PK++ Beta On Steamfish

I have put the PK++ beta version (1.41.1.64) onto Steamfish and will maintain it from there. NOTE: This is in addition to PK++ 1.31.1.64, so that I can do more testing without spoiling PK++ for the non-testers.

Simply run the updater twice and answer yes to adding desktop icons. You will find a new shortcut on the desktop to run PK++ BETA TEST.

0 thoughts on “PK++ Beta On Steamfish

  1. THINGS LIST:

    AmmoBolt
    AmmoElectro
    AmmoFlameThrower
    AmmoFreezer
    AmmoGrenades
    AmmoGrenadesBig
    AmmoHeaterBomb
    AmmoMiniGun
    AmmoRifle
    AmmoShotgun
    AmmoShurikens
    AmmoStakes
    MegaPack
    ArmorMedium
    ArmorStrong
    ArmorWeak
    CheckPoint
    EndOfGame
    EndOfLevel
    Flag
    JumpPad
    pentagram
    Quad
    Rubble
    Slab
    WeaponModifier
    Energy
    Energyred
    Health
    MegaHealth
    SoulMP
    AC_Door1
    AC_Grate
    AC_Lamp1
    AmmoBox
    AmmoBoxSmall
    Automat
    Ball
    baniaki
    Bankomat
    Barrack
    BarrelBig
    BarrelSmall
    Barrel_arab
    beczka
    beczka2
    beczka_met
    beczka_met_zardz
    Benzyna_Baniak
    Benzyna_Bok
    Benzyna_Kolek
    Benzyna_Spod
    brama
    butla
    C1L3_Blokada
    C1L3_korzenie
    C1L3_uapka
    C1L4_TrupA
    C1L4_TrupB
    C2L1_Belka
    C2L1_Drezynka
    C2L1_Panel
    C2L1_Wagonik
    C2L1_Winda
    C2L2_Chain1
    C2L2_Door1
    C2L2_Door2
    C2L2_Door3
    C2L2_Fan
    C2L2_Kladka1
    C2L2_Lamp1
    C2L2_Lamp2
    C2L2_Pokrywa
    C2L2_switch
    C2L3_Gun1
    C2L3_Zyrandol1
    C2L4_drzwigora
    C2L4_drzwiparter
    C2L4_drzwisrodek
    C2L5_Balkonik
    C2L5_klatka
    C2L5_Lina1
    C2L5_Okiennica
    C2L5_Okno1
    C2L5_Szyld1
    C2L5_Szyld2
    C2L5_Wozek
    C3L1_Fan
    C3L1_LampA
    C3L1_LampB
    C3L1_LampC
    C3L1_LampD
    C3L1_LampE
    C3L1_Stand
    C3L1_Wagon_Drzwi
    C3L2_HakA
    C3L2_HakB
    C3L2_HakC
    C3L2_wieko1
    C3L2_wieko2
    C3L2_wieko8
    C3L3_Brama
    C3L3_Podstawka
    C3L3_SilosCover
    C3L3_Truck
    C3L4_balista
    C3L4_katapulta
    C3L4_taran
    C3L6_Mostek
    C4L1_Fireworks_sack
    C4L1_Fireworks_stick1
    C4L1_Fireworks_stick2
    C4L1_Fireworks_stick3
    C4L1_Fireworks_stick4
    C4L1_Fireworks_stick5
    C4L1_fontain
    C4L1_Lamp
    C4L1_Lava
    C4L1_SkullFireball
    C4L1_skulls
    C4L2_Lampa
    C5L2_Crane
    C5L2_Hak1
    C5L2_Hak2
    C5L2_Hak3
    C5L2_Hak4
    C5L2_Komin
    C5L2_Kont1
    C5L2_Kont2
    C5L2_Kont3
    C5L2_Kont4
    C5L2_Kont7
    C5L2_Tir
    C5L2_Winda
    C5L3_Krzyz
    C6L1_Car_doska_green
    C6L1_Car_doska_green_alarm
    C6L1_Car_doska_green_gib
    C6L1_Car_doska_green_kolka
    C6L1_Car_doska_green_kolka_alarm
    C6L1_Car_doska_green_nogib
    C6L1_Car_doska_red
    C6L1_Car_doska_red_alarm
    C6L1_Car_doska_red_nogib
    C6L1_Car_mord_blue
    C6L1_Car_mord_blue_GIB
    C6L1_Car_mord_blue_nogib
    C6L1_Car_mord_brown
    C6L1_Car_mord_brown_nogib
    C6L1_Car_pissan_white
    C6L1_Car_pissan_white_kolka
    C6L1_Car_pissan_white_nogib
    C6L1_Car_pissan_yellow
    C6L1_Car_pissan_yellow_gib
    C6L1_Car_pissan_yellow_nogib
    C6L1_drabinka
    C6L3_cokol
    C6L3_statua
    C6L6_kula
    C6L6_palpion
    C6L6_palpoziom
    C6L6_palpoziomPAM
    C6L9_Wisiorki
    C6L9_WisiorkiB
    C6L9_WisiorkiC
    C6L9_WisiorkiD
    C7L1_ostrza
    Cat_bridge1
    Chest
    ChestClosed
    ChestOpen
    Coffin
    Debris
    Deska
    deto_pack
    DM_Wiatrak
    Door
    doorgrate
    doors_opactwo
    Drop
    drzwi3
    drzwidrewno
    drzwi_fiz2
    drzwi_fiz_2
    Dzban1
    Dzban2
    dzbanek1
    dzbanek2
    dziura
    FireExtinguisher
    Gasoline_Can
    gate
    gazeta_kawalek1
    gazeta_kawalek2
    gazeta_kawalek3
    gazeta_kawalek4
    Hangman
    Hangman_a
    Hangman_b
    kabina
    kajdany
    kamulec
    kamulecKiller
    kartka1
    kartka2
    kartka3
    Katafalk
    katap
    klapa
    klatka
    klatkaCol
    klocKiller
    kolosdrzwi
    Kontener
    KontenerSmall
    KontenerSmietnik
    Kontener_duzy
    Kontener_Maly1
    Kontener_Maly2
    Kontener_Maly3
    krata_piwnica
    Krzyz1
    Krzyz2
    Kubel
    kupka
    Lab_barrel
    Lab_barrel_metal
    lampaw
    lampaw2
    Lawka
    linka
    LoonyPark_Door
    LoonyPark_RotGrate
    MonkStatue
    most
    MovingBar
    MovingBoulder
    Paczka_gazety
    Paletka
    Pig
    plyta_opactwo
    polana
    PosagRoma
    Pudlo_karton
    robo
    robolong
    skrzynia_duza
    skrzynia_mala
    skrzynia_metal
    skrzynia_metal2
    Skrz_Dynamite
    Skrz_gornicza
    Skrz_Opera
    Smietnik
    Stojak_1
    Stojak_2
    Stone
    Stone_Big
    Stone_Heavy
    szmata1
    szmata2
    szmata3
    szmata4
    Truck
    Urn
    Vase
    wajchaCOL
    wazka
    windapion
    windapoziom
    zamek
    zwis
    BarrelBig_MP
    BarrelSmall_MP

