This is not essential for PKBeta testing, but useful if you like doing everything through the dedicated server interface / listen server menu ui. It goes without saying that this also does not require the game cd, and is fully compatible with Vanilla Painkiller.
Right, we are now updated with the following changes. If they do not appear correctly, please communicate that HERE (in comments):
FIX: Player models now show correct weapon
FIX: Teleporter prediction turned off, was causing issues
FIX: Ravens/barrel removed
FIX: Loading times fixed
FIX: Local player jump sounds
FIX: Kill/out of level should work in warmup
FIX: Dedicated server now loads monsters
FIX: Clan arena and COOP modes shown in server create menu
FIX: Most monsters (90%) should work now on listen and dedicated
FIX: AI Brain changed for basic handling of multiple players
FIX: Respawnable on SP maps
ADD: Loc files for most maps! THANKS SYS!
ADD: Waypoint files for most maps! THANKS SYS!
ADD: Mapview files for most maps! THANKS SYS!
Weapon prediction issues
Interpolation model hovering
Item handling from SP maps for MP
If you get LScript errors, I need the name of the lua file, and the line number! LOOK AT YOUR script_error.log (and paste it here)!
I have put the PK++ beta version (220.127.116.11) onto Steamfish and will maintain it from there. NOTE: This is in addition to PK++ 18.104.22.168, so that I can do more testing without spoiling PK++ for the non-testers.
Simply run the updater twice and answer yes to adding desktop icons. You will find a new shortcut on the desktop to run PK++ BETA TEST.
ADD: Console now bound to F1 (may make key configurable later)
CHANGE: Console now completes on settings as well as commands
ADD: DeferLoadingPlayers and DeferLoadingRest for faster load times
FIX: Teleporters and Jumppads now work based on client, rather than server
CHANGE: Converted PK++ over to easier-to-maintain format