painkiller
Ammo Packs

ChainGun Ammo


Chain Gun Ammo. For use with the rocket launcher alternative weapon. Such a powerful gun which pushes your opponent back. 15 seconds respawn.




Stake Gun Ammo


Stake Gun Ammo. Noisy to pickup. Stakes can be very powerful if your aim is good, but their curve makes them hard to use at distance. Ammo 10. 15 seconds respawn.




Grenade Ammo


For use with the rocket launcher alternative weapon. Found in larger crates than the rocket launcher ammo, these handy little guys can be used in your stake gun.




Rocket Launcher / Grenade Ammo


Rocket Launcher / Grenade Launcher Ammo. For use with the rocket launcher and/or Grenade Launcher. 100 damage. Ammo 8 per pack. 15 seconds respawn.




Electro Gun Ammo


Ammunition for the Laser Gun part of the ElectroDriver




Nitrogen Ammo


Ammunition for the Nitrogen Capsule Firer (alt fire of Shotgun)




Rocket / ChainGun Ammo


Ammunition for both the Rocket Launcher and the Chain Gun. 60 seconds repawn time.




Shuriken Ammo


Ammunition for the Shuriken part of the ElectroDriver




Shotgun Ammo


Ammunition for the Shotgun.



q4euro ::

Armour and Health

Megahealth


Megahealth. Adds 100 to your health each time, up to 250. Value of 100h, respawn of 60secs.




Armour (Bronze)


Bronze Armour. If you cannot pick it up use a rocket/grenade to hurt yourself slightly to pick it up. (You picking it up stops others getting it instead). Value of 100 armour and respawn of 20s. Damage absorbtion is 33%.




50 Health Pack


Ouch, need some health, little green glowing thing is going to help :) Value of 50h, respawn of 20s




Armour (Silver)


Silver Armour. If you cannot pick it up use a rocket/grenade to hurt yourself slightly to pick it up. (You picking it up stops others getting it instead). Value of 150 armour and respawn of 20s. Damage absorbtion is 60%.




Armour (Gold)


Gold Armour. Yummy gold armour for maximum protection. If you cannot pick it up use a rocket/grenade to hurt yourself slightly to pick it up. (You picking it up stops others getting it instead). Value of 200 armour and respawn of 20s. Damage absorbtion is 80%.




25 Health Pack


Ouch, need some health, little white/yellow glowing thing is going to help :) Value of 25h



q4euro ::

Maps

DM_Sacred


Good 1v1 map. Primary control will focus around the gold armour with secondary control around the silver armour. Megahealth should be timed and controlled and commonly a lot of fights occur in this room, so position yourself well using the height to your advantage. Creator: Andrzej "Virt" Poznanski / Textures: Robert Wilinski

Average rating: 4.6Average rating: 4.6Average rating: 4.6Average rating: 4.6Average rating: 4.6


DM_Unseen


Small map based on three levels. Barrels on the roof provide entertainment by pushing them off and using them to explode your enemy. Powerup located in tower block. All action is concentrated on main square with spamming from up on high. Best use is for voosh. Created by Loki.

Average rating: 3.72727272727Average rating: 3.72727272727Average rating: 3.72727272727Average rating: 3.72727272727Average rating: 3.72727272727


DM_Illuminati


This is the largest map of the v1.0 release. Perfect for high player FFA or maybe team games depending upon spawn points. All of the weapons are present inc 2 rocket Launchers. 3 powerups exist (Rage, Invunerability & WeaponModifier) Map is spread over one main level with sections below and above with less floor space. A very nice map on first viewing. Created by Loki.

Average rating: 3.85714285714Average rating: 3.85714285714Average rating: 3.85714285714Average rating: 3.85714285714Average rating: 3.85714285714


DMPCF_Tower


One of two People Can Fly game mode maps. Both very similar in construction with each being a tube type shape. Decorated with murals of religious individuals. Created by Loki.

Average rating: 3.84615384615Average rating: 3.84615384615Average rating: 3.84615384615Average rating: 3.84615384615Average rating: 3.84615384615


DM_Fragenstein


This map and DM_Sacred are the only real Duel maps to ship with v1.0. Only one major weapon is present (RL) along with 2 armours (Silver and Bronze) and a Megahealth. This map will be a race for the Rocket Launcher with the loser trying to pick off the winner with stakes. Creator unknown.

Average rating: 5Average rating: 5Average rating: 5Average rating: 5Average rating: 5


DM_Mine


Medium sized map with the main area being a central large cavern with Rage Powerup in the centre. Smaller sub caverns linked from the main provide weapons and armour. Quakeworld map DM4 comes to mind with Lava surrounding a Rage Powerup. A good FFA and Team map. Hidden Invunerability Powerup :) Created by Loki.

Average rating: 4Average rating: 4Average rating: 4Average rating: 4Average rating: 4


DMPCF_Warehouse


Second of two People Can Fly gamemode maps. Tubular in shape. Giant fan at the bottom of the map is decoration only. The sides being textured with yellow architectural stone. Created by Loki.

