IGN Review Painkiller: BooH

It seems IGN have had the first pleasure of reviewing the much awaited Painkiller: Battle Out of Hell. IGN seem to have enjoyed what they have seen though, which is a big plus for all you Painkiller SinglePlayer fans.

Screenshots:

Carnage! Carnage! Carnage!

“The game is coated in supernatural Gothic madness, but you hardly noticed most of the time because somethings flying at you. When somethings not, like in the majority of the haunted orphanage at the beginning of the game, Battle out of Hell briefly transcends the modest trappings of a shameless gorefest and becomes a little bit creepy. Your flashlight flickers and buzzes and doesnt shine very far. You can hear things rattling and groaning in the distance, and torchlight flickers in a gritty, dank corridor. Then a wave of skeleton zombies teleports from the bottom of a staircase, and its on.”
You can check out the full review here and more screenshots of the game here.

Thanks Gas0linE

*UPDATE*

Over on the DC forums, Adrian has given his reaction to the review.

[PCF]Adrian: “But generally this review is an example of something I call “game journalist mood switch”. Here in Poland I have many friends who work in gaming mags and they all have one thing in common: if the game is to their taste, they easily skip all bad things about it and focus on good.”

You can find that here.

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0 thoughts on “IGN Review Painkiller: BooH

  1. QW CA was the shit, Q3 CA was alright too, just good to pass the time in. CA would never surpass TDM so I think your point is moot. Unless you are trying to argue that people should play FFA rather than CA to pass the time? In which case I would disagree. 🙂

    PK CA would be badass and should definitely be implemeted. As should CTF.
    TDM/1v1 would always be the main focus though (well maybe CTF as well I guess), I don’t think that would change.

  2. thats the great thing about having multiple modes – if you don’t like one, don’t play it. why encourage people to not modify the game to appeal to a larger audience?

  3. Appeal to a larger audience? Hmm.. What i was trying to say is that, if you plan on playing CA, there’s no difference between what PK CA and Q3 CA have to offer. It’d basically be the same thing, and that’s not what the focus should be.

  4. Q3 CA is shit cause it has an overpowered railgun that leads to campy snipy game.
    PK CA could be fun though, and as you state it nick, it will never bring the same depth and interest that TDM does, so it can only be something different, something more, but won t lessen the interest in PK TDM.

    I ve never felt Q3 CA has lessened the interest in either Q3 CTF or TDM, I even think it is a rather good way to master Q3 s weapons and physics before you can play deeper games like TDM and CTF and focus more on the items/strategies of theses mods.
    Many Q3 TDM/CTF players are former CA/RA3 players, that got bored of CA/RA3 and started to want something deeper, and found it either in CTF or in TDM.

    My two cents. 🙂

  5. Hehe, to quote…

    ——-
    Painkiller is a game with so much depth, focusing on armor, health, and ammo control. Each map has limited supply of these items, which in turn makes them a very crucial part of the gameplay. This promotes a very defensive game with offensive aspects.
    ——-

    Taking this into account the following comment made me giggle.

    ——-
    This isn’t qw
    ——-

    😀

    Sorry, back on topic now. If people want a mod of this kind I see no harm in it, afterall it is just a mod and _you don’t_ have to play it if you don’t want to.

  6. CA will bring people to the game. Can that be a bad thing? CA and such is good for people to learn the game/weapons without having the frustration of tdm or randomness of ffa.

  7. Since when was CS about jumping around and senselessly fragging people? That description fits PK and Q3 more than it fits CS.

  8. What the meat and potatoes of my argument is, is.. a MOD wouldn’t be a problem, but bothering the dev’s to create it while they’re focusing on other things. The game comes with Voosh, and Arena TYPE mode.. which could also be used to master physics and weapon balance before you go into armor, health, and ammo.

  9. Holy shit, keeb, you\’re an idiot. How the hell did you get a column here?

    The developers are there to support the game, and if the fans want a game mode that makes sense in context of the game, then why wouldn\’t they make it?

    Fact is, CA brings in more players than a game would have without it. A lot of newbies start out with CA and then \’graduate\’ to DM/TDM.

    CA will never, ever take away from the TDM/1on1 communities.