    FSpotlight

    FireBallAlastor
    AlastorKingfireball
    WallPart
    DemonSpell
    BonesHead
    ClownHood
    ClownThrowable
    CornThrowable
    Deto_bomb
    Axe
    AxeV2
    StickyBomb
    Executioner_V3_Spike
    Flying_Nun_Fireball
    GiantChain
    GiantStake
    GStone
    Gladiator2Throwable
    Gladiator4_Stone
    Gas
    Molotow
    HellBiker_V4_Nail
    KrustyFireball
    GrenadeComandos
    GenericLeperThrowable
    LeperHammer
    LeperHook
    LeperKnife
    LeperTorch
    Spear
    meatspider
    LuciferStone
    LuciferSword
    GrenadeMaso
    Dart
    Shuriken
    Helmik
    NunSpell
    BombParts
    Officer_bomb
    Officer_flare
    Panzer_Demon_rocket
    Panzer_Spider_Fireball
    Pirate_bossman_throwable
    Pirate_v1_throwable
    MonsterSoul
    PreacherAxe
    Apple
    gunn
    Nail
    CrossPiece
    Fireball
    Can
    GrenadeSoldier
    Bubble
    BubbleV2
    BubbleV2_moving
    StoneX
    TankMissile
    Quarrel
    ThorMlot
    VampBlood
    VampStone
    Dagger
    meat
    Voodoo_meat
    Winged_Demon_Acid
    Zombie_Soldier_Head

