A new version of PK++ is now available for download through the almighty Steamfish tool, which upgrades the current version to 1.1.1.64.
The new version includes some bug fixes and changes which you can read below:
FIX: Shotgun ammo now showing in specmode
FIX: Player demos are named from POV player first – does not apply to spectator demos
FIX: Restartmap during final scoreboard causing spectator lockout
ADD: Minimal self-integrity and validation check
ADD: Public notification on server when a non-pk++ client is being used. Cfg.ImpureClientWarning
ADD: TeamScoresShadow | Cfg.TeamScoresShadow for font shadow
ADD: ShowPingX ShowPingY | Cfg.ShowPingX Cfg.ShowPingY for ShowPing position.
ADD: playdemo and recorddemo command aliases
CHANGE: Text shadow effects increased slightly – optional to disable for each HUD item
CHANGE: Small position changes on some HUD items
CHANGE: Quad respawn time set to 2 minutes
As usual, if you have any feedback on PK++ or would just like to suggest something, please email mods@pkeuro.com and we will try to get back to you ASAP.
nice, but were can i download it?
good updated, nice work.
n1
great, thx =D
keep up the good work fish. the demo names is a very welcome change.
anyone knows when 1.7/pktv/good demos is coming out?
“anyone knows when 1.7/pktv/good demos is coming out?”
imho never… =(
========
Commands
========
addbot – Server only. Adds a bot to the server.
addloc – Server only. Adds a location name.
addwaypoint – Server only. Adds a waypoint.
allowbrightskins – Server only. Toggles brightskins on/off.
allowbunnyhopping – Server only. Toggles bunnyhopping on/off
allowforwardrj – Server only. Toggles forward rocket jumping on/off.
allready – Server only. Sets all players to ready.
allunready – Server only. Sets all players to unready.
altscoreboard – Client only. Toggles alternative scoreboard colours (on new scoreboard).
ammolist – Client only. Toggles rendering of HUD ammolist.
ammolisthideweapons – Client only. Toggles rendering of weapons in ammolist.
autorecord – Client only. Toggles the automatic recording of matches.
autoscreenshot – Client only. Toggles the automatic screenshot of final scoreboard.
bankick – Server only. Kicks and bans a player from the server by specified name.
bankickid – Server only. Kicks and bans a player from the server by specified clientID.
benchmark – Client only. Performs a rendering benchmark test.
bind – Client only. Binds a command to a key.
botattack – Server only. Toggles whether bots will attack.
botchat – Server only. Toggles whether bots talk.
botminplayers – Server only. Specifies the number of player below which bots are added.
botskill – Server only. Specifies the aiming skill level of the bot. 1-10.
break – Client only. Indicates you want to stop a match.
breakmatch – Server only. Stops a match.
brightskinenemy – Client only. Sets the brightskin colour of enemy players.
brightskinteam – Client only. Sets the brightskin colour of team players.
callvote – Client only. Calls a vote.
camerainterpolateangle – Client only. Not used.
camerainterpolateposition – Client only. Not used.
camerainterpolation – Client only. Not used.
camerapitch – Client only. Sets the camera pitch in spectator mode.
camerayaw – Client only. Sets the camera yaw in spectator mode.
capturelimit – Server only. Sets the capture limit for CTF.
clientbandwidth – Client only. Sets the maximum upstream bandwidth.
coloredicons – Client only. Toggles the rendering of coloured HUD icons.
colouredicons – Client only. Toggles the rendering of coloured HUD icons.
configuremapview – Client only. Toggles configure mode for mapview.
connect – Client only. Connects to a specified IP.
connectpktv – Client only. Not used.
crosshair – Client only. Toggles the rendering of a crosshair.
crosshairnames – Client only. Toggles the rendering of crosshair names.
crosshairnamesteamonly – Client only. Toggles the whether crosshair names are shown for team only.
deadbodyfix – Server only. Not used.
demolist – Client only. Displays list of demos.
demoplay – Client only. Plays a specified demo.
demoplaybmp – Client only. Plays a specified demo and outputs screenshots for each frame.
demorecord – Client only. Records a demo to a specified file name.
demostop – Client only. Stops recording a demo.
directinput – Client only. Toggles Direct Input.
disablehud – Client only. Toggles rendering of HUD.
disconnect – Client only. Disconnects from a server.
enemyinterpolation – Client only. Toggles player interpolation (smoothing movement).
entityplayer – Both. Debug.
entityplayerstats – Both. Debug.
exec – Both. Loads the settings from a specified config.
exit – Both. Exits the game.
expo – Both. Debug.
fallingdamage – Server only. Toggles falling damage.
fixedcolors – Client only. Toggles whether brightskins swap depending on your team.
fixedcolours – Client only. Toggles whether brightskins swap depending on your team.
forcejoin – Server only. Forces a specified clientID to join the game.
forcespec – Server only. Toggles force spectator mode while game is playing.
forcespectator – Server only. Forces a specified clientID to spectate.
fov – Client only. Sets your Field Of Vision.
fraglimit – Server only. Sets the fraglimit.
freezerfix – Server only. Not used.
gamemode – Server only. Sets the gamemode.
