PK++ v1.2.1.64 Available

A new version of PK++ is now available for download through Steamfish, which upgrades the current version to 1.2.1.64.

The new version includes some bug fixes and changes which you can read below:

PK++ 1.2.1.64
=============

FIX: Simplehud switch weapons is now reflected in the HUD
FIX: Console now works in menu (PCF bug)
FIX: Blackedition now shows PK++ desktop
ADD: Cfg.DirectInput allows setting of directinput/windowsinput for mouse and keyboard. \directinput from console.
ADD: Simplehudshadow to toggle font shadowing on simplehud
ADD: PK++ GUI options for text shadowing
ADD: Cfg.TeamScoresShadowLevel for custom shadowing level
ADD: Cfg.ShowFPSShadowLevel for custom shadowing level
ADD: Cfg.ShowPingShadowLevel for custom shadowing level
ADD: Cfg.ShowTimerShadowLevel for custom shadowing level
ADD: Blowfish command from console to load up a sample config (remember to back-up your own config first)
ADD: TextureQuality command from console. Range 0-31
ADD: TextureQualityArchitecture command from console. Range 0-31
ADD: TextureQualityCharacters command from console. Range 0-31
ADD: TextureQualitySkies command from console. Range 0-31
ADD: TextureQualityWeapons command from console. Range 0-31
ADD: Cfg.HitSounds | \HitSounds for disabling hit sounds
ADD: Cfg.NoGong | \NoGong to remove gong sound per minute (voice sounds remain)
ADD: Cfg.NoMPComments | \NoMPComments to remove MP death commentry (initial respawn comment remains; fight etc.)
ADD: Cfg.BrightSkins | \BrightSkins to disable brightskins
CHANGE: PK++ GUI tidy
CHANGE: Restartmap re-enabled at end-of-match
CHANGE: Some HUD text slight position changes
CHANGE: Teamscores tidy
NOTE: Weapon switch using mousewheel seems to work best using Cfg.WheelSensitivity = 3

As usual, if you have any feedback on PK++ or would just like to suggest something, please email mods@pkeuro.com and we will try to get back to you ASAP.

*UPDATE*
Standalone Installer

PKEURO 2v2 League

The sign ups have now closed for the first season of the PKEURO 2v2 League. 17 teams came forward which unfortunately means only 2 divisions were filled with 5 waiting teams. I have exercised my excel skills and whipped up a page with the teams per division, results per week and each divisions respective table. We have a nicer system in progress and hopefully will move to this in the future. But for now, this will work ๐Ÿ™‚

You can find the page HERE. The rule set can be found in our forums HERE. Any comments are appreciated. We now need a few admins to help watch over the games and as we only have 2 divisions, this will only take up 2 hours of anyones time maximum. If you would like to help, get hold of me in IRC on our channel #painkiller.euro on quakenet and let me know.

We look forward to some good, fun games next week. See you all then!

DM_Q1DM6

This map is a mix between q1s famous dm6 and dm_psycho.
It could be good both for 1v1 and 2v2.
Remember it is a BETA: if it will be liked, more work will be done on it (textures, lighting, pk teleporters, a real name ๐Ÿ™‚ and items placement is not definitive too.
Write here your suggestions or contact me at #pkmaps !

Screenshots:
http://digidownload.libero.it/crazy87dd/Shot0070.JPG
http://digidownload.libero.it/crazy87dd/Shot0071.JPG
http://digidownload.libero.it/crazy87dd/Shot0072.JPG

Download:
http://digilander.libero.it/crazy87dd/DM_Q1DM6.pkm

To install: put the .pkm file in /painkiller/data , then you will find DM_Q1DM6 in the mappool ๐Ÿ™‚

Note: ElectroDriver is in the map…you will need a rocketjump to pick it ๐Ÿ˜‰

PK++ v1.1.1.64 Available

A new version of PK++ is now available for download through the almighty Steamfish tool, which upgrades the current version to 1.1.1.64.

The new version includes some bug fixes and changes which you can read below:

FIX: Shotgun ammo now showing in specmode
FIX: Player demos are named from POV player first – does not apply to spectator demos
FIX: Restartmap during final scoreboard causing spectator lockout
ADD: Minimal self-integrity and validation check
ADD: Public notification on server when a non-pk++ client is being used. Cfg.ImpureClientWarning
ADD: TeamScoresShadow | Cfg.TeamScoresShadow for font shadow
ADD: ShowPingX ShowPingY | Cfg.ShowPingX Cfg.ShowPingY for ShowPing position.
ADD: playdemo and recorddemo command aliases
CHANGE: Text shadow effects increased slightly – optional to disable for each HUD item
CHANGE: Small position changes on some HUD items
CHANGE: Quad respawn time set to 2 minutes

As usual, if you have any feedback on PK++ or would just like to suggest something, please email mods@pkeuro.com and we will try to get back to you ASAP.