IndiWEB Finals on TsN!

Tonight on the Team Sportscast Network we have the grand finals of the IndiWEB Painkiller Challenge. Over the last 4 months we have seen six exciting tournaments run by the IndiWEB tournament team.

Tonights games will start at 2pm EST ( 8 pm CET ) with the winners bracket final between Deniz “reptile” Kalkmann from Team-dignitas, the winner of challenge #5 and Stephan “SteLam” Lammert from SK-Gaming, the winner of challenges #2 and #6.
These two top German players will be playing for a spot in the final, earning a guarenteed 350 euros. The winner of the final will take home 700 euros! SteLam is the only player to win two of the six challenges, but can he make it 3?

We will then move onto the consolidation final, between David “Zaccubus” Treacy from 4Kings and the loser of the winner bracket final.

The final match of the night will be the grand final of this tournament, which has been labelled an “online World Tour”. All three matches will be played in a best of 3 format.

Who will take home the gold? Zaccubus? Reptile? or SteLam? . Join TsN’s very own Joe from 20CET as he brings you all the action from all three games!

TsN- We Call the Shots!

PK++ v1.1.1.64 Available

A new version of PK++ is now available for download through the almighty Steamfish tool, which upgrades the current version to 1.1.1.64.

The new version includes some bug fixes and changes which you can read below:

FIX: Shotgun ammo now showing in specmode
FIX: Player demos are named from POV player first – does not apply to spectator demos
FIX: Restartmap during final scoreboard causing spectator lockout
ADD: Minimal self-integrity and validation check
ADD: Public notification on server when a non-pk++ client is being used. Cfg.ImpureClientWarning
ADD: TeamScoresShadow | Cfg.TeamScoresShadow for font shadow
ADD: ShowPingX ShowPingY | Cfg.ShowPingX Cfg.ShowPingY for ShowPing position.
ADD: playdemo and recorddemo command aliases
CHANGE: Text shadow effects increased slightly – optional to disable for each HUD item
CHANGE: Small position changes on some HUD items
CHANGE: Quad respawn time set to 2 minutes

As usual, if you have any feedback on PK++ or would just like to suggest something, please email mods@pkeuro.com and we will try to get back to you ASAP.

PKEURO 2v2 Signups So Far..

Just a quick update on where we are with respect to sign ups for the 2v2 league. 7 teams have signed up thus far. These are:

**updated**

D&M – Akiles / SombrA
S² – SaxonBeast / ScOoBzOr / eSrem
First-Gaming – Clains / Xhep
VGA – ChOu / BiChO
unlucky – flo / nOs
xplosionZ – God of Shaolin / TelekilleR / iNzaNe
GNFOS – [VIP]Radical / team9|tRONic / ([VIP]dREk)
kaszanka squad – Stork / Hitman
2ofakind – u4ea / koshiko
myhavoC.pk – myhavoC|aLx / myhavoC|clarkY / myhavoC|Ju7i
noobs.at – Orion / Smubob / mETa
Team Matrix – TM|Crazy / TM|Rospo
Kippari Kallet – eizid / beam / kahoona

5 spots left open…

If you think you can defeat any (or all?) of the teams above, and fancy some organised 2v2 competition on a Wednesday evening, read the news post below and drop me a mail. I foresee the league kicking off in a week or two.

Front Page News Open To Members

In order to help keep PKEURO updated with the latest and greatest Painkiller news out there, we’ve decided to open up the posting of Front page news to all members. To submit a news posting, simply login and click the add/edit News link on the right hand side bar.

We open access to the front page with certain constraints in that if we feel a news post is either irrelevant, abusive, or simply “not really that important to the community”, we reserve the right to delete or move the news post to the Minor news section on the right hand side bar.

PKEURO appreciates any news posted by our members and will try its best to make fair decisions on this subject. We look forward to your first (and hopefully many) news posts 🙂

Note, this does not mean we will be not updating the news ourselves anymore. Just that we feel it’s time to open the front page to more writers.

PK++ ASE Filter

To set up ASE to separate PK++ servers from VPK servers, do the following:

1. Open ASE
2. Filter|New
3. Add in the filter string

1 if modname ~!= “*PK++*” remove

4. Open the filter on the right-hand panel, now showing PK++ servers.

If you want to be more advanced you can separate them by PK++ version number also, since PK++ gives the version in modname, such as: PK++ 1.0.1.64