get – Both. Returns the value of a config setting.
hmrecord – Client only. Not used.
hmtest – Client only. Not used.
hudsize – Client only. Sets the size at which the HUD is rendered.
impureclientwarning – Server only. Toggles whether impure clients are warned about in console publically.
kick – Server only. Kicks the specified player by name.
kickallbots – Server only. Kicks all the bots from the server.
kickbot – Server only. Kicks the last bot to join the server.
kickid – Server only Kicks the specified player by clientID.
kill – Client only. Kills yourself.
lmslives – Server only. Sets the LMS gamemode lives.
logging – Both. Toggles whether console is logged to file.
map – Server only. Changes to a specified map.
maplist – Both. Lists the maps currently available.
mapview – Client only. Toggles rendering of mapview overview in spectator mode.
mapviewshowrespawns – Client only. Toggles the rendering of spawn locations in spectator mode (used for configuration).
maxplayers – Server only. Sets the maximum number of players for a match.
maxspectators – Server only. Sets the maximum number of spectators.
motd – Server only. Sets the Message of the Day.
msensitivity – Client only. Sets the mouse sensitivity.
msmooth – Client only. Toggles mouse smoothing.
name – Client only. Sets your player name.
netstats – Client only. Toggles rendering of network statistics on HUD. Debug.
netstatsavgfrom – Client only. Sets the number of frames from which to take the average for statistics.
netstatsupdatedelay – Client only. Sets how often network statistics are updated on HUD.
noblood – Client only. Toggles the rendering of blood effects.
nodecals – Client only. Toggles the rendering of decals/ marks on walls.
noexplosions – Client only. Toggles the rendering of explosions.
noflames – Client only. Toggles the rendering of flames.
nogibs – Client only. Toggles the rendering of gibs
nosmoke – Client only. Toggles the rendering of smoke.
nospawneffects – Client only. Toggles the rendering of spawn effects.
notready – Client only. Indicates you are not ready to start a match.
oldscoreboard – Client only. Toggles the use of the old VPK scoreboard.
overtime – Server only. Sets the amount of overtime in the event of a tied game.
pitabotenabled – Server only. Toggles the use of advanced pitabot scorebot features.
pkalwaysgib – Single player cheat.
pkammo – Single player cheat.
pkcards – Single player cheat.
pkdemon – Single player cheat.
pkgod – Single player cheat.
pkgold – Single player cheat.
pkhaste – Single player cheat.
pkhealth – Single player cheat.
pkkeepbodies – Single player cheat.
pkkeepdecals – Single player cheat.
pkpower – Single player cheat.
pkweakenemies – Single player cheat.
pkweaponmodifier – Single player cheat.
pkweapons – Single player cheat.
playdemo – Client only. Plays a demo from the specified file name.
players – Both. Lists clientID’s against player names.
playersgame – Both. Debug.
playersplayerstats – Both. Debug.
pos – Both. Debug.
powerupdrop – Server only. Toggles whether power ups are dropped on kill.
powerups – Server only. Toggles use of power ups.
print – Both. Prints a message to the console.
printstatsall – Both. Prints all weapon statistics for all players.
proplus – Server only. Toggles proplus settings.
quit – Both. Quits the game.
rcon – Client only. Sends specified command via rcon.
rconpass – Both. Sets the rcon password.
ready – Client only. Indicates you are ready to play a match.
reconnect – Client only. Reconnects to last IP.
recorddemo – Client only. Records a demo to a specified file name.
ref – Client only. Sends a specified command via ref.
referee – Server only. Changes a player to referee by specified clientID
refpass – Both. Sets the referee password.
reloadmap – Server only. Reloads the current map.
reloadwaypoints – Server only. Reloads the bot waypoints for the current map.
restartmap – Server only. Restarts the current map.
rocketexplosionstrength – Server only. Not used.
rocketfactor – Server only. Not used.
rocketfactororder – Server only. Not used.
rocketfix – Server only. Toggles the use of PK++ rocketfix.
rocketlogging – Server only. Not used.
rot – Server only. Debug.
saferespawn – Server only. Toggles spawn telefragging safety.
say – Both. Broadcasts a say to all.
scoreboardfontsize – Client only. Changes the font size for the scoreboard.
scoreboardshowpacketloss – Client only. Toggles the rendering of packetloss in the scoreboard.
server – Client only. Not used.
serverframerate – Client only. Sets the number of frames which the client wishes to receive per second.
serverinfo – Both. Shows the server information.
serverpassword – Server only. Sets server password.
set – Both. Sets a config value to a specified string.
setb – Both. Sets a config value to a specified boolean [1/0]
setmaxfps – Client only. Sets the maximum rendering rate (and upstream packet rate)
setn – Both. Sets a config value to a specified number.
sets – Both. Sets a config value to a specified string.
showfps – Client only. Toggles rendering of frame rate in HUD
showping – Client only. Toggles rendering of client ping in HUD
showpingx – Client only. Sets fraction of screen width for ping to be rendered.
showpingy – Client only. Sets fraction of screen height for ping to be rendered.
showtimer – Client only. Toggles the rendering of timer in HUD.
showtimercountup – Client only. Toggles whether timer should count up/down.
