PK++ v1.1.1.64 Available

A new version of PK++ is now available for download through the almighty Steamfish tool, which upgrades the current version to 1.1.1.64.

The new version includes some bug fixes and changes which you can read below:

FIX: Shotgun ammo now showing in specmode
FIX: Player demos are named from POV player first – does not apply to spectator demos
FIX: Restartmap during final scoreboard causing spectator lockout
ADD: Minimal self-integrity and validation check
ADD: Public notification on server when a non-pk++ client is being used. Cfg.ImpureClientWarning
ADD: TeamScoresShadow | Cfg.TeamScoresShadow for font shadow
ADD: ShowPingX ShowPingY | Cfg.ShowPingX Cfg.ShowPingY for ShowPing position.
ADD: playdemo and recorddemo command aliases
CHANGE: Text shadow effects increased slightly – optional to disable for each HUD item
CHANGE: Small position changes on some HUD items
CHANGE: Quad respawn time set to 2 minutes

As usual, if you have any feedback on PK++ or would just like to suggest something, please email mods@pkeuro.com and we will try to get back to you ASAP.

This entry was posted in Uncategorized by maniax. Bookmark the permalink.

0 thoughts on “PK++ v1.1.1.64 Available

  1. keep up the good work fish. the demo names is a very welcome change.

    anyone knows when 1.7/pktv/good demos is coming out?