    Blood
    hainKamyk
    Kamyk
    Kamyktank
    KamykWybuch
    KamykWybuchRakieta
    sgKamyk
    stake_imp
    swamp_single_light
    CoinG
    CoinS
    Cup1
    Cup2
    DoorKey
    Host1
    Host2
    pentakl
    RingB
    RingG
    RingR
    StoneB
    StoneG
    StoneR
    BoltStick
    ElectroDisk
    FlameThrowerGas
    Grenade
    GrenadeGas
    HeaterBomb
    IceBullet
    PainHead
    RFTGasContainer
    Rocket
    ShurikenW
    Stake

    IBoltGunHeater
    IDriverElectro
    IMiniGunRL
    IRifleFlameThrower
    IShotgunFZ
    IStakeGunGL

  2. Some of the monsters will crash on dedicated servers, so test on listen (and non spec).

    Things to be fixed:

    Animations
    Damage
    AI Brain (which is currently on very dumb)

  3. oh, and Booh monsters will obviously not work on non Booh…

    Also if someone wants to make a description list of monsters, but more importantly of items, that would be VERY helpful.

  4. both things and monsters will appear at respawns. If no respawns available, players, things or monsters will appear at monster respawns, otherwise at 0,0,0.

    addthing and addmonster are of the form

    addthing name,numberof,scale
    addmonster name,numberof,scale

    try:

    \addmonster Raven,100,2
    \addthing BarrelBig,20

    etc.