showtimerfontsize – Client only. Sets the font size for the timer.
showtimerx – Client only. Sets the fraction of screen width for timer to be rendering.
showtimery – Client only. Sets the fraction of screen height for timer to be rendering.
showweapon – Client only. Toggles the rendering of the gun.
simplehud – Client only. Toggles whether the simplified HUD should be used.
spectator – Client only. Toggles the desired spectator/non-spectator mode.
speedmeter – Client only. Toggles the rendering of a speedmeter.
startupweapon – Server only. Sets the respawn weapon.
stats – Both. Displays weapon statistics.
statsall – Both. Displays weapon statistics.
statsdump – Both. Displays weapon statistics and writes to file.
stresstest – Client only. Performs stress test.
team – Client only. Indicates a team r/b.
teamdamage – Server only. Toggles whether damage is received from teammates.
teamlock – Server only. Toggles whether a team is locked during a game.
teamoverlay – Client only. Toggles rendering of team overlay in HUD.
teamoverlayfontsize – Client only. Sets the font size for the team overlay.
teamoverlayw – Client only. Sets the width of the team overlay.
teamoverlayx – Client only. Sets the fraction of the screen width for the team overlay to be displayed.
teamoverlayy – Client only. Sets the fraction of the screen height for the team overlay to be displayed.
teamsay – Client only. Says a message to teammates.
teamscores – Client only. Toggles the rendering of teamscores in HUD.
teamscoresfontsize – Client only. Sets the font size for teamscores.
teamscoresshadow – Client only. Toggles the rendering of shadow for teamscores text.
teamscoresx – Client only. Sets the fraction of screen width for teamscores to be rendered.
teamscoresy – Client only. Sets the fraction of screen height for teamscores to be rendered.
time – Client only. Displays the local time.
timedemo – Client only. Plays a demo at timed speed.
timelimit – Server only. Sets the timelimit.
toggleconsole – Client only. Toggles the console open/closed.
tpp – Both. Debug.
version – Both. Displays the current PK++ version.
vote – Client only. Vote for yes or no, as specified.
warmupdamage – Server only. Toggles damage during warmup.
weaponprediction – Client only. Not used.
weaponrespawntime – Server only. Sets the weapon respawn time.
weaponspecular – Client only. Toggles weapon specular.
weaponsstay – Server only. Toggles whether weapons stay after pickup.
where – Client only. Debug.
writeconfig – Both. Writes all settings to a config with the specified name.
========
Settings
========
Cfg.Admin – Server only. Sets the admin name which is displayed in a server poll.
Cfg.AllowBrightskins – Server only. Sets whether brightskins are used.
Cfg.AllowBunnyhopping – Server only. Sets whether bunnyhopping is allowed.
Cfg.AllowForwardRJ – Server only. Sets whether forward rocket jumping is allowed.
Cfg.AltScoreboard – Client only. Sets whether alternative scoreboard is used.
Cfg.AmbientSounds – Client only. Sets whether ambient sounds are played.
Cfg.AmbientVolume – Client only. Sets sound volume.
Cfg.AmmolistHideWeapons – Client only. Sets whether weapons are displayed in ammolist.
Cfg.AutoChangeWeapon – Client only. Sets whether weapons are switched to on pickup.
Cfg.AutoScreenshot – Client only. Sets whether a screenshot is taken at the end of a game.
Cfg.AutoStatsDump – Both. Sets whether stats are logged to file at match end.
Cfg.AutoTeamLock – Server only. Sets whether teams are locked during games.
Cfg.Autorecord – Client only. Sets whether demos are automatically recorded.
Cfg.BestExplosives – Client only. Sets which weapons are the best for best explosive key.
Cfg.BestNonExplosives – Client only. Sets which weapons are the best for best non-explosive key.
Cfg.BestWeapons1 – Client only. Sets which weapons are the best for bestweapon1 key.
Cfg.BestWeapons2 – Client only. Sets which weapons are the best for bestweapon2 key.
Cfg.BlackEdition – Both. Indicates whether the game is blackedition.
Cfg.Bloom – Client only. Sets whether bloom rendering is used.
Cfg.BotAttack – Server only. Sets whether bots attack.
Cfg.BotChat – Server only. Sets whether bots chat.
Cfg.BotCheckStubNose – Server only. Sets whether bots will stub their noses. Ow!
Cfg.BotEliza – Server only. Sets whether bots respond using Eliza-based code to things you say.
Cfg.BotFakePing – Server only. Sets whether bots have a fake ping.
Cfg.BotFindItems – Server only. Sets whether bots notice items nearby.
Cfg.BotMinPlayers – Server only. Sets the number of players on a server below which bots are added.
Cfg.BotNames – Server only. Sets the array of random bot names.
Cfg.BotQuickRespawn – Server only. Sets whether bots respawn quickly or not.
Cfg.BotSkill – Server only. Sets the aiming skill of the bots.
Cfg.BotTaunts – Server only. Sets the comments the bots make randomly during gameplay.
Cfg.Brightness – Client only. Sets the rendering brightness.
Cfg.BrightskinEnemy – Client only. Sets the enemy brightskin colour. Or red team with fixed colours on.