  2. ========
    Commands
    ========

    addbot – Server only. Adds a bot to the server.
    addloc – Server only. Adds a location name.
    addwaypoint – Server only. Adds a waypoint.
    allowbrightskins – Server only. Toggles brightskins on/off.
    allowbunnyhopping – Server only. Toggles bunnyhopping on/off
    allowforwardrj – Server only. Toggles forward rocket jumping on/off.
    allready – Server only. Sets all players to ready.
    allunready – Server only. Sets all players to unready.
    altscoreboard – Client only. Toggles alternative scoreboard colours (on new scoreboard).
    ammolist – Client only. Toggles rendering of HUD ammolist.
    ammolisthideweapons – Client only. Toggles rendering of weapons in ammolist.
    autorecord – Client only. Toggles the automatic recording of matches.
    autoscreenshot – Client only. Toggles the automatic screenshot of final scoreboard.
    bankick – Server only. Kicks and bans a player from the server by specified name.
    bankickid – Server only. Kicks and bans a player from the server by specified clientID.
    benchmark – Client only. Performs a rendering benchmark test.
    bind – Client only. Binds a command to a key.
    botattack – Server only. Toggles whether bots will attack.
    botchat – Server only. Toggles whether bots talk.
    botminplayers – Server only. Specifies the number of player below which bots are added.
    botskill – Server only. Specifies the aiming skill level of the bot. 1-10.
    break – Client only. Indicates you want to stop a match.
    breakmatch – Server only. Stops a match.
    brightskinenemy – Client only. Sets the brightskin colour of enemy players.
    brightskinteam – Client only. Sets the brightskin colour of team players.
    callvote – Client only. Calls a vote.
    camerainterpolateangle – Client only. Not used.
    camerainterpolateposition – Client only. Not used.
    camerainterpolation – Client only. Not used.
    camerapitch – Client only. Sets the camera pitch in spectator mode.
    camerayaw – Client only. Sets the camera yaw in spectator mode.
    capturelimit – Server only. Sets the capture limit for CTF.
    clientbandwidth – Client only. Sets the maximum upstream bandwidth.
    coloredicons – Client only. Toggles the rendering of coloured HUD icons.
    colouredicons – Client only. Toggles the rendering of coloured HUD icons.
    configuremapview – Client only. Toggles configure mode for mapview.
    connect – Client only. Connects to a specified IP.
    connectpktv – Client only. Not used.
    crosshair – Client only. Toggles the rendering of a crosshair.
    crosshairnames – Client only. Toggles the rendering of crosshair names.
    crosshairnamesteamonly – Client only. Toggles the whether crosshair names are shown for team only.
    deadbodyfix – Server only. Not used.
    demolist – Client only. Displays list of demos.
    demoplay – Client only. Plays a specified demo.
    demoplaybmp – Client only. Plays a specified demo and outputs screenshots for each frame.
    demorecord – Client only. Records a demo to a specified file name.
    demostop – Client only. Stops recording a demo.
    directinput – Client only. Toggles Direct Input.
    disablehud – Client only. Toggles rendering of HUD.
    disconnect – Client only. Disconnects from a server.
    enemyinterpolation – Client only. Toggles player interpolation (smoothing movement).
    entityplayer – Both. Debug.
    entityplayerstats – Both. Debug.
    exec – Both. Loads the settings from a specified config.
    exit – Both. Exits the game.
    expo – Both. Debug.
    fallingdamage – Server only. Toggles falling damage.
    fixedcolors – Client only. Toggles whether brightskins swap depending on your team.
    fixedcolours – Client only. Toggles whether brightskins swap depending on your team.
    forcejoin – Server only. Forces a specified clientID to join the game.
    forcespec – Server only. Toggles force spectator mode while game is playing.
    forcespectator – Server only. Forces a specified clientID to spectate.
    fov – Client only. Sets your Field Of Vision.
    fraglimit – Server only. Sets the fraglimit.
    freezerfix – Server only. Not used.
    gamemode – Server only. Sets the gamemode.
    get – Both. Returns the value of a config setting.
    hmrecord – Client only. Not used.
    hmtest – Client only. Not used.
    hudsize – Client only. Sets the size at which the HUD is rendered.
    impureclientwarning – Server only. Toggles whether impure clients are warned about in console publically.
    kick – Server only. Kicks the specified player by name.
    kickallbots – Server only. Kicks all the bots from the server.
    kickbot – Server only. Kicks the last bot to join the server.
    kickid – Server only Kicks the specified player by clientID.
    kill – Client only. Kills yourself.
    lmslives – Server only. Sets the LMS gamemode lives.
    logging – Both. Toggles whether console is logged to file.
    map – Server only. Changes to a specified map.
    maplist – Both. Lists the maps currently available.
    mapview – Client only. Toggles rendering of mapview overview in spectator mode.
    mapviewshowrespawns – Client only. Toggles the rendering of spawn locations in spectator mode (used for configuration).
    maxplayers – Server only. Sets the maximum number of players for a match.
    maxspectators – Server only. Sets the maximum number of spectators.
    motd – Server only. Sets the Message of the Day.
    msensitivity – Client only. Sets the mouse sensitivity.
    msmooth – Client only. Toggles mouse smoothing.
    name – Client only. Sets your player name.
    netstats – Client only. Toggles rendering of network statistics on HUD. Debug.
    netstatsavgfrom – Client only. Sets the number of frames from which to take the average for statistics.
    netstatsupdatedelay – Client only. Sets how often network statistics are updated on HUD.
    noblood – Client only. Toggles the rendering of blood effects.
    nodecals – Client only. Toggles the rendering of decals/ marks on walls.
    noexplosions – Client only. Toggles the rendering of explosions.
    noflames – Client only. Toggles the rendering of flames.
    nogibs – Client only. Toggles the rendering of gibs
    nosmoke – Client only. Toggles the rendering of smoke.
    nospawneffects – Client only. Toggles the rendering of spawn effects.