  10. yea.. just a word of advice.. as a writer for a site like this, you shouldnt really touch on subjects where you make bold statements like this cause… 1. it makes you look stupid… and 2. it takes the focus off what this site should really be about…

  11. Hi dumbshit, if players want a CA then why can’t they play it? People will play whatever the fuck they want to. If they choose to play TDM with armor/health/map control then they can. I don’t see how a CA mod would affect that in any way whatsoever except it might make the game for “newbs” which 1337 players such as yourself cannot BEAR to be associated with.

  12. clan arena = aim skillz only

    u want map control ?
    go set a lan game jump around and collect armor
    i call that rpg gaming
    i my self am more in 2 fps
    first persone shooter
    not
    first persoon collector or shit
    AIT ?

  13. CA will degrade the gameplay of PK? Oh please, who granted you the power of defining what that gameplay for PK should be? You like to focus on ammo, health, and armor. Good for you. Considering PK’s singleplayer game was basically ‘jumping around and senselessly fragging’, I think CA would be a good addition to PK.

    The more options, the better. If you don’t like it, then don’t play it, simple as that.

    And the CS comment was just lame and didn’t even make sense.

  14. no need to be that agressive ppl 🙂
    A column is a place where you are free to express your own thoughts and so did he. I don\’t think anyone here is entitled to define who has or not the right to express his point of view on what a good gameplay should be.
    He has a point somehow : implementing new modes (CA, CTF of whatever else) means more work and more support from the devs, and that might be too much.
    He may not be right in everything he says but he has a point. 🙂

    That said I definitely disagree with him, like all of you said CA is the best way to improve your raw skills before you can focus on the more tactical and strategical aspects of DM, and I think it\’d be an improvement to PK.
    Plus it\’s a good way to play quick, fun, and mindless games on pubbies, and some people are only looking for frags and don\’t want to focus on anything else than raw fights, and this is what CA provides.

    But I expect the community to be able to make mods like CA/CTF/whatever for PK, and that would probably be better for those game modes, than to have the devs forced into developping and supporting something they didn\’t originally intend to make themselves. Just a matter of patience. 🙂

  15. CA would be such an easy mod for the devs to implement, as it requires no extra features than what would already be present in the finished TDM mode.

    Community mods split up the playerbase even more so, e.g. when you have different versions/variations of the same mod from different mod teams. (i.e. there will be a few separate CTF mods released by community mod teams and will split the CTF playerbase between them).

    Also, CA is both newbie and expert friendly, so is a great training ground for newbies, who are less likely to download various external mods. If CA were included in a patch then it could reach a bigger audience.

  16. it does require features, and CA players will require more and more as soon as they’ll start playing CA competitively (if CA exists, then it will happen).
    It *will* require extra work and maintenance from the developpers if they agree on adding it to PK themselves.

  17. Sure, and I guess you’d be the one paying them the extra time they’d put in supporting modes they don’t even really want to see in PK. 🙂

  18. thats exactly the point i was trying to get at. they said themselves.. they dont have a ctf mode in PK because it just doesnt suit the style of gameplay that PK provides. that’s, in essence, what i was trying to say.

  19. I don’t get why some people think that PK has some unique style of gameplay that would not work with ctf or ca. I mean seriously, what makes PK’s gameplay so much different that other FPS’s out there? CTF and CA fit those other games just fine…I’ve yet to see a significant difference in PK’s gameplay to indicate that those mods wouldn’t work.

  20. How can CA be such a bad mod? It is that mod that makes qw still an actively played game in North America. People would come play CA to pass time, yet TDM was still very active. No other mod took them from TDM, other games did. People didn’t say, I’m not playing TDM anymore I want to play CA. They said, I’m playing another game now. The migration of people from TDM to CA was solely based on the fact that TDM grew too small to continue on because of other games.

  21. hey bittersweet.. look at cpma ctf and look what they had to do to the mod to make it playable. it was seriously defrag with flags, once the flag runner touched it. i think thats the problem. with no instant hit weapons besides the chaingun, it would be practically useless to even try ctf. eventhough, i would love to play CTF in painkiller, i just dont think it could be somewhat of a serious platform for competition.

  22. well, depends… It would be a different CTF than what we know but QW CTF existed and was fun. Just because you can’t stop people from scoring a lot doesn’t mean you cannot play it competitively, see sports like basketball or handball for example, defending is very hard so the goal is not to prevent the opponent from scoring at all, but to score more than them.

    It would lead to high-scoring games for sure but defending and recovering isn’t impossible even without instant hit weapons (and BTW, chaingun IS a scanhit/instant hit weapon :), and it would still be the strongest team who win in the end, so there is a point in competitive CTF in PK.

