can Fly. Movement has been a topic of discussion since BooH came out, and we wanted to know why BooH differs so much from v1.35 in its movement. Here is a summary of what PCF kindly told us:

Movement

-The movement cant be the same simply because the 1.35 movement used precise Havok physics, unfortunately unpredictable, and 1.5 uses simplified physics. It’s what enabled the netcode to work.

-It was made as close as possible to the feeling of Havok movement. It changed because it was written from scratch, not using Havok.

-Havok cant be made reliable over the network (at least it couldnt last year). So it had to be dropped. Physics simulation is now similar to QuakeWorld in movement algorithm. PCF tried to make it as close to the Havok movement as possible.

-PK still uses Havok scene access speeding-up tools, but not physics simulation. PCF were unable to remove all differences because the whole thing is based on different principles

-As an example, the player collision body was a set of vertical spheres in 1.35, and is now a bounding box in 1.5. Much of the code written for 1.5 was inside of Havok for 1.35 – and its their secret, they didnt give the source away on that. So PCF had the physics textbook rather than Havok source to base the physics on.

Many thanks to Robert for his time to feed back to us on these questions. We appreciate the time you have taken to update us all.

DM_Lukin

Lukin has posted on the CPL Forums with a new duel map he has been working on. The map is in early stages of development with the geometry, some basic textures and item placements all in place. From my first bounce around the map, its looks fairly tight with plenty of room for good jumping/movement skills to dominate.

The map weighs in at 7MB and can be downloaded HERE. We will have it on our pkeuro servers shortly for those of you with v1.35 to try out. Note that Lukin does recommend playing the map in BooH due to the slime. Let us know your thoughts in the comments 🙂

Filefront Review BooH

Quite a funny review this one with comments on the use of Havoc being my favourite bit of any BooH review yet. Catch the review HERE.

This is one of the greatest uses of the Havok engine I have seen yet: long after they are dead the silicon jiggles. The huge bags of flesh on their chest seem to have a life of their own

Good stuff 🙂

Carmac interviews Daler

Carmac has posted an interesting interview with Daler on GGL.com over the weekend. The interview discusses Dalers views on his playing style, plus his thoughts on going “pro”. It’s a good read and well worth your time. Find the full interview HERE.

Aren’t you concerned that a game you dislike is going to be picked up? A bad version of UT for instance.

I personally will play any game, whether it be similar to Quake 3 or even UT. I am years behind the best in various respected games, but if it’s a game similar to that of UT, I would not be that disappointed. I personally had many things I dislike about even the current game, PainKiller, to the point where it is quite frustrating. However, right now I have overcome those problems to where I enjoy playing it at times. I guess if per say, even UT was the next big game that everyone would be playing, I would be disappointed and discouraged beforehand… but with time and practice, I would find to enjoy it. Although, UT does suck still to me :).