    notready – Client only. Indicates you are not ready to start a match.
    oldscoreboard – Client only. Toggles the use of the old VPK scoreboard.
    overtime – Server only. Sets the amount of overtime in the event of a tied game.
    pitabotenabled – Server only. Toggles the use of advanced pitabot scorebot features.
    pkalwaysgib – Single player cheat.
    pkammo – Single player cheat.
    pkcards – Single player cheat.
    pkdemon – Single player cheat.
    pkgod – Single player cheat.
    pkgold – Single player cheat.
    pkhaste – Single player cheat.
    pkhealth – Single player cheat.
    pkkeepbodies – Single player cheat.
    pkkeepdecals – Single player cheat.
    pkpower – Single player cheat.
    pkweakenemies – Single player cheat.
    pkweaponmodifier – Single player cheat.
    pkweapons – Single player cheat.
    playdemo – Client only. Plays a demo from the specified file name.
    players – Both. Lists clientID’s against player names.
    playersgame – Both. Debug.
    playersplayerstats – Both. Debug.
    pos – Both. Debug.
    powerupdrop – Server only. Toggles whether power ups are dropped on kill.
    powerups – Server only. Toggles use of power ups.
    print – Both. Prints a message to the console.
    printstatsall – Both. Prints all weapon statistics for all players.
    proplus – Server only. Toggles proplus settings.
    quit – Both. Quits the game.
    rcon – Client only. Sends specified command via rcon.
    rconpass – Both. Sets the rcon password.
    ready – Client only. Indicates you are ready to play a match.
    reconnect – Client only. Reconnects to last IP.
    recorddemo – Client only. Records a demo to a specified file name.
    ref – Client only. Sends a specified command via ref.
    referee – Server only. Changes a player to referee by specified clientID
    refpass – Both. Sets the referee password.
    reloadmap – Server only. Reloads the current map.
    reloadwaypoints – Server only. Reloads the bot waypoints for the current map.
    restartmap – Server only. Restarts the current map.
    rocketexplosionstrength – Server only. Not used.
    rocketfactor – Server only. Not used.
    rocketfactororder – Server only. Not used.
    rocketfix – Server only. Toggles the use of PK++ rocketfix.
    rocketlogging – Server only. Not used.
    rot – Server only. Debug.
    saferespawn – Server only. Toggles spawn telefragging safety.
    say – Both. Broadcasts a say to all.
    scoreboardfontsize – Client only. Changes the font size for the scoreboard.
    scoreboardshowpacketloss – Client only. Toggles the rendering of packetloss in the scoreboard.
    server – Client only. Not used.
    serverframerate – Client only. Sets the number of frames which the client wishes to receive per second.
    serverinfo – Both. Shows the server information.
    serverpassword – Server only. Sets server password.
    set – Both. Sets a config value to a specified string.
    setb – Both. Sets a config value to a specified boolean [1/0]
    setmaxfps – Client only. Sets the maximum rendering rate (and upstream packet rate)
    setn – Both. Sets a config value to a specified number.
    sets – Both. Sets a config value to a specified string.
    showfps – Client only. Toggles rendering of frame rate in HUD
    showping – Client only. Toggles rendering of client ping in HUD
    showpingx – Client only. Sets fraction of screen width for ping to be rendered.
    showpingy – Client only. Sets fraction of screen height for ping to be rendered.
    showtimer – Client only. Toggles the rendering of timer in HUD.
    showtimercountup – Client only. Toggles whether timer should count up/down.
    showtimerfontsize – Client only. Sets the font size for the timer.
    showtimerx – Client only. Sets the fraction of screen width for timer to be rendering.
    showtimery – Client only. Sets the fraction of screen height for timer to be rendering.
    showweapon – Client only. Toggles the rendering of the gun.
    simplehud – Client only. Toggles whether the simplified HUD should be used.
    spectator – Client only. Toggles the desired spectator/non-spectator mode.
    speedmeter – Client only. Toggles the rendering of a speedmeter.
    startupweapon – Server only. Sets the respawn weapon.
    stats – Both. Displays weapon statistics.
    statsall – Both. Displays weapon statistics.
    statsdump – Both. Displays weapon statistics and writes to file.
    stresstest – Client only. Performs stress test.
    team – Client only. Indicates a team r/b.
    teamdamage – Server only. Toggles whether damage is received from teammates.
    teamlock – Server only. Toggles whether a team is locked during a game.
    teamoverlay – Client only. Toggles rendering of team overlay in HUD.
    teamoverlayfontsize – Client only. Sets the font size for the team overlay.
    teamoverlayw – Client only. Sets the width of the team overlay.
    teamoverlayx – Client only. Sets the fraction of the screen width for the team overlay to be displayed.
    teamoverlayy – Client only. Sets the fraction of the screen height for the team overlay to be displayed.
    teamsay – Client only. Says a message to teammates.
    teamscores – Client only. Toggles the rendering of teamscores in HUD.
    teamscoresfontsize – Client only. Sets the font size for teamscores.
    teamscoresshadow – Client only. Toggles the rendering of shadow for teamscores text.
    teamscoresx – Client only. Sets the fraction of screen width for teamscores to be rendered.
    teamscoresy – Client only. Sets the fraction of screen height for teamscores to be rendered.
    time – Client only. Displays the local time.
    timedemo – Client only. Plays a demo at timed speed.
    timelimit – Server only. Sets the timelimit.
    toggleconsole – Client only. Toggles the console open/closed.
    tpp – Both. Debug.
    version – Both. Displays the current PK++ version.
    vote – Client only. Vote for yes or no, as specified.
    warmupdamage – Server only. Toggles damage during warmup.
    weaponprediction – Client only. Not used.
    weaponrespawntime – Server only. Sets the weapon respawn time.
    weaponspecular – Client only. Toggles weapon specular.
    weaponsstay – Server only. Toggles whether weapons stay after pickup.
    where – Client only. Debug.
    writeconfig – Both. Writes all settings to a config with the specified name.

