After work on PK++ draw to a close, I have ended up with various small requests for tweaks and new features. Also there are some mods which struggle with various aspects of what PK++ has already done. It would be good to see someone take on further development of PK++ to improve it yet further. It *may* even be possible to improve the netcode slightly from it, and is certainly possible to fix the demo code. I can give pointers to thoughts I had during PK++ on this but ran out of time to fix.
But who will take on the torch?
If you wish to work on PK++, please abide by the licensing, and if you wish to work on it openly through Sourceforge, this can be arranged… just drop me an email at firstname.lastname@example.org or talk with me Blowfish on quakenet irc.
Okay this is not strictly news, but in the absence of news, it is worth strengthening the community by sharing views and discussing… so here goes:
As we take a retrospective look back on Painkiller, the CPL, what was and what wasnt good about Quake 4 and all the other hopefulls, it is worth looking again at Painkiller with the benefit of hindsight.
I would suggest if Painkiller had come out after Doom3 and after Quake4, it would have been much more successful.
I would also suggest that the two things wrong with Painkiller are simply that the netcode was never finished, and that the stake gun and gameplay isnt great for FFA. If you look at the big games out there, they all have good accessible FFA in common. CS, for example, is all about immediately accessible FFA. In PK meanwhile, the skill level means the game can be frustrating for newcomers.
But what does everyone else think? What is good about Painkiller, and what is bad about it? In playing for money, did most players forget to play it for fun?
Long time no post. As you can imagine, a few things happened. Firstly PK++ went open source so that anyone can work on improving it where I do not have so much time, secondly I do not have so much time spare for PK++ hence the above 🙂 Thirdly I finally got around to fixing the posting so that bots cannot spam all that useful information about things on the net – hopefully this should have fixed it. Unfortunately it means you have to register to post/tag, but perhaps this is no bad thing!