  5. Monsters are:

    Alastor\Alastor
    AlastorKing\AlastorKing
    Amputee\Amputee
    Amputee\AmputeeV2
    Amputee\Amputee_Agressive
    Amputee\Amputee_AgressiveJumper
    Amputee\Amputee_AgressiveJumperV2
    Amputee\Amputee_AgressiveV2
    Amputee\Amputee_ceiling
    Amput_zombie\Amput_zombie
    Amput_zombie\Amput_zombie_barf
    Apoc_zombie\Apoc_M
    Apoc_zombie\Apoc_M_Hunt
    Apoc_zombie\Apoc_M_Hunt_Sm
    Apoc_zombie\Apoc_zombie
    Apoc_zombie\Apoc_zombie_never_move
    Apoc_zombie\Apoc_zombie_V2
    Apoc_zombie\Apoc_zombie_V2_FastDissapear
    Apoc_zombie\Apoc_zombie_V2_FastDissapear2
    Apoc_zombie\Apoc_zombie_V2_FastDissapear3
    BagBaby\Bagbaby
    Banshee\Banshee
    Banshee\Banshee_CemeteryBoss
    Banshee\Banshee_NoMoveScreamer
    Banshee\Banshee_NoScream
    Banshee\Banshee_NoScreamShortSight
    Bat\Bat
    Bat\Bat_Adrian
    Bat\Bat_Attacker
    Beast\Beast
    Beast\Beast_agrresive
    Beast\Beast_agrresive_NoJump
    Beast\Beast_agrresive_NoJumpHunter
    Beast\Beast_V2
    BlackDemon\BlackDemon
    BlackDemon\TemplarBoss
    BlackDemon\WhiteDemon
    Bones\Bones
    Bones\Bones_Hunter
    Bones\Bones_OnSight
    Bones\Bones_OnSight2
    Bones\Bones_OnSight_Bigger
    Boy\Boy
    Boy\BreakBoy
    Boy\BreakBoyTranfsormed
    Clown\Clown
    Corn\Corn
    Corn\Corn_NotMoveable
    Corn\Corn_ThrowsStraight
    dead_body\dead_body
    Deto\Deto
    DevilMonk\DevilMonk
    DevilMonk\DevilMonkV3
    DevilMonk\DevilMonk_Adrian
    DevilMonk\DevilMonk_AdrianRunOnly
    DevilMonk\DevilMonk_Slowdown
    DocDeath\DocDeath
    dzialko\dzialko
    EvilMonk\EvilMonk
    EvilMonk\EvilMonkV2
    EvilMonk\EvilMonkV2_DumbPatroler
    EvilMonk\EvilMonkV2_RunOnlyBigger
    EvilMonk\EvilMonkV2_ThrowAndDie
    EvilMonk\EvilMonkV2_ThrowAndDieShortsighted
    EvilMonk\EvilMonkV2_WalkOnlyHunter
    EvilMonk\EvilMonkV2_WalkOnlyNoThrow
    EvilMonk\EvilMonkV3
    EvilMonk\EvilMonk_AdrianDumbPatroler
    EvilMonk\EvilMonk_AdrianRunOnly
    EvilMonk\EvilMonk_AdrianRunOnlyBigger
    EvilMonk\EvilMonk_AdrianWalkOnly
    EvilMonk\EvilMonk_SmallDumbPatrolerWalk
    EvilMonk\EvilMonk_ThrowAndDie
    EvilMonk\EvilMonk_ThrowAndDieShortsighted
    EvilMonk\EvilMonk_ThrowAndDieUp
    Executioner\Executioner
    Executioner\Executioner_V3
    Executioner\Spider
    Flying_Nun\Flying_Nun
    Flying_Nun\Flying_Nun_NoAttack
    Ghost\Ghost
    Giant\Giant
    Girl\Girl
    Gladiator\Gladiator
    Gladiator\Gladiator2
    Gladiator\Gladiator3
    Gladiator\Gladiator3_Atak2
    Gladiator\Gladiator4
    HellAngel\HellAngel
    HellAngel\HellAngel_Area
    HellAngel\HellAngel_AreaThrower
    HellAngel\HellAngel_MoveableThrower
    HellAngel\HellAngel_NoThrow
    HellAngel\HellAngel_NoThrowHunter
    HellAngel\HellAngel_NotMoveableThrower
    HellAngel\HellAngel_V2
    HellAngel\HellAngel_V3
    HellBiker\HellBiker
    HellBiker\HellBiker_Area
    HellBiker\HellBiker_AreaV2
    HellBiker\HellBiker_Malo_ruchliwy
    HellBiker\HellBiker_NotMoveable
    HellBiker\HellBiker_V2
    HellBiker\HellBiker_V3
    HellBiker\HellBiker_V4
    HellBiker\HellBiker_VeniceRunOnlyHunter
    HellBiker\HellBiker_VeniceWalkOnly
    Krusty\Krusty
    Krusty\KrustyFlying
    Krusty\KrustyFlying_NotMoveableFastShooter
    LabCommandos\LabCommandos
    Leper\Leper