    ========
    Settings
    ========

    Cfg.Admin – Server only. Sets the admin name which is displayed in a server poll.
    Cfg.AllowBrightskins – Server only. Sets whether brightskins are used.
    Cfg.AllowBunnyhopping – Server only. Sets whether bunnyhopping is allowed.
    Cfg.AllowForwardRJ – Server only. Sets whether forward rocket jumping is allowed.
    Cfg.AltScoreboard – Client only. Sets whether alternative scoreboard is used.
    Cfg.AmbientSounds – Client only. Sets whether ambient sounds are played.
    Cfg.AmbientVolume – Client only. Sets sound volume.
    Cfg.AmmolistHideWeapons – Client only. Sets whether weapons are displayed in ammolist.
    Cfg.AutoChangeWeapon – Client only. Sets whether weapons are switched to on pickup.
    Cfg.AutoScreenshot – Client only. Sets whether a screenshot is taken at the end of a game.
    Cfg.AutoStatsDump – Both. Sets whether stats are logged to file at match end.
    Cfg.AutoTeamLock – Server only. Sets whether teams are locked during games.
    Cfg.Autorecord – Client only. Sets whether demos are automatically recorded.
    Cfg.BestExplosives – Client only. Sets which weapons are the best for best explosive key.
    Cfg.BestNonExplosives – Client only. Sets which weapons are the best for best non-explosive key.
    Cfg.BestWeapons1 – Client only. Sets which weapons are the best for bestweapon1 key.
    Cfg.BestWeapons2 – Client only. Sets which weapons are the best for bestweapon2 key.
    Cfg.BlackEdition – Both. Indicates whether the game is blackedition.
    Cfg.Bloom – Client only. Sets whether bloom rendering is used.
    Cfg.BotAttack – Server only. Sets whether bots attack.
    Cfg.BotChat – Server only. Sets whether bots chat.
    Cfg.BotCheckStubNose – Server only. Sets whether bots will stub their noses. Ow!
    Cfg.BotEliza – Server only. Sets whether bots respond using Eliza-based code to things you say.
    Cfg.BotFakePing – Server only. Sets whether bots have a fake ping.
    Cfg.BotFindItems – Server only. Sets whether bots notice items nearby.
    Cfg.BotMinPlayers – Server only. Sets the number of players on a server below which bots are added.
    Cfg.BotNames – Server only. Sets the array of random bot names.
    Cfg.BotQuickRespawn – Server only. Sets whether bots respawn quickly or not.
    Cfg.BotSkill – Server only. Sets the aiming skill of the bots.
    Cfg.BotTaunts – Server only. Sets the comments the bots make randomly during gameplay.
    Cfg.Brightness – Client only. Sets the rendering brightness.
    Cfg.BrightskinEnemy – Client only. Sets the enemy brightskin colour. Or red team with fixed colours on.
    Cfg.BrightskinTeam – Client only. Sets the team brightskin colour. Or blue team with fixed colours on.
    Cfg.CameraInterpolateAngle – Client only. Not used.
    Cfg.CameraInterpolatePosition – Client only. Not used.
    Cfg.CameraInterpolation – Client only. Not used.
    Cfg.CaptureLimit – Server only. Sets the CTF capture limit.
    Cfg.CharacterShadow – Client only. Sets whether the player has a shadow or not.
    Cfg.ClientConsoleLockdown – Server only. Sets whether clients consoles are locked or not.
    Cfg.ClipPlane – Client only. Sets the rendering clip plane.
    Cfg.ColouredIcons – Client only. Sets whether coloured icons are used or not.
    Cfg.ConfigMapView – Client only. Sets whether mapview is in configure mode.
    Cfg.ConnectionSpeed – Client only. Sets the network connection speed settings.
    Cfg.Contrast – Client only. Sets the rendering contrast.
    Cfg.Coronas – Client only. Sets whether coronas are rendered.
    Cfg.Credits – Client only. Sets the credits information.
    Cfg.Crosshair – Client only. Sets the crosshair used.
    Cfg.CrosshairB – Client only. Sets the blue value of the crosshair colour.
    Cfg.CrosshairG – Client only. Sets the green value of the crosshair colour.
    Cfg.CrosshairNames – Client only. Sets whether crosshair names are rendered or not.
    Cfg.CrosshairNamesDisableInDuel – Client only. Sets whether crosshair names are shown in duel.
    Cfg.CrosshairNamesTeamOnly – Client only. Sets whether crosshair names are only shown for teammates.
    Cfg.CrosshairR – Client only. Sets the red value of the crosshair colour.
    Cfg.CrosshairSize – Client only. Sets the size of the crosshair.
    Cfg.CrosshairTrans – Client only. Sets the transparency of the crosshair.
    Cfg.CustomCrosshairLocation – Client only. Sets whether the crosshair is rendered at a custom location.
    Cfg.CustomCrosshairLocationX – Client only. Sets the fraction of the screen width for the custom crosshair location
    Cfg.CustomCrosshairLocationY – Client only. Sets the fraction of the screen height for the custom crosshair location
    Cfg.Decals – Client only. Sets the level of decal rendering.
    Cfg.DecalsStayTime – Client only. Sets the decal stay time.
    Cfg.DedicatedServer – Both. Not used.
    Cfg.DetailTextures – Client only. Sets the rendering detail level for textures.
    Cfg.DisableHud – Client only. Sets whether HUD is disabled or not.
    Cfg.DisableMOTDRendering – Client only. Sets whether MOTD is rendered or not.
    Cfg.DisturbSound3DFreq – Client only. Sets the sound frequency for 3D sounds.
    Cfg.DuelQueue – Server only. Sets whether duel queue is being used.
    Cfg.DynamicLights – Client only. Sets whether dynamic lights are used.
    Cfg.EAXAcoustics – Client only. Sets whether acoustics are used.
    Cfg.Email – Server only. Sets the email information for server poll.
    Cfg.FOV – Client only. Sets the Field of Vision.
    Cfg.FPS – Client only. Not used.
    Cfg.FallingDamage – Server only. Sets whether falling damage is on or off.
    Cfg.FixedColors – Client only. Sets whether brightskins are based on teams.