Average rating: 4.28571428571Average rating: 4.28571428571Average rating: 4.28571428571Average rating: 4.28571428571Average rating: 4.28571428571


DM_Psycho


Medium sized map staged within a lunatic asylum. Main area is the lobby with the outside "front garden" close by holding an RL and Powerup. Hallways around the building provide other weapons and sources for Armour. Deathtraps if you come across others with RL :) Good fun for Voosh and FFA. Not sure on team games. Creator: Andrzej "Virt" Poznanski / Textures: Robert Wilinski

Average rating: 4.42857142857Average rating: 4.42857142857Average rating: 4.42857142857Average rating: 4.42857142857Average rating: 4.42857142857


DM_Cursed


New large map added in v1.1. Set in an outdoor/indoor arena with all weapons and powerups present including 2 weapon modifiers. Spread over 1 level with balconies and rooftops to explore also. Suitable for high number FFA matches and 4v4 TDM. Created by Loki.

Average rating: 3.9Average rating: 3.9Average rating: 3.9Average rating: 3.9Average rating: 3.9


DM_Fallen1


DM_Fallen1, TDM map. It's fair to say this map has not been fully tested, but the signs are it should make for interesting 4v4. The map itself is similar to parts of Fallen2, with the exception of a much larger area for quad. Pentigram resides in a high wall hollow which requires a degree of skill to reach.

Average rating: 3.28571428571Average rating: 3.28571428571Average rating: 3.28571428571Average rating: 3.28571428571Average rating: 3.28571428571


DM_Fallen2


DM_Fallen2 1v1 map, used at ESWC and summer CPL. A fast-paced map which offers up RL, LG and SG, as well as a difficultly placed Gold Armour which requires some skill to get to. Elsewhere Silver Armour keeps Lightning Gun company, and Megahealth lives on an island in the lava pool. The map originally comprised of a deathpool and lava trap, which were toned down to a pool which hurts a lot, and a lavatrap from which it is possible to escape.

Average rating: 3.6Average rating: 3.6Average rating: 3.6Average rating: 3.6Average rating: 3.6

q4euro ::

Powerups

Rage


Quad type weapon. Increases weapon fire by 4x. Screen goes negative and players are viewed in Red. Teamplayer colour is yet to be checked. 60 secs respawn.




WeaponModifier


Weapons Modified as below:
Pain: TBD
Killer: Beam always shows even if not looked at
Painkiller Combo: TBD
Stake: Catch fire earlier, fly straighter
Grenade: Napalm effect on explosion. Fire remains for period of time
Stake/Gren Combo: Combination of above
Shotgun: Pellets fire in tighter spread
Nitro: TBD
Rocket Launcher: Rockets fire faster
ChainGun: TBD
Rocket/Chain Combo: TBD
Driver: Shurikens have explosive properties on hitting object
Electro: Seeks nearest player within a specified distance of aim
ElectroDriver Combo: TBD




Immunity


Pentagram type powerup. Player cannot be killed whilst using this powerup. Beware the Quad Pent man! :) 3.5 mins respawn.



q4euro ::

Weapons

Pain / Killer / Painkiller


Pain = Spinning Blades Killer = Grapple type weapon with Beam enhancement. This puppy is the game's base weapon - but don't let that fool you. The bottom firearm in many FPS titles is either worthless or useful only in isolated situations (like when you're out of ammo and about to be blown to bits). But the Painkiller holds it own throughout the entire game. Painkiller Combo - combination of both firing schemes. The Pain sections whirls up and then fires out like the Killer. Range is less than the Killer secondary fire and is slower to fire out. Can produce good effects in a crowd :)




Stake Gun / Grenade Launcher / Stake Rocket


Hitting the Grenade with the stake while in flight causes the stake to speed up and become explosive on hitting anything (single player). Hitting the grenade on the floor with the stake causes instant explosion. Demo to follow. Non-flaming stakes cause 200 damage, flaming causes 250 damage. Grenades are spammy like most games. Firing reload time of 1.5s for stake.




Shotgun / Nitrogen Capsule firer / Instant Shot/nitro together combo


Shotgun fire is standard pellet spread. Not too wide. Nitrogen removes armour from the enemy. Combo is instantanteous shotgun fire and nitro capsule fire. Will strip the enemy bare after a few shots :) Shotgun has 80h damage, firing time of about 0.5s




Rocket Launcher / Chain Gun / 4x damage combo


Combo seems to be fire a rocket at a player's feet and send him into the air, then shoot him with the chaingun for 4X damage (in single player). RL is 100 damage max. On pickup RL ammo is 5, chaingun is 0. RL reload is about 0.75s, chaingun fires about 15 rounds a second. Direct rocket hit is 100h damage, minimum chaingun hit is 25 (2 rounds?).




Nail Gun / Lightning Gun / Electric-Nail Combo


Combo comes in 2 flavours. If you hit the floor with the nail whilst firing Electricity also, it embeds and zaps whoever gets close enough within 5 seconds. If you hit a person, lightning radiates from them to the nearest people for 5 seconds. Demo movie to follow



q4euro ::

 
 
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