Cfg.BrightskinTeam – Client only. Sets the team brightskin colour. Or blue team with fixed colours on.
Cfg.CameraInterpolateAngle – Client only. Not used.
Cfg.CameraInterpolatePosition – Client only. Not used.
Cfg.CameraInterpolation – Client only. Not used.
Cfg.CaptureLimit – Server only. Sets the CTF capture limit.
Cfg.CharacterShadow – Client only. Sets whether the player has a shadow or not.
Cfg.ClientConsoleLockdown – Server only. Sets whether clients consoles are locked or not.
Cfg.ClipPlane – Client only. Sets the rendering clip plane.
Cfg.ColouredIcons – Client only. Sets whether coloured icons are used or not.
Cfg.ConfigMapView – Client only. Sets whether mapview is in configure mode.
Cfg.ConnectionSpeed – Client only. Sets the network connection speed settings.
Cfg.Contrast – Client only. Sets the rendering contrast.
Cfg.Coronas – Client only. Sets whether coronas are rendered.
Cfg.Credits – Client only. Sets the credits information.
Cfg.Crosshair – Client only. Sets the crosshair used.
Cfg.CrosshairB – Client only. Sets the blue value of the crosshair colour.
Cfg.CrosshairG – Client only. Sets the green value of the crosshair colour.
Cfg.CrosshairNames – Client only. Sets whether crosshair names are rendered or not.
Cfg.CrosshairNamesDisableInDuel – Client only. Sets whether crosshair names are shown in duel.
Cfg.CrosshairNamesTeamOnly – Client only. Sets whether crosshair names are only shown for teammates.
Cfg.CrosshairR – Client only. Sets the red value of the crosshair colour.
Cfg.CrosshairSize – Client only. Sets the size of the crosshair.
Cfg.CrosshairTrans – Client only. Sets the transparency of the crosshair.
Cfg.CustomCrosshairLocation – Client only. Sets whether the crosshair is rendered at a custom location.
Cfg.CustomCrosshairLocationX – Client only. Sets the fraction of the screen width for the custom crosshair location
Cfg.CustomCrosshairLocationY – Client only. Sets the fraction of the screen height for the custom crosshair location
Cfg.Decals – Client only. Sets the level of decal rendering.
Cfg.DecalsStayTime – Client only. Sets the decal stay time.
Cfg.DedicatedServer – Both. Not used.
Cfg.DetailTextures – Client only. Sets the rendering detail level for textures.
Cfg.DisableHud – Client only. Sets whether HUD is disabled or not.
Cfg.DisableMOTDRendering – Client only. Sets whether MOTD is rendered or not.
Cfg.DisturbSound3DFreq – Client only. Sets the sound frequency for 3D sounds.
Cfg.DuelQueue – Server only. Sets whether duel queue is being used.
Cfg.DynamicLights – Client only. Sets whether dynamic lights are used.
Cfg.EAXAcoustics – Client only. Sets whether acoustics are used.
Cfg.Email – Server only. Sets the email information for server poll.
Cfg.FOV – Client only. Sets the Field of Vision.
Cfg.FPS – Client only. Not used.
Cfg.FallingDamage – Server only. Sets whether falling damage is on or off.
Cfg.FixedColors – Client only. Sets whether brightskins are based on teams.
Cfg.ForceModel – Server only. Sets whether client models are forced or not.
Cfg.ForceSpec – Server only. Sets whether new comers are forced to spec on join.
Cfg.FragLimit – Server only. Sets the fraglimit.
Cfg.Fullscreen – Both. Not used.
Cfg.GameMode – Server only. Sets the default gamemode.
Cfg.Gamma – Client only. Sets the gamma level.
Cfg.GraphicsQuality – Client only. Sets the graphics level.
Cfg.HUDSize – Client only. Sets the HUD size.
Cfg.HUDTransparency – Client only. Sets the HUD transparency.
Cfg.HUD_AmmoList – Client only. Sets whether the ammo list is on or not.
Cfg.HUD_CurrentWeapon_Icon – Client only. Sets whether the current weapon icon is rendered.
Cfg.HUD_FragMessage – Client only. Sets whetehr frag messages are shown on the HUD.
Cfg.HeadBob – Client only. Sets the amount of head bobbing.
Cfg.ImpureClientWarning – Server only. Sets whether public warnings of impure clients is used.
Cfg.InvertMouse – Client only. Sets whether the mouse is inverted or not.
Cfg.ItemRespawnFix – Server only. Sets whether PK++ item respawn fix is used or not.