    Cfg.ForceModel – Server only. Sets whether client models are forced or not.
    Cfg.ForceSpec – Server only. Sets whether new comers are forced to spec on join.
    Cfg.FragLimit – Server only. Sets the fraglimit.
    Cfg.Fullscreen – Both. Not used.
    Cfg.GameMode – Server only. Sets the default gamemode.
    Cfg.Gamma – Client only. Sets the gamma level.
    Cfg.GraphicsQuality – Client only. Sets the graphics level.
    Cfg.HUDSize – Client only. Sets the HUD size.
    Cfg.HUDTransparency – Client only. Sets the HUD transparency.
    Cfg.HUD_AmmoList – Client only. Sets whether the ammo list is on or not.
    Cfg.HUD_CurrentWeapon_Icon – Client only. Sets whether the current weapon icon is rendered.
    Cfg.HUD_FragMessage – Client only. Sets whetehr frag messages are shown on the HUD.
    Cfg.HeadBob – Client only. Sets the amount of head bobbing.
    Cfg.ImpureClientWarning – Server only. Sets whether public warnings of impure clients is used.
    Cfg.InvertMouse – Client only. Sets whether the mouse is inverted or not.
    Cfg.ItemRespawnFix – Server only. Sets whether PK++ item respawn fix is used or not.
    Cfg.KeyAlternativeAlternativeFire – Client only. Key binding
    Cfg.KeyAlternativeBulletTime – Client only. Key binding
    Cfg.KeyAlternativeFire – Client only. Key binding
    Cfg.KeyAlternativeFireBestWeapon1 – Client only. Key binding
    Cfg.KeyAlternativeFireBestWeapon2 – Client only. Key binding
    Cfg.KeyAlternativeFireSwitch – Client only. Key binding
    Cfg.KeyAlternativeFireSwitchToggle – Client only. Key binding
    Cfg.KeyAlternativeFlashlight – Client only. Key binding
    Cfg.KeyAlternativeForwardRocketJump – Client only. Key binding
    Cfg.KeyAlternativeJump – Client only. Key binding
    Cfg.KeyAlternativeMenu – Client only. Key binding
    Cfg.KeyAlternativeMoveBackward – Client only. Key binding
    Cfg.KeyAlternativeMoveForward – Client only. Key binding
    Cfg.KeyAlternativeNextWeapon – Client only. Key binding
    Cfg.KeyAlternativePause – Client only. Key binding
    Cfg.KeyAlternativePreviousWeapon – Client only. Key binding
    Cfg.KeyAlternativeQuickLoad – Client only. Key binding
    Cfg.KeyAlternativeQuickSave – Client only. Key binding
    Cfg.KeyAlternativeRocketJump – Client only. Key binding
    Cfg.KeyAlternativeSayToAll – Client only. Key binding
    Cfg.KeyAlternativeSayToTeam – Client only. Key binding
    Cfg.KeyAlternativeScoreboard – Client only. Key binding
    Cfg.KeyAlternativeScreenshot – Client only. Key binding
    Cfg.KeyAlternativeSelectBestWeapon1 – Client only. Key binding
    Cfg.KeyAlternativeSelectBestWeapon2 – Client only. Key binding
    Cfg.KeyAlternativeStrafeLeft – Client only. Key binding
    Cfg.KeyAlternativeStrafeRight – Client only. Key binding
    Cfg.KeyAlternativeUseCards – Client only. Key binding
    Cfg.KeyAlternativeWeapon1 – Client only. Key binding
    Cfg.KeyAlternativeWeapon10 – Client only. Key binding
    Cfg.KeyAlternativeWeapon11 – Client only. Key binding
    Cfg.KeyAlternativeWeapon12 – Client only. Key binding
    Cfg.KeyAlternativeWeapon13 – Client only. Key binding
    Cfg.KeyAlternativeWeapon14 – Client only. Key binding
    Cfg.KeyAlternativeWeapon2 – Client only. Key binding
    Cfg.KeyAlternativeWeapon3 – Client only. Key binding
    Cfg.KeyAlternativeWeapon4 – Client only. Key binding
    Cfg.KeyAlternativeWeapon5 – Client only. Key binding
    Cfg.KeyAlternativeWeapon6 – Client only. Key binding
    Cfg.KeyAlternativeWeapon7 – Client only. Key binding
    Cfg.KeyAlternativeWeapon8 – Client only. Key binding
    Cfg.KeyAlternativeWeapon9 – Client only. Key binding
    Cfg.KeyAlternativeZoom – Client only. Key binding
    Cfg.KeyPrimaryAlternativeFire – Client only. Key binding
    Cfg.KeyPrimaryBulletTime – Client only. Key binding
    Cfg.KeyPrimaryFire – Client only. Key binding
    Cfg.KeyPrimaryFireBestWeapon1 – Client only. Key binding
    Cfg.KeyPrimaryFireBestWeapon2 – Client only. Key binding
    Cfg.KeyPrimaryFireSwitch – Client only. Key binding
    Cfg.KeyPrimaryFireSwitchToggle – Client only. Key binding
    Cfg.KeyPrimaryFlashlight – Client only. Key binding
    Cfg.KeyPrimaryForwardRocketJump – Client only. Key binding
    Cfg.KeyPrimaryJump – Client only. Key binding
    Cfg.KeyPrimaryMenu – Client only. Key binding
    Cfg.KeyPrimaryMoveBackward – Client only. Key binding
    Cfg.KeyPrimaryMoveForward – Client only. Key binding
    Cfg.KeyPrimaryNextWeapon – Client only. Key binding
    Cfg.KeyPrimaryPause – Client only. Key binding
    Cfg.KeyPrimaryPreviousWeapon – Client only. Key binding
    Cfg.KeyPrimaryQuickLoad – Client only. Key binding
    Cfg.KeyPrimaryQuickSave – Client only. Key binding
    Cfg.KeyPrimaryRocketJump – Client only. Key binding
    Cfg.KeyPrimarySayToAll – Client only. Key binding
    Cfg.KeyPrimarySayToTeam – Client only. Key binding
    Cfg.KeyPrimaryScoreboard – Client only. Key binding
    Cfg.KeyPrimaryScreenshot – Client only. Key binding
    Cfg.KeyPrimarySelectBestWeapon1 – Client only. Key binding
    Cfg.KeyPrimarySelectBestWeapon2 – Client only. Key binding
    Cfg.KeyPrimaryStrafeLeft – Client only. Key binding
    Cfg.KeyPrimaryStrafeRight – Client only. Key binding
    Cfg.KeyPrimaryUseCards – Client only. Key binding
    Cfg.KeyPrimaryWeapon1 – Client only. Key binding
    Cfg.KeyPrimaryWeapon10 – Client only. Key binding
    Cfg.KeyPrimaryWeapon11 – Client only. Key binding
    Cfg.KeyPrimaryWeapon12 – Client only. Key binding
    Cfg.KeyPrimaryWeapon13 – Client only. Key binding
    Cfg.KeyPrimaryWeapon14 – Client only. Key binding
    Cfg.KeyPrimaryWeapon2 – Client only. Key binding
    Cfg.KeyPrimaryWeapon3 – Client only. Key binding
    Cfg.KeyPrimaryWeapon4 – Client only. Key binding
