PKEURO presents PK++ 0.8

Today, PK++ 0.8 has been released. This update has several new features like warmup damage, PK Rocket Jump Fix (only in ProPlus mode), some low graphics settings, … Please bear in mind 0.8 is still a beta version. I suggest you to read to readme located in \Bin\PK++Documentation.ZIP. If you have questions/suggestions, contact us at Read the full list of fixes and features below:

ADD: WarmUp damage, 100/200, item pickup, infinite ammo, all weapons – \warmupdamage 0/1
ADD: ProPlus PK Rocket Jump fix! \rocketfactor and \rocketfactororder. Test differences on dedicated server. See included document and readme.
ADD: \serverpassword – sets server password.
ADD: Advanced PiTaBOT Scorebot Support –
ADD: MOTD Support for servers. Set in Cfg.MOTD, semicolon for line return
ADD: Hitsounds / killsounds in spectator HUD
ADD: Console commands/netsettings gui disable, Cfg.TournamentSettings = true/false
ADD: Low graphics settings –
ADD: NoExplosions [0/1]
ADD: NoBlood [0/1]
ADD: NoGibs [0/1]
ADD: NoSmoke [0/1]
ADD: NoSpawnEffects [0/1]
ADD: NoFlames [0/1]
FIX: Teamscores not resetting correctly on clients
FIX: Initial health/armour in warmup incorrect until first hit
FIX: PCF TIMER BUG! Items were not respawning on time because of PCF coding
FIX: Bots cheating in Voosh
FIX: Non-daily log file missing file extension
FIX: Extremely rare overtime bug
FIX: Minor map restart issues
CHANGE: Minor reformatting on weapon statistics
CHANGE: Faster authenication for PK++ clients on servers
CHANGE: Duelqueue tweaked (tied game doesnt exchange players)
CHANGE: Rcon / Ref, confirmation / errors returned to client
CHANGE: Bot respawn set a fraction longer

If you want to know what this rocket jump fix is all about, read Painkiller.pdf in PK++Documentation.ZIP. As usual, download the update via Steamfish. If you dont have a previous version of PK++, download Steamfish installer first and run it or download the full install.
Have Fun!