Cfg.KeyAlternativeAlternativeFire – Client only. Key binding
Cfg.KeyAlternativeBulletTime – Client only. Key binding
Cfg.KeyAlternativeFire – Client only. Key binding
Cfg.KeyAlternativeFireBestWeapon1 – Client only. Key binding
Cfg.KeyAlternativeFireBestWeapon2 – Client only. Key binding
Cfg.KeyAlternativeFireSwitch – Client only. Key binding
Cfg.KeyAlternativeFireSwitchToggle – Client only. Key binding
Cfg.KeyAlternativeFlashlight – Client only. Key binding
Cfg.KeyAlternativeForwardRocketJump – Client only. Key binding
Cfg.KeyAlternativeJump – Client only. Key binding
Cfg.KeyAlternativeMenu – Client only. Key binding
Cfg.KeyAlternativeMoveBackward – Client only. Key binding
Cfg.KeyAlternativeMoveForward – Client only. Key binding
Cfg.KeyAlternativeNextWeapon – Client only. Key binding
Cfg.KeyAlternativePause – Client only. Key binding
Cfg.KeyAlternativePreviousWeapon – Client only. Key binding
Cfg.KeyAlternativeQuickLoad – Client only. Key binding
Cfg.KeyAlternativeQuickSave – Client only. Key binding
Cfg.KeyAlternativeRocketJump – Client only. Key binding
Cfg.KeyAlternativeSayToAll – Client only. Key binding
Cfg.KeyAlternativeSayToTeam – Client only. Key binding
Cfg.KeyAlternativeScoreboard – Client only. Key binding
Cfg.KeyAlternativeScreenshot – Client only. Key binding
Cfg.KeyAlternativeSelectBestWeapon1 – Client only. Key binding
Cfg.KeyAlternativeSelectBestWeapon2 – Client only. Key binding
Cfg.KeyAlternativeStrafeLeft – Client only. Key binding
Cfg.KeyAlternativeStrafeRight – Client only. Key binding
Cfg.KeyAlternativeUseCards – Client only. Key binding
Cfg.KeyAlternativeWeapon1 – Client only. Key binding
Cfg.KeyAlternativeWeapon10 – Client only. Key binding
Cfg.KeyAlternativeWeapon11 – Client only. Key binding
Cfg.KeyAlternativeWeapon12 – Client only. Key binding
Cfg.KeyAlternativeWeapon13 – Client only. Key binding
Cfg.KeyAlternativeWeapon14 – Client only. Key binding
Cfg.KeyAlternativeWeapon2 – Client only. Key binding
Cfg.KeyAlternativeWeapon3 – Client only. Key binding
Cfg.KeyAlternativeWeapon4 – Client only. Key binding
Cfg.KeyAlternativeWeapon5 – Client only. Key binding
Cfg.KeyAlternativeWeapon6 – Client only. Key binding
Cfg.KeyAlternativeWeapon7 – Client only. Key binding
Cfg.KeyAlternativeWeapon8 – Client only. Key binding
Cfg.KeyAlternativeWeapon9 – Client only. Key binding
Cfg.KeyAlternativeZoom – Client only. Key binding
Cfg.KeyPrimaryAlternativeFire – Client only. Key binding
Cfg.KeyPrimaryBulletTime – Client only. Key binding
Cfg.KeyPrimaryFire – Client only. Key binding
Cfg.KeyPrimaryFireBestWeapon1 – Client only. Key binding
Cfg.KeyPrimaryFireBestWeapon2 – Client only. Key binding
Cfg.KeyPrimaryFireSwitch – Client only. Key binding
Cfg.KeyPrimaryFireSwitchToggle – Client only. Key binding
Cfg.KeyPrimaryFlashlight – Client only. Key binding
Cfg.KeyPrimaryForwardRocketJump – Client only. Key binding
Cfg.KeyPrimaryJump – Client only. Key binding
Cfg.KeyPrimaryMenu – Client only. Key binding
Cfg.KeyPrimaryMoveBackward – Client only. Key binding
Cfg.KeyPrimaryMoveForward – Client only. Key binding
Cfg.KeyPrimaryNextWeapon – Client only. Key binding
Cfg.KeyPrimaryPause – Client only. Key binding
Cfg.KeyPrimaryPreviousWeapon – Client only. Key binding
Cfg.KeyPrimaryQuickLoad – Client only. Key binding
Cfg.KeyPrimaryQuickSave – Client only. Key binding
Cfg.KeyPrimaryRocketJump – Client only. Key binding
Cfg.KeyPrimarySayToAll – Client only. Key binding
Cfg.KeyPrimarySayToTeam – Client only. Key binding
Cfg.KeyPrimaryScoreboard – Client only. Key binding
Cfg.KeyPrimaryScreenshot – Client only. Key binding
Cfg.KeyPrimarySelectBestWeapon1 – Client only. Key binding
Cfg.KeyPrimarySelectBestWeapon2 – Client only. Key binding
Cfg.KeyPrimaryStrafeLeft – Client only. Key binding
Cfg.KeyPrimaryStrafeRight – Client only. Key binding
Cfg.KeyPrimaryUseCards – Client only. Key binding
Cfg.KeyPrimaryWeapon1 – Client only. Key binding
Cfg.KeyPrimaryWeapon10 – Client only. Key binding
Cfg.KeyPrimaryWeapon11 – Client only. Key binding
Cfg.KeyPrimaryWeapon12 – Client only. Key binding
Cfg.KeyPrimaryWeapon13 – Client only. Key binding
Cfg.KeyPrimaryWeapon14 – Client only. Key binding
Cfg.KeyPrimaryWeapon2 – Client only. Key binding
Cfg.KeyPrimaryWeapon3 – Client only. Key binding
Cfg.KeyPrimaryWeapon4 – Client only. Key binding
Cfg.KeyPrimaryWeapon5 – Client only. Key binding
Cfg.KeyPrimaryWeapon6 – Client only. Key binding
Cfg.KeyPrimaryWeapon7 – Client only. Key binding
Cfg.KeyPrimaryWeapon8 – Client only. Key binding
Cfg.KeyPrimaryWeapon9 – Client only. Key binding
Cfg.KeyPrimaryZoom – Client only. Key binding
Cfg.LMSLives – Server only. Sets the LMS lives.