    Cfg.KeyPrimaryWeapon5 – Client only. Key binding
    Cfg.KeyPrimaryWeapon6 – Client only. Key binding
    Cfg.KeyPrimaryWeapon7 – Client only. Key binding
    Cfg.KeyPrimaryWeapon8 – Client only. Key binding
    Cfg.KeyPrimaryWeapon9 – Client only. Key binding
    Cfg.KeyPrimaryZoom – Client only. Key binding
    Cfg.LMSLives – Server only. Sets the LMS lives.
    Cfg.Language – Both. Sets the language being used.
    Cfg.LimitServerFPS – Server only. Sets whether the server FPS is limited or not. Not used.
    Cfg.Location – Server only. Sets the server location for server poll.
    Cfg.Logfile – Both. Sets the console logging file name.
    Cfg.LogfileDaily – Both. Sets whether logging is by day or not.
    Cfg.Logging – Both. Sets whether console logging is on or not.
    Cfg.LowQualityMultiplayerSFX – Client only. Sets whether low mp gfx is used or not.
    Cfg.MOTD – Server only. Sets Message of the Day.
    Cfg.ManualIP – Client only. Sets the default connect to IP.
    Cfg.MapView – Client only. Sets whether mapview is on or not
    Cfg.MapViewShowRespawns – Client only. Sets whether mapview shows respawns or not.
    Cfg.MasterVolume – Client only. Sets the master sound volume.
    Cfg.MaxFpsMP – Client only. Sets the maximum framerate.
    Cfg.MaxPlayers – Server only. Sets the maximum number of players.
    Cfg.MaxSpectators – Server only. Sets the maximum number of spectators.
    Cfg.MessagesKeys – Client only. Sets pre-defined messages.
    Cfg.MessagesSayAll – Client only. Sets pre-defined messages.
    Cfg.MessagesTexts – Client only. Sets pre-defined messages.
    Cfg.ModName – Server only. Sets the mod name being used. For server poll.
    Cfg.MouseSensitivity – Client only. Sets the mouse sensitivity.
    Cfg.Multisample – Client only. Sets whether textures are aliased or not.
    Cfg.MusicVolume – Client only. Sets the music volume.
    Cfg.NetcodeClientMaxBytesPerSecond – Client only. Sets the maximum upstream bandwidth
    Cfg.NetcodeEnemyPredictionInterpolation – Client only. Sets player interpolation (movement smoothing).
    Cfg.NetcodeEnemyPredictionInterpolationFactor – Client only. Sets the amount of interpolation.
    Cfg.NetcodeLocalPlayerSynchroEveryNFrames – Client only. Sets the degree of synchronous’ness
    Cfg.NetcodeMaxPlayerActionsPassed – Client only. Sets the queue size before reliable data is sent.
    Cfg.NetcodeMinUpstreamFrameSize – Client only. Sets the minimum upstream packet size.
    Cfg.NetcodeServerFramerate – Client only. Sets the maximum number of frames to be received.
    Cfg.NetcodeStatsNumberToAverageFrom – Client only. Debug.
    Cfg.NetcodeStatsUpdateDelay – Client only. Debug.
    Cfg.NetworkInterface – Both. Sets the network interface IP.
    Cfg.Newhitsound – Client only. Sets whether the newer PK++ hitsound is used or not.
    Cfg.NoAmmoSwitch – Client only. Sets whether weapons are changed to with no ammo.
    Cfg.NoBlood – Client only. Sets whether blood is rendered.
    Cfg.NoExplosions – Client only. Sets whether explosions rendered.
    Cfg.NoFlames – Client only. Sets whether flames are rendered.
    Cfg.NoGibs – Client only. Sets whether gibs are rendered.
    Cfg.NoSmoke – Client only. Sets whether smoke is rendered.
    Cfg.NoSpawnEffects – Client only. Sets whether spawn effects are rendered.
    Cfg.NoWarmup – Server only. Sets whether there is a warmup mode.
    Cfg.OldScoreboard – Client only. Sets whether the old VPK scoreboard is used.
    Cfg.Overtime – Server only. Sets the amount of overtime for a tied match.
    Cfg.PKTV – Server only. Not used.
    Cfg.PKTVDelay – Server only. Not used.
    Cfg.PKTVFps – Server only. Not used.
    Cfg.PKTVPassword – Server only. Not used.
    Cfg.ParticlesDetail – Client only. Sets the amount of particle detail.
    Cfg.PiTaBOT – Server only. Sets whether advanced pitabot is loaded or not.
    Cfg.PitabotEnabled – Server only. Sets whether to load advanced pitabot.
    Cfg.PlayerModel – Both. Sets the player model to be used.
    Cfg.PlayerName – Client only. Sets the name.
    Cfg.PowerupDrop – Server only. Sets whether power ups are dropped.
    Cfg.Powerups – Server only. Sets whether power ups are used.
    Cfg.PrecacheData – Both. Sets whether data is precached.
    Cfg.ProPlus – Server only. Sets whether proplus settings are used.
    Cfg.Projectors – Client only. Sets whether projector rendering is used.
    Cfg.PublicServer – Server only. Sets whether it is public or not.
    Cfg.PureScripts – Server only. Sets whether only paks are used.
    Cfg.RconPass – Both. Sets the rcon password.
    Cfg.RefPass – Both. Sets the ref password.
    Cfg.RenderSky – Client only. Sets rendering of the sky.
    Cfg.Resolution – Client only. Sets the rendering resolution.
    Cfg.RestartMaps – Server only. Sets whether maps are restarted or not.
    Cfg.ReverseStereo – Client only. Sets whether stereo is reversed.
    Cfg.RocketFix – Server only. Sets whether PK++ rocketfix is on or not.
    Cfg.RocketLogging – Both. Not used.
    Cfg.RocketsFromGun – Client only. Not used.
    Cfg.SafeRespawn – Server only. Sets whether telefragginf from spawns is on safe or not.
    Cfg.ScoreboardFontSize – Client only. Sets scoreboard font size.
    Cfg.ScoreboardShowPacketLoss – Client only. Sets whether packet loss is shown on scoreboard.
    Cfg.ServerFPS – Server only. Sets server FPS. Not used?
    Cfg.ServerMaps – Server only. Sets default maps.
    Cfg.ServerMapsCLA – Server only. Sets default maps.
    Cfg.ServerMapsCTF – Server only. Sets default maps.
    Cfg.ServerMapsDUE – Server only. Sets default maps.
    Cfg.ServerMapsFFA – Server only. Sets default maps.
    Cfg.ServerMapsLMS – Server only. Sets default maps.