    Leper\Leper_NotMoveable
    Leper_monk\Leper_monk
    Loki\Loki
    Loki\Loki_NeverChange
    Loki\Loki_NeverChangeNoJump
    Loki\Loki_Small
    Loki\Loki_Small_v2
    Loki\Loki_Small_v3
    Lucifer\Lucifer
    Maso\Maso
    Maso\Maso_FlameOnly
    Maso\Maso_GrenadeOnly
    Maso\Maso_GrenadeOnlyNonMoveable
    Maso\Maso_GrenadeOnly_Area
    Maso\Maso_NonMoveable
    Military_base_gun\Military_Base_Gun
    MutaNemo\MutaNemo
    Ninja\Ninja1
    Ninja\Ninja1_SmallSpitOnly
    Ninja\Ninja1_SpitOnly
    Ninja\Ninja1_SpitOnlyClose
    Ninja\Ninja1_SpitOnlyHunter
    Ninja\Ninja1_SpitOnlyNotMove
    Ninja\Ninja2
    Ninja\Ninja2_1AttackOnlyGuard
    Ninja\Ninja2_1AttackOnlyHunter
    Ninja\Ninja2_2AttackOnlyHunter
    Ninja\Ninja2_4AttackOnlyHunter
    Ninja\Ninja2_Area
    Ninja\Ninja2_AreaFast
    Ninja\Ninja2_ShurikenNoMove
    Nun\Nun1
    Nun\Nun1_Hunter
    Nun\Nun2
    Nun\Nun_Adrian
    Nurse\Nurse
    Officer\Officer
    Panzer_demon\Panzer_Demon
    Panzer_demon\Panzer_Spider
    Pinokio\Pinokio
    Pirate\Pirate_bossman
    Pirate\Pirate_bossman_V2
    Pirate\Pirate_v1
    Pirate\Pirate_v2
    Pirate\Pirate_v3
    Pirat_Zombie\Pirat_zombie
    Preacher\Preacher
    Preacher\PreacherAttackOnly
    Preacher\Preacher_RunOnly
    Psycho_elektro\Psycho_elektro
    Psycho_elektro\Psycho_elektro_explode
    Psycho_elektro\Psycho_elektro_ghost
    Raven\Raven
    Raven\Raven_Corpse
    Raven\Raven_EscapeAfterCreate
    Sado\Sado
    Sado\Sado_1gun
    Sado\Sado_1gun_Area
    Sado\Sado_1gun_CloseUZI
    Sado\Sado_1gun_NonMoveable
    Sado\Sado_1gun_RunOnlyHunter
    Samurai\Samurai
    Samurai\SamuraiV2
    Samurai\SamuraiV2_Area
    Samurai\SamuraiV2_Hunter
    Samurai\SamuraiV2_NoXHunter
    Samurai\SamuraiV2_XOnlyNoMove
    Samurai\Samurai_FireballOnly
    Samurai\Samurai_NoFireball
    Skeleton_soldier\Skeleton_Soldier
    Skeleton_soldier\Skeleton_SoldierV2
    Skeleton_soldier\Skeleton_Soldier_BayonetOnlyHunterSmall
    Skeleton_soldier\Skeleton_Soldier_ShootOnlyHunter
    Skull\Skull
    Skull\Skull_Area
    Skull\Skull_Catcher
    Skull\Skull_V2
    Slave\Slave
    Soldier\Germ_soldier
    Soldier\Russ_soldier
    StoneGolem\StoneGolem
    Swamp\Swamp
    Swamp\SwampTentacle
    Tank\Tank
    Tank\Tank_germ
    Tank\Tank_russ
    Templar\Templar
    Templar\TemplarV2
    Templar\Templar_Arabian
    Templar\Templar_Area
    Templar\Templar_NonMoveable
    Thor\Thor
    Vamp\Vamp
    Vamp_Big\Vamp_Big
    Vamp_Big\Vamp_Big_Barrel
    Vamp_Big\Vamp_Big_BarrelSuicide
    Vamp_Big\Vamp_Big_Masta
    Vamp_Big\Vamp_Big_throwragdoll
    Vamp_Small\Vamp_Small
    Vamp_Small\Vamp_SmallThrowerNoMove
    Voodoo\Voodoo
    Winged_Demon\Winged_Demon
    Witch\Witch
    Zombie\Zombie
    Zombie\Zombie_2
    Zombie\Zombie_2_Hunter
    Zombie\Zombie_2_HunterRunner
    Zombie\Zombie_HuntOnce
    Zombie\Zombie_WalkOnlyDontBehead
    Zombie\Zombie_WalkOnlyHunter
    Zombie_Soldier\Zombie_Soldier
    Zombie_Soldier\Zombie_Soldier_MStar
    Zombie_Soldier\Zombie_Soldier_MStar_forGiant
    Zombie_Soldier\Zombie_Soldier_MStar_HunterRunner
    Zombie_Soldier\Zombie_Soldier_MStar_WalkOnly
    Zombie_Soldier\Zombie_Soldier_RunOnlyHunter
    Zombie_Soldier\Zombie_Soldier_V3
    Zombie_Soldier\Zombie_Soldier_V3_Hunter
    Zombie_Soldier\Zombie_Soldier_WalkOnly