Cfg.Language – Both. Sets the language being used.
Cfg.LimitServerFPS – Server only. Sets whether the server FPS is limited or not. Not used.
Cfg.Location – Server only. Sets the server location for server poll.
Cfg.Logfile – Both. Sets the console logging file name.
Cfg.LogfileDaily – Both. Sets whether logging is by day or not.
Cfg.Logging – Both. Sets whether console logging is on or not.
Cfg.LowQualityMultiplayerSFX – Client only. Sets whether low mp gfx is used or not.
Cfg.MOTD – Server only. Sets Message of the Day.
Cfg.ManualIP – Client only. Sets the default connect to IP.
Cfg.MapView – Client only. Sets whether mapview is on or not
Cfg.MapViewShowRespawns – Client only. Sets whether mapview shows respawns or not.
Cfg.MasterVolume – Client only. Sets the master sound volume.
Cfg.MaxFpsMP – Client only. Sets the maximum framerate.
Cfg.MaxPlayers – Server only. Sets the maximum number of players.
Cfg.MaxSpectators – Server only. Sets the maximum number of spectators.
Cfg.MessagesKeys – Client only. Sets pre-defined messages.
Cfg.MessagesSayAll – Client only. Sets pre-defined messages.
Cfg.MessagesTexts – Client only. Sets pre-defined messages.
Cfg.ModName – Server only. Sets the mod name being used. For server poll.
Cfg.MouseSensitivity – Client only. Sets the mouse sensitivity.
Cfg.Multisample – Client only. Sets whether textures are aliased or not.
Cfg.MusicVolume – Client only. Sets the music volume.
Cfg.NetcodeClientMaxBytesPerSecond – Client only. Sets the maximum upstream bandwidth
Cfg.NetcodeEnemyPredictionInterpolation – Client only. Sets player interpolation (movement smoothing).
Cfg.NetcodeEnemyPredictionInterpolationFactor – Client only. Sets the amount of interpolation.
Cfg.NetcodeLocalPlayerSynchroEveryNFrames – Client only. Sets the degree of synchronous’ness
Cfg.NetcodeMaxPlayerActionsPassed – Client only. Sets the queue size before reliable data is sent.
Cfg.NetcodeMinUpstreamFrameSize – Client only. Sets the minimum upstream packet size.
Cfg.NetcodeServerFramerate – Client only. Sets the maximum number of frames to be received.
Cfg.NetcodeStatsNumberToAverageFrom – Client only. Debug.
Cfg.NetcodeStatsUpdateDelay – Client only. Debug.
Cfg.NetworkInterface – Both. Sets the network interface IP.
Cfg.Newhitsound – Client only. Sets whether the newer PK++ hitsound is used or not.
Cfg.NoAmmoSwitch – Client only. Sets whether weapons are changed to with no ammo.
Cfg.NoBlood – Client only. Sets whether blood is rendered.
Cfg.NoExplosions – Client only. Sets whether explosions rendered.
Cfg.NoFlames – Client only. Sets whether flames are rendered.
Cfg.NoGibs – Client only. Sets whether gibs are rendered.
Cfg.NoSmoke – Client only. Sets whether smoke is rendered.
Cfg.NoSpawnEffects – Client only. Sets whether spawn effects are rendered.
Cfg.NoWarmup – Server only. Sets whether there is a warmup mode.
Cfg.OldScoreboard – Client only. Sets whether the old VPK scoreboard is used.
Cfg.Overtime – Server only. Sets the amount of overtime for a tied match.
Cfg.PKTV – Server only. Not used.
Cfg.PKTVDelay – Server only. Not used.
Cfg.PKTVFps – Server only. Not used.
Cfg.PKTVPassword – Server only. Not used.
Cfg.ParticlesDetail – Client only. Sets the amount of particle detail.
Cfg.PiTaBOT – Server only. Sets whether advanced pitabot is loaded or not.
Cfg.PitabotEnabled – Server only. Sets whether to load advanced pitabot.
Cfg.PlayerModel – Both. Sets the player model to be used.
Cfg.PlayerName – Client only. Sets the name.
Cfg.PowerupDrop – Server only. Sets whether power ups are dropped.
Cfg.Powerups – Server only. Sets whether power ups are used.
Cfg.PrecacheData – Both. Sets whether data is precached.
Cfg.ProPlus – Server only. Sets whether proplus settings are used.
Cfg.Projectors – Client only. Sets whether projector rendering is used.
Cfg.PublicServer – Server only. Sets whether it is public or not.
Cfg.PureScripts – Server only. Sets whether only paks are used.
Cfg.RconPass – Both. Sets the rcon password.
