| Client Commands |
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| speedmeter (0 comments) |
Shows how fast you are going
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| timelimit (0 comments) |
Time limit before a map change
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| fraglimit (0 comments) |
Frag limit before map change
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| map (0 comments) |
Changes map immediately
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| god (0 comments) |
Puts all players into god mode
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| pkhaste (0 comments) |
SP haste cheat
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| name (0 comments) |
Changes your in-game name
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| netstats (0 comments) |
Gives lots of info of what's going in the
network. It's a summary of the last 5 seconds.
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| giveall (0 comments) |
TBC
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| showweapon (0 comments) |
Draws the gun.
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| fov (0 comments) |
Changed the Field Of Vision which you see. The
higher the field of vision, the mode you can see
at an instant, but the lower your aiming accuracy
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| pkammo (0 comments) |
Gives full ammo
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| msensitivity (0 comments) |
Allows the player to adjust the sensitivity of
the mouse
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| join (0 comments) |
"may" allow player to join a team. TBC
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| msmooth (0 comments) |
smoothes out mouse movement
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| tpp (0 comments) |
tbc
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| playerprediction (0 comments) |
tbc
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| camerainterpolation (0 comments) |
tbc
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| hudsize (0 comments) |
modifies the heads up display size on the screen
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| quit (0 comments) |
quits from painkiller
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| crosshair (0 comments) |
modifies the look of the crosshair
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| pos (0 comments) |
tbc
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| rot (0 comments) |
tbc
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| dideltascale (0 comments) |
tbc
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| weaponspecular (0 comments) |
tbc
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| server (0 comments) |
Connects to new server
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| exit (0 comments) |
Disconnects from current server
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| break (0 comments) |
Breaks current match
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| netstats overall (0 comments) |
Gives lots of info of what's going in the
network. It's a summary of
everything from the beginning of your connection.
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| netstats help (0 comments) |
Info about the command.
|
| maxpacketsize (0 comments) |
Shows how big is the size of the packet that your
game sends. Sometimes the game needs to send
something undividable and bigger than this size -
and it will do it - but generally the game tries
to avoid such situation.
|
| updateparams_myplayer (0 comments) |
updateparams_myplayer
First parameter is how often the server should
send out new data of the player.
Second parameter says that server should not send
the player's new velocity info if it's not
different by from the last one sent
Third paremeter says that server should not send
the player's new angular velocity info if it's
not different by from the last one sent
Fourth parameter says that server should not send
the player's new position info if it's not
different by from the last one sent
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| pkkeepbodies (0 comments) |
Keeps the bodies forever.
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| pkkeepdecals (0 comments) |
Keeps decals forever (formally known as bullet
holes and blood)
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| bullettime (0 comments) |
Bullettime
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| pkgold (0 comments) |
SP gold cheat
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| pkpower (0 comments) |
Gives full ammo and health
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| pkweapons (0 comments) |
Gives all weapons
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| pkdemon (0 comments) |
Toggles 'demon morph' on/off
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| pkweakenemies (0 comments) |
Toggles 'enemies get 1 health point' on/off
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| pkalwaysgib (0 comments) |
Toggles 'excessive gibbage' on/off
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| pkgod (0 comments) |
Toggles 'god mode' on/off
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| pkweaponmodifier (0 comments) |
Toggles 'weapon modifier mode' on/off
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| updateparams_physicsitems (0 comments) |
Same as for _myplayers but affects physical items
such as barrels
|
| updateparams_projectiles (0 comments) |
Same as for _myplayers but affects projectiles
such as rockets/grenades/stakes
|
| Server Settings |
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| Cfg.TeamDamage (0 comments) |
|
| Cfg.DedicatedServer (0 comments) |
Runs the application in server only mode.
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| Cfg.FragLimit (0 comments) |
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| Cfg.GameMode (0 comments) |
Options here are: FreeForAll, TeamDeathmatch,
PeopleCanFly, Voosh, TheLightBearer.
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| Cfg.GameType (0 comments) |
|
| Cfg.ServerFPS (0 comments) |
Changes the tickrate of the server. On leak this
was 90, but this seems too high for internet play
and makes the ping unstable due to a larger
number of packets being processed by the client.
|
| Cfg.ServerMaps (0 comments) |
List of the maps for use in the maplist loop
during play.
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| Cfg.ServerName (0 comments) |
Server name as appears in the server browser
list, and on connect.
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| Cfg.ServerPassword (0 comments) |
Password for server connection.
|
| Cfg.ServerPort (0 comments) |
Server connection port. Change this if you are
firewalled. NOTE: PK uses UDP packets.
|
| Cfg.LimitServerFPS (0 comments) |
applies the Cfg.ServerFPS setting to the server.
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| Cfg.MaxPlayers (0 comments) |
Maximum number of players allowed on the server.
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| Cfg.MaxSpectators (0 comments) |
Maximum number of spectators allowed on a server.
Not implemented in v1.0
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| Cfg.PowerupDrop (0 comments) |
Toggles whether power ups are dropped on death.
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| Cfg.Powerups (0 comments) |
Toggles power up spawning.
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| Cfg.PublicServer (0 comments) |
Will make your server appear in the server
browser list. However making it public will force
authentication of CDKey with Gamespy.
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| Cfg.AllowBunnyhopping (0 comments) |
Changes increase in speed from bunnyhopping (see
FAQ).
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| Cfg.TimeLimit (0 comments) |
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| Cfg.UseGamespy (0 comments) |
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| Cfg.WeaponsStay (0 comments) |
Weapons remain after being picked up.
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