CPL world tour website delayed?

The CPL world tour website was ment to be launched yesterday, the 19th November. I was looking forward to reading the new world tour information that was to be released along with the website. So, I visit the world tour website today expecting to see the released website, but I was disapointed to see the world tour splash screen, yet again. The website has missed its deadline.

Is this a sign of things to come? Painkiller Linux servers and PKTV are both due for release next month, I wonder if they will meet there deadline? I havent heard anything about it yet.
Oh well, First things first, lets wait and see when the world tour website is actually launched…

CPL world tour

CPL Take Over

Earlier today the CPL announced they have cut a deal with Dreamcatcher Interactive that gives them worldwide rights for the use of multiplayer painkiller in any online or live tournament with cash or merchandise prizes. From now on anyone that is wanting to host a Painkiller tournament will have to get in touch with the cpl and get the necessary approval before doing so.

What will come of this I dont know, it all depends on how lenient the CPL decide to be with their new powers. I do know that it will cause a fuss for a lot of people in the same way SKY tv did when they bought the rights to show all Premiership matches. I guess we will just have to wait and see.

In the same anouncement, the cpl also let us know that three new Painkiller multiplayer maps are in the making. These three maps are designed by Todd Rose (Mr.CleaN), Richard Heath (Charon) and Russel Meakim (castle) of Ritual Entertainment and they are due for release on or before Monday, November 29.

With BooH coming in 6 days, and these maps just 3 days after, it looks like we will have our hands full with new things to play with!

The CPL | Ritual Entertainment

PK exclusive for CPL

The CPL just posted this;

“The Cyberathlete Professional League (CPL) announced today that it has signed an agreement with DreamCatcher Interactive, in which the CPL has obtained exclusive worldwide rights for multiplayer use of Painkiller in any tournament live or online that offers cash or merchandise prizes. Organizations interested in hosting Painkiller pro-tournaments are encouraged to contact the CPL to obtain the necessary approval.

In a related announcement, the CPL also disclosed that game developer Ritual Entertainment has agreed to create three new Deathmatch maps for Painkiller. The new maps, designed by Todd Rose (Mr.CleaN), Richard Heath (Charon) and Russel Meakim (castle), are expected to be released on or before Monday, November 29.”

@ http://www.thecpl.com/league/

Also see http://www.gotfrag.com/pk/news/2759/

Quakeworld Map Conversion

Methods of converting wireframe geometries into Maya.



1. Convert BSP into MAP using BSP2MAP tool. Open PAKs using Pak Explorer/Quark, or look in ID1\Maps\

2. Open MAP using Right Hemispheres – Deep Exploration (2.0 or higher). Save as .obj

3. Import OBJ into Maya.

4. Set View|Camera Settings| Perspective off. Press 6. Use View|Camera Tools|Zoom Tool.


5. Set scale 1.2 1.2 1.2 , rotation 90 0 0

6. (Assuming youve loaded the plugin by now) File|Export All, and save the MPK file to data\maps\

7. Open Paineditor with a New Level… under templates add at least one Gameplay|playerrespawnpoint.

8. Make sure you Save All as DM_* … it needs to be DM_ for PK to recognise it as an MP map.

STEP 3: Zoning

One of the key factors in improving your FPS on your maps is breaking the map up into zones which can be rendered separately. If this is not done, the engine will render the whole map at once, while will take much more processing time.

Zones work like virtual rooms; while you are standing within one room, only that room will be rendered. Ignoring for a second what you can see through the door (into other rooms), it is easy to see that only rendering the room you are in will dramatically improve FPS.

A zone actually consists of an invisible box which sits around your room, and fully encompasses as much of it as possible. It is, to all intents and purposes, the rooms bounding box. Zones much be undistorted, unskewed cuboids, with zone somewhere once in the mesh name within Maya.

The view through the doors is covered by portals. A portal is a single plane object, which MUST lie on one of the faces of two adjacent zones.



Team Dignitas interview Stermy

Part 2 of The Team Dignitas Painkiller interviews:

This week Stermy http://www.team-dignitas.com/news.php?newsid=742

stermy: The hardest opponent will always be Vo0. It is quite obvious – he always been in shape in every single tournament for PK, including ESWC and CPL Summer. I’m very lucky to practice with him because not only is he an excellent player but also a good friend of mine.