    Cfg.ServerMapsPCF – Server only. Sets default maps.
    Cfg.ServerMapsTDM – Server only. Sets default maps.
    Cfg.ServerMapsTLB – Server only. Sets default maps.
    Cfg.ServerMapsVSH – Server only. Sets default maps.
    Cfg.ServerName – Server only. Sets server name for server poll.
    Cfg.ServerPassword – Server only. Sets server password.
    Cfg.ServerPort – Server only. Sets server port.
    Cfg.SfxVolume – Client only. Sets sound effects volume.
    Cfg.Shadows – Client only. Sets rendering of shadows.
    Cfg.ShowDaydreamWarning – Client only. Not used.
    Cfg.ShowFPSShadow – Client only. Sets shadow on showfps.
    Cfg.ShowPing – Client only. Sets showping rendering.
    Cfg.ShowPingShadow – Client only. Sets showping shadow.
    Cfg.ShowPingX – Client only. Sets showping fraction of screen width
    Cfg.ShowPingY – Client only. Sets showping fraction of screen height
    Cfg.ShowTimer – Client only. Sets timer rendering.
    Cfg.ShowTimerCountUp – Client only. Sets timer count up/down.
    Cfg.ShowTimerFontSize – Client only. Sets timer font size.
    Cfg.ShowTimerShadow – Client only. Sets timer shadow.
    Cfg.ShowTimerX – Client only. Sets timer fraction of screen width
    Cfg.ShowTimerY – Client only. Sets timer fraction of screen height
    Cfg.Simplehud – Client only. Sets whether simple HUD is used.
    Cfg.SmoothMouse – Client only. Sets whether mouse input is smoothed.
    Cfg.SoundFalloffSpeed – Client only. Sets amount of sound degradation.
    Cfg.SoundPan – Client only. Sets sound panning
    Cfg.SoundProvider3D – Client only. Sets sound driver.
    Cfg.SoundQuality – Client only. Sets sound quality.
    Cfg.SpeakersSetup – Client only. Sets speaker set up.
    Cfg.StartupWeapon – Server only. Sets respawn weapon.
    Cfg.StopMatchOnTeamQuit – Server only Sets whether a match should stop when one team leaves.
    Cfg.SwitchFire – Client only. Sets whether firing modes 1/2 are switched.
    Cfg.Team – Client only. Sets team.
    Cfg.TeamDamage – Server only. Sets whether team damage is on.
    Cfg.TeamOverlay – Client only. Sets whether teamoverlay is on.
    Cfg.TeamOverlayFontSize – Client only. Sets font size for teamoverlay.
    Cfg.TeamOverlayW – Client only. Sets width fraction for teamoverlay
    Cfg.TeamOverlayX – Client only. Sets fraction of screen width for teamoverlay.
    Cfg.TeamOverlayY – Client only. Sets fraction of screen height for teamoverlay.
    Cfg.TeamScores – Client only. Sets whether teamscores is rendered.
    Cfg.TeamScoresFontSize – Client only. Sets font size for teamscores.
    Cfg.TeamScoresShadow – Client only Sets whether font shadow is on for teamscores.
    Cfg.TeamScoresX – Client only. Sets fraction of screen width for teamscores
    Cfg.TeamScoresY – Client only. Sets fraction of screen height for teamscores
    Cfg.TextureFiltering – Client only. Sets whether textures are filtered.
    Cfg.TextureQuality – Client only. Sets texture quality.
    Cfg.TextureQualityArchitecture – Client only. Sets texture quality.
    Cfg.TextureQualityCharacters – Client only. Sets texture quality.
    Cfg.TextureQualitySkies – Client only. Sets texture quality.
    Cfg.TextureQualityWeapons – Client only. Sets texture quality.
    Cfg.TimeLimit – Server only. Sets timelimit.
    Cfg.TournamentSettings – Client only. Sets whether console is disabled.
    Cfg.URL – Server only. Sets URL for server poll.
    Cfg.UserAllowBrightskins – Server only. Callvote enable flag.
    Cfg.UserAllowBunnyhopping – Server only. Callvote enable flag.
    Cfg.UserAllowForwardRJ – Server only. Callvote enable flag.
    Cfg.UserBankick – Server only. Callvote enable flag.
    Cfg.UserCaptureLimit – Server only. Callvote enable flag.
    Cfg.UserFragLimit – Server only. Callvote enable flag.
    Cfg.UserGameMode – Server only. Callvote enable flag.
    Cfg.UserKick – Server only. Callvote enable flag.
    Cfg.UserLMSLives – Server only. Callvote enable flag.
    Cfg.UserMapChange – Server only. Callvote enable flag.
    Cfg.UserMaxPlayers – Server only. Callvote enable flag.
    Cfg.UserMaxSpectators – Server only. Callvote enable flag.
    Cfg.UserPowerupDrop – Server only. Callvote enable flag.
    Cfg.UserPowerups – Server only. Callvote enable flag.
    Cfg.UserReloadMap – Server only. Callvote enable flag.
    Cfg.UserStartupWeapon – Server only. Callvote enable flag.
    Cfg.UserTeamDamage – Server only. Callvote enable flag.
    Cfg.UserTimeLimit – Server only. Callvote enable flag.
    Cfg.UserWeaponRespawnTime – Server only. Callvote enable flag.
    Cfg.UserWeaponsStay – Server only. Callvote enable flag.
    Cfg.ViewWeaponModel – Client only. Sets whether the gun model is shown.
    Cfg.WarmUpTime – Server only. Sets the amount of warmup time.
    Cfg.WarmupDamage – Server only. Sets whether there is damage in warmup.
    Cfg.WarpEffects – Client only. Sets whether warp effects are rendered.
    Cfg.WaterFX – Client only. Sets how water effects are rendered.
    Cfg.WeaponBob – Client only. Sets whether the gun bobs as you walk.
    Cfg.WeaponNormalMap – Client only. Sets whether the gun uses a normal map.
    Cfg.WeaponPrediction – Client only. Sets whether weapon prediction is on.
    Cfg.WeaponPriority – Client only. Sets how guns are selected.
    Cfg.WeaponRespawnTime – Server only. Sets the respawn time for weapons.
    Cfg.WeaponSpecular – Client only. Sets specular rendering.
    Cfg.WeaponsStay – Server only. Sets whether weapons remain after pickup.
    Cfg.WeatherEffects – Client only. Sets whether weather effects are on.
    Cfg.WheelSensitivity – Client only. Sets the sensitivity of the mouse wheel.
    Cfg.ZoomFOV – Client only. Sets the zoom fov for bolt gun.
    Cfg.overtime – Server only. Not used.