  6. You only need the part to the right of \

    e.g. for Zombie_Soldier\Zombie_Soldier_V3 you only need:

    \addmonster Zombie_Soldier_V3

    I hope this is clear

  7. K, good work for now Blofish, but there is still much to make. Firt, you add at the command /addmonster the value “number” and “scale” of the monster, type /addmonster Zombie 5 (number) 1 (scale). You fix the problem when it’s created AlastorKing, because now pk crash. You fix the “attack of the monster” and the “attack of the bot”, type, if i would like the bot attack only the monster and not me, I write a command. You fiz the attack of the monster, because, when i fire, all monster (IA) go to me, but not attack me, they attack “nothing”, and when they attack, I see on screen their swords, also if are far. Finally, compliments and good job ;););)

  8. Peppins, thanks – I hope it makes sense to post here so that others can read all the feedback too – otherwise I end up with repetition.

    \addmonster name,numberof,scale – please note the commas
    The example I gave was:

    \addmonster Raven,100,2

    Try this on DM_Boss and watch 🙂

    Some of the monsters WILL crash because they make assumptions about SP, which need fixing.

    The attack of/attack of monster/bot, needs fixing. There’s quite a bit of logic there, and probably bots and monsters will use the same logic of what to attack first. They both will go for the nearest threat… i.e. the player the can see, who is giving them the most damage, otherwise the nearest. It will be interesting to see this in practice.

    The monster AI right now is just set to not crash, rather than to be realistic.

    If anyone wants to help with the coding, all input is welcome! Progress might be a bit slow over the next month, but I would hope to have COOP working by the time most of the mods come out.

  9. Petja suggested that armour/health of monsters should scale with size. i.e. a 100x scale Bones should have, say, 100x the armour and health to make it an effective ‘boss’. I think this seems sensible.

    The other thought I had was to scale armour/health depending on how many players are on the server.

  10. Well so far this is all the bugs and issues that I’ve found:

    -Player Models always have rocket launcher as a default weapon (it confuses you from time to time)

    -DUEL or TDM warm up mode u will need to execute /kill command in order to respawn in the map otherwise you wont be able to start playing…

    -Ravens they make a good decoration but sometimes they can get on your way and slow you down (even stop you)…

    -Portals double cross issue is semi-fixed but if you try to go back and forth you still feel like you going thru twice.

    -Loading time is way longer than usual (PK takes about 3-5 secs to load a map; Beta++ takes about 15-20 🙁 )

    -It is harder to hit people with the shotgun and the machine gun; shotgun covers a more strait section and the machine gun takes a little while to start shooting.

    So far I’ve seen that many monsters make PK crash while using the addmosnter command… Tonight i will start working on a full list of which monster makes pk crash which does not, using different scales (well number of monsters on screen depends on your graphics card and cpu, not all computer can handle the same fraction)

    And a little suggestion is that if you can make the main menu fonts a little smaller…

  11. Hi JM,

    thank U for feedback. For deleting the ravens (there also to many now, i think 14 instead of 5 like before) type:

    /deleteall R

    Cheers

  12. i was played two duel test runs with pkbeta 1.4 on my server now.
    first of all it really feels promising. especially movement improved a lot and its really fun. also stake performance feels similar to lan, tele\\\\\\\\\\\\\\\’s as well. and havok effects are prettey sexy apart from that its not really worthy for duel playing 🙂

    here a few things i noticed…

    -tele has a few bugs now: speedloss or no speed gain, enemy tele sounds gone
    -enemymodel hangs off spawn; hovering, shaking
    -stake flys through enemymodel more often
    -think there were no jump sounds ?
    -enemy shaft beam is invisible

    [quote]
    -Player Models always have rocket launcher as a default weapon (it confuses you from time to time) [/quote]

    …yep, seems like models carrying rl only. after getting kill stake and rl are dropped havok style 🙂

    [quote]
    -DUEL or TDM warm up mode u will need to execute /kill command in order to respawn in the map otherwise you wont be able to start playing…
    [/quote]

    …nope i cant verify.

    [quote]
    -It is harder to hit people with the shotgun and the machine gun; shotgun covers a more strait section and the machine gun takes a little while to start shooting.
    [/quote]

    hmm, i felt hitscan is just more precise.

  13. Bug-list for SP maps on listen servers:

    Crash straight after loading (without Lscripterrors):
    —————————————————–

    – C2L2_Prison
    – C2L6_Swamp

    Crash in the map (because of glass?):
    ——————————————————–

    – C3L1_Train_Station (including bad zoning!)
    – C5L1_City_On_Water
    – C6L3_Lab

    Crash in the map (because of flying monsters):
    ——————————————————-

    – C2L5_Town (plus witches causing airspawns outside of the map)

    Crash straight after loading (LScripterrors):
    ————————————————–

    – C6L4_Pentagon
    – C6L10_Shadowland

    Stuck in scoreboard (tested FFA, cant enter the game):
    ——————————————————

    – C1L5_Enclave
    – C3L2_Factory
    – C3L5_Ruins
    – C4L4_Alastor
    – C5L2_Docks (while C5L2_Benchmark is working)
    – C5L3_Monastery
    – C5L4_Hell
    – C6L0_PCFHQ

    Maps instable:
    ————–

    -C1L4_Cemetery

    BTW: The correct number/name to load Leningrad and Pentagon are:
    ————————————————————

    – C6L4_Pentagon
    – C6L5_Leningrad

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