Methods of converting wireframe geometries into Maya.
http://www.pkeuro.com/images/modding/convert.gif
QUAKE/QUAKEWORLD
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1. Convert BSP into MAP using BSP2MAP tool. Open PAK
2. Open MAP using Right Hemisphere
3. Import OBJ into Maya.
4. Set View|Camera Settings| Perspective off. Press
dm4mayawalkway.jpg
5. Set scale 1.2 1.2 1.2 , rotation 90 0 0
6. (Assuming you
7. Open Paineditor with a New Level… under templates add at least one Gameplay|playerrespawnpoint.
8. Make sure you Save All as DM_* … it needs to be DM_ for PK to recognise it as an MP map.