  3. Why do you want to remove hitsounds from playing gellehsak ? I could understand it in LAN because if crosshair is on enemy it should be good but if you play online, how could you know if you really hit your opponent ?

    Nice release, keep up the good work, Blowfish : marry me ๐Ÿ˜€

  4. lรถl… “anyone knows when 1.7/pktv/good demos is coming out?”
    imho never… =(

    <- word! because of tsn!? *grml*

  5. If you have any issues with PK++, you *must* email mods@pkeuro.com , or the issues will not be addressed.

    Posting here, mentioning it on irc, or posting on forums will not be included/worked on.

  6. no hitsound option is a good idea and i like it, but i have small request ๐Ÿ™‚

    can u code an option, that when some1 is playing without hitsounds he can turn on hitsounds only 4 stake? this is only wepaon that i would like to heare htsound from ๐Ÿ˜›

  7. ChoBoHaSu, merรงi du conseil mais je sais avec qui j’ai envie de jouer ๐Ÿ˜€ Sinon tu peux idle #pkarea aussi :p

  8. je le fais tout le temps :), vue que c’est moi Cyannure xD
    mais bon si ta pas envie de jouรฉ ac moi c’est pas grave ๐Ÿ™‚

  9. i feel that the mega health room is to empty, just seems like there isn’t anything there to make all the fuss to go there other than the mega, maybe a shuriken/lightning gun/ammo in there would go well
    still, good map ๐Ÿ™‚

  10. I agree for lg, maybe you should had one in the silver room near second rl… Dunno if it’s the right placement, but the larges areas should be fun for lg :]

  11. There are no plans to add an ED to this map.. and if there were, I definitely wouldn’t do it just for the purpose of filling a room in.

    I’m working on sizing the central room a bit bigger and modifying/rebuilding SA room depending on what I deem necessary as I’m working..

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