    That said I still think it’d be better if the modding community took care of it, aswell as for CA. This is what happened for most games so far anyway.

  23. but in all games there is still ppl that want to take it easy and thats gay :/ guys try to finally get good to a dm game so u will own in any game after 🙂 clan arena or rocket arena doesnt gives skillz only some aim and having only aim is nothin strategy and team play (skillz) are crucial to painkiller.

  24. dreamcatcher havnt made ctf for painkiller for some reason so take it in consideration that would be mabe wastin time makin ctf

  25. Ok, a rocket arena-like mod in ANY game removes the dept of it. I pld ra3 and sure it can be fun, but it’s all dumb shooting… But making such a mod.. why not, while i think the real skilled peeps will play tdm anyways. but here, ra in pk: switch to ur rl/cg
    and fire away!!! -> BORING! second, in q3 the weaps are quite a bit balanced, like the original idea of ID was. Now in pk, they have another gameplay approach (some weaps are stronger/own harder), so RA in pk won’t work imho..

    but go ahead, try, keep the community alive. CTF can be cool if it’s implemented well. (eg. when having the flag u can’t hop as fast or whatever. )

  26. That reviewer does not understand the nature of the single player game. This person appears to claim PK is at its best when nothing is happening. Oh gee…

    IMO, a somewhat bad review of PK.

    Z

  27. The reviewer is evidently a fool. He spends a paragraph on the cutscene, complains about the story, then complains about the lack of sense of progression, before going on to complain about how many hitpoints some monsters have and how it’s too easy (even though he played it on Insomnia), and then finishes up by complaining about how some enemies bleed and others don’t.

    A very weak review.

    *takes no notice whatsoever*

  28. definitively it isn’t good review… I think the author likes games like Myst… beautiful, colour but… static 😛 😛 😛

  29. sakh, sure ?

    So why did eg. Abit admitted rat’s win ? Fatal1ty lost a fair match and now he is talking shit all around.

    The news is correct. STFU.

  30. yeah I watched the game too, and rat won fat. There were some problems with timelimit or so, but abit even admitted that rat gets his pc.

  31. Well, I was over talking to fatal1ty and the marketing manager over at here when he arrived, and from what I heard rat lost.

  32. Sakh the game went like this: the game was 4-3 for fata and fatal1ty was hiding at the elevator in psycho and rat fragged him twice _before_ the actual gametime finished. Because the gameclock started ticking when rat had 5-4 lead …. (^_^)

  33. Yeah why would someone who proclaims his reputation for winning and being world #1, in a tour to demonstrate that claim, lie about losing to someone or at very least dispute it where possible, and to make people believe it not to be true somehow. It’s almost like his livelihood depends on it. Crazy that.

  34. ini, there’s no way he can think he won. He was hiding in the elevator when there were like 30 seconds left and he was tied. rat came in, rocketed his ass and proceeded to frag him once more before actual game time ended. I was there, I saw it.

    The fact that the server didn’t stop there doesn’t matter at all. rat was leading the whole game except for like a minute when he was tied. It’s utter bullshit to claim otherwise, and everyone I’ve talked to who was there admits that.

    The guys organizing the stop were explaining the situation to the Abit manager next to me and saying that he won. I have no idea why they then decided on an extra map, but one thing’s for sure: everyone thought rat had won by that point and this was just a show match.

  35. Well, the question is not if he won or not, the question is if he gets his PC or not 😡

    Seems like the same question, but its not 😉

  36. Clains, atleast the asian guy with Fatal1ty (the marketing director maybe?) and the Verkkokauppa.com crew said that rat gets the pc 🙂

  37. Wasn’t the dreamhack on week-end and rat beated fatality on friday.. so i think if fatality were in helsinki friday and then week-end in sweden, Rat was the first who ever beated fatality and not [eye]sakh ?

  38. To Ned:
    Fatal1ty was before Finland’s shootout in Dreamhack, and went back there when Finland’s shootout ended.

  39. yeah well, i think that the rat took fatal1ty over, but, they can always say that it wasnt “the real fatal1ty shootout-competition loss”… dunno about the comp though

  40. Sakh beat Fatal1ty first on Thursday 25/11 after that he went to Finland. So Sakh was first, but he lost big on Saturday, but they don’t mention that on their site

  41. Congratulations, fatal1ty is my hero, but you are now king. SUOMI VOITAA. If we play in net sometimes, tech me 😛

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