Cfg.RefPass – Both. Sets the ref password.
Cfg.RenderSky – Client only. Sets rendering of the sky.
Cfg.Resolution – Client only. Sets the rendering resolution.
Cfg.RestartMaps – Server only. Sets whether maps are restarted or not.
Cfg.ReverseStereo – Client only. Sets whether stereo is reversed.
Cfg.RocketFix – Server only. Sets whether PK++ rocketfix is on or not.
Cfg.RocketLogging – Both. Not used.
Cfg.RocketsFromGun – Client only. Not used.
Cfg.SafeRespawn – Server only. Sets whether telefragginf from spawns is on safe or not.
Cfg.ScoreboardFontSize – Client only. Sets scoreboard font size.
Cfg.ScoreboardShowPacketLoss – Client only. Sets whether packet loss is shown on scoreboard.
Cfg.ServerFPS – Server only. Sets server FPS. Not used?
Cfg.ServerMaps – Server only. Sets default maps.
Cfg.ServerMapsCLA – Server only. Sets default maps.
Cfg.ServerMapsCTF – Server only. Sets default maps.
Cfg.ServerMapsDUE – Server only. Sets default maps.
Cfg.ServerMapsFFA – Server only. Sets default maps.
Cfg.ServerMapsLMS – Server only. Sets default maps.
Cfg.ServerMapsPCF – Server only. Sets default maps.
Cfg.ServerMapsTDM – Server only. Sets default maps.
Cfg.ServerMapsTLB – Server only. Sets default maps.
Cfg.ServerMapsVSH – Server only. Sets default maps.
Cfg.ServerName – Server only. Sets server name for server poll.
Cfg.ServerPassword – Server only. Sets server password.
Cfg.ServerPort – Server only. Sets server port.
Cfg.SfxVolume – Client only. Sets sound effects volume.
Cfg.Shadows – Client only. Sets rendering of shadows.
Cfg.ShowDaydreamWarning – Client only. Not used.
Cfg.ShowFPSShadow – Client only. Sets shadow on showfps.
Cfg.ShowPing – Client only. Sets showping rendering.
Cfg.ShowPingShadow – Client only. Sets showping shadow.
Cfg.ShowPingX – Client only. Sets showping fraction of screen width
Cfg.ShowPingY – Client only. Sets showping fraction of screen height
Cfg.ShowTimer – Client only. Sets timer rendering.
Cfg.ShowTimerCountUp – Client only. Sets timer count up/down.
Cfg.ShowTimerFontSize – Client only. Sets timer font size.
Cfg.ShowTimerShadow – Client only. Sets timer shadow.
Cfg.ShowTimerX – Client only. Sets timer fraction of screen width
Cfg.ShowTimerY – Client only. Sets timer fraction of screen height
Cfg.Simplehud – Client only. Sets whether simple HUD is used.
Cfg.SmoothMouse – Client only. Sets whether mouse input is smoothed.
Cfg.SoundFalloffSpeed – Client only. Sets amount of sound degradation.
Cfg.SoundPan – Client only. Sets sound panning
Cfg.SoundProvider3D – Client only. Sets sound driver.
Cfg.SoundQuality – Client only. Sets sound quality.
Cfg.SpeakersSetup – Client only. Sets speaker set up.
Cfg.StartupWeapon – Server only. Sets respawn weapon.
Cfg.StopMatchOnTeamQuit – Server only Sets whether a match should stop when one team leaves.
Cfg.SwitchFire – Client only. Sets whether firing modes 1/2 are switched.
Cfg.Team – Client only. Sets team.
Cfg.TeamDamage – Server only. Sets whether team damage is on.
Cfg.TeamOverlay – Client only. Sets whether teamoverlay is on.
Cfg.TeamOverlayFontSize – Client only. Sets font size for teamoverlay.
Cfg.TeamOverlayW – Client only. Sets width fraction for teamoverlay
Cfg.TeamOverlayX – Client only. Sets fraction of screen width for teamoverlay.
Cfg.TeamOverlayY – Client only. Sets fraction of screen height for teamoverlay.
Cfg.TeamScores – Client only. Sets whether teamscores is rendered.
Cfg.TeamScoresFontSize – Client only. Sets font size for teamscores.
Cfg.TeamScoresShadow – Client only Sets whether font shadow is on for teamscores.
Cfg.TeamScoresX – Client only. Sets fraction of screen width for teamscores
Cfg.TeamScoresY – Client only. Sets fraction of screen height for teamscores
Cfg.TextureFiltering – Client only. Sets whether textures are filtered.
Cfg.TextureQuality – Client only. Sets texture quality.
Cfg.TextureQualityArchitecture – Client only. Sets texture quality.
Cfg.TextureQualityCharacters – Client only. Sets texture quality.
Cfg.TextureQualitySkies – Client only. Sets texture quality.
Cfg.TextureQualityWeapons – Client only. Sets texture quality.
Cfg.TimeLimit – Server only. Sets timelimit.
Cfg.TournamentSettings – Client only. Sets whether console is disabled.
Cfg.URL – Server only. Sets URL for server poll.
Cfg.UserAllowBrightskins – Server only. Callvote enable flag.
Cfg.UserAllowBunnyhopping – Server only. Callvote enable flag.
Cfg.UserAllowForwardRJ – Server only. Callvote enable flag.
Cfg.UserBankick – Server only. Callvote enable flag.
Cfg.UserCaptureLimit – Server only. Callvote enable flag.
Cfg.UserFragLimit – Server only. Callvote enable flag.
Cfg.UserGameMode – Server only. Callvote enable flag.
Cfg.UserKick – Server only. Callvote enable flag.
Cfg.UserLMSLives – Server only. Callvote enable flag.
Cfg.UserMapChange – Server only. Callvote enable flag.
Cfg.UserMaxPlayers – Server only. Callvote enable flag.
Cfg.UserMaxSpectators – Server only. Callvote enable flag.
Cfg.UserPowerupDrop – Server only. Callvote enable flag.
Cfg.UserPowerups – Server only. Callvote enable flag.
Cfg.UserReloadMap – Server only. Callvote enable flag.
Cfg.UserStartupWeapon – Server only. Callvote enable flag.
Cfg.UserTeamDamage – Server only. Callvote enable flag.
Cfg.UserTimeLimit – Server only. Callvote enable flag.
Cfg.UserWeaponRespawnTime – Server only. Callvote enable flag.
Cfg.UserWeaponsStay – Server only. Callvote enable flag.
Cfg.ViewWeaponModel – Client only. Sets whether the gun model is shown.
Cfg.WarmUpTime – Server only. Sets the amount of warmup time.
Cfg.WarmupDamage – Server only. Sets whether there is damage in warmup.
Cfg.WarpEffects – Client only. Sets whether warp effects are rendered.
Cfg.WaterFX – Client only. Sets how water effects are rendered.
Cfg.WeaponBob – Client only. Sets whether the gun bobs as you walk.
Cfg.WeaponNormalMap – Client only. Sets whether the gun uses a normal map.
Cfg.WeaponPrediction – Client only. Sets whether weapon prediction is on.
Cfg.WeaponPriority – Client only. Sets how guns are selected.
Cfg.WeaponRespawnTime – Server only. Sets the respawn time for weapons.
Cfg.WeaponSpecular – Client only. Sets specular rendering.
Cfg.WeaponsStay – Server only. Sets whether weapons remain after pickup.
Cfg.WeatherEffects – Client only. Sets whether weather effects are on.
Cfg.WheelSensitivity – Client only. Sets the sensitivity of the mouse wheel.
Cfg.ZoomFOV – Client only. Sets the zoom fov for bolt gun.
Cfg.overtime – Server only. Not used.
if server is old, pk++ thinks you are running old pk++ version
Updated my tx server.. any new enhancements on demoplay back?
adelphio, update pk++
i hope for the next update you put in the option to remove hitsounds from playing:)
Vanilla Please ๐
Why do you want to remove hitsounds from playing gellehsak ? I could understand it in LAN because if crosshair is on enemy it should be good but if you play online, how could you know if you really hit your opponent ?
Nice release, keep up the good work, Blowfish : marry me ๐
because i come from qw, and prefer not hearing a loud DINK when i play
What about the HONK, gellehsak? ๐ฎ
no honks either ;D
\oO/ ok man, even without it you pwn ! ๐
DINKS and HONKS suck, but BEEPS is what I’m talking about!
lรถl… “anyone knows when 1.7/pktv/good demos is coming out?”
imho never… =(
<- word! because of tsn!? *grml*
best hitsound ever is the CLACK of ut comp^^!
did the new patch mess with anyones fps?
If you have any issues with PK++, you *must* email mods@pkeuro.com , or the issues will not be addressed.
Posting here, mentioning it on irc, or posting on forums will not be included/worked on.
o sorry….and i fixed it….
Good job mates, once again.
how did you fix it, my game seems stuttery now
no hitsound option is a good idea and i like it, but i have small request ๐
can u code an option, that when some1 is playing without hitsounds he can turn on hitsounds only 4 stake? this is only wepaon that i would like to heare htsound from ๐
Good idea seven =)
Very nice, i already love it \o/ ๐ I’ll try to find someone to play against and i’ll post feedback…
<3
Mou7on , just ask cyannuremagik or primevil ๐
nice map ^_^
ChoBoHaSu, merรงi du conseil mais je sais avec qui j’ai envie de jouer ๐ Sinon tu peux idle #pkarea aussi :p
yes yes, i go in map, no monsters, help plz
je le fais tout le temps :), vue que c’est moi Cyannure xD
mais bon si ta pas envie de jouรฉ ac moi c’est pas grave ๐
i feel that the mega health room is to empty, just seems like there isn’t anything there to make all the fuss to go there other than the mega, maybe a shuriken/lightning gun/ammo in there would go well
still, good map ๐
I agree for lg, maybe you should had one in the silver room near second rl… Dunno if it’s the right placement, but the larges areas should be fun for lg :]
There are no plans to add an ED to this map.. and if there were, I definitely wouldn’t do it just for the purpose of filling a room in.
I’m working on sizing the central room a bit bigger and modifying/rebuilding SA room depending on what I deem necessary as I’m working..