PK++ supports v1.64

A little update today. PK++ 0.9 has been made compatible with patch v1.64. It also contains a few minor fixes and changes. Please bear in mind 0.9 (0.9.1.64 now) is still a beta version. I suggest you to read to readme located in \Bin\PK++Documentation.ZIP. If you have questions/suggestions, contact us at mods@pkeuro.com. Read the full list of fixes and features below:

CHANGE: Support for PCF version 1.64
CHANGE: Cfg.RocketFix default set to true
FIX: Pitabot minor fix for players joining game
FIX: Removed temptation to add old changelog to current version to make it seem more
FIX: Freezer is now showing on simplehud
FIX: Ammobackground is now working correct on simplehud
ADD: \version command to check local PK++ version
ADD: DisableHud [0/1] disables hud for map images
ADD: \camerayaw | \camerapitch for mapper image support

Download the update via Steamfish. If you dont have a previous version of PK++, download Steamfish installer first and run it.

*UPDATE* Some extras added (run Steamfish again or grab Standalone Installer):

ADD: Orange and Pink options for brightskins
CHANGE: Low gfx effects re-enabled
FIX: Low gfx settings causing gradual fps loss
FIX: PCF bug, decal stay time set to Off failed to save to config
ADD: \nodecals [0/1] for toggling decal rendering ingame
ADD: Cfg.ShowTimerShadow, Cfg.ShowFPSShadow, Cfg.ShowPingShadow added

Oh, and DM_Q1KMB and DM_Lukin were added. 🙂

PK ++ 0.9

Better late then never but I finally got some time to post about the not so new release of pk++ 0.9! Mostly fixes this time. Please bear in mind 0.9 is still a beta version. I suggest you to read to readme located in \Bin\PK++Documentation.ZIP. If you have questions/suggestions, contact us at mods@pkeuro.com. Read the full list of fixes and features below:

ADD: Cfg.RocketFix option for ProPlus rocket fix in non-ProPlus gamemode
ADD: Cfg.FallingDamage option for falling damage removal
ADD: Cfg.AutoScreenshot | \autoscreenshot [0/1] Takes screenshot 5 seconds after match end
FIX: Restartmap/Reloadmap respawning players during process
FIX: Autorecord naming errors
FIX: Overtime in tdm faulty
FIX: Bot respawning crashing server in some circumstances
FIX: Allready command malfunctioning
FIX: Bots continuing match play
FIX: PCF mode rockets
CHANGE: MOTD now shows server version and rocketfix on/off
CHANGE: Low gfx, No* effects temporarily disabled (dont panic – they will be enabled later)

Download the update via Steamfish. If you dont have a previous version of PK++, download Steamfish installer first and run it or download the full install.
Also, take a look at the list below:

Known PCF/Game Core Bugs
========================

BUG: Invisi-Dead Body bug still exists
BUG: Stakes still fire off spawn
BUG: Linux dedicated has issues with finding maps
BUG: Next weapon does not queue properly (example: fire rocket, hit stake bind, hit sg bind, both before rocket reload is done. Next weapon is stake, not sg)
BUG: Demo playback does not interpolate players movements.
BUG: Two different sounds still play when weapon switching + firing.
BUG: Invisible dead bodies bug. After having killed someone, a shot fired in the direction of his dead body will hit the dead body and damage you. Also happens to the last shot one fires when dying. If you fire e.g. a stake the instant you die, youll hit your own dead body instead of the opponent (can happen midair).
BUG: Gold Armor invisible. At times the Gold Armor is invisible for a certain player. Sometimes other items on a map are invisiable to a single player – mostly happens on absinthe
BUG: Delay with changing/firing weapons. Sometimes it will take a long time for e.g. the Rocket Launcher to fire after you just switched to it from e.g. the shotgun. Happens to all weapons I believe.
BUG: Directional rocket splash. Rockets fired in front of you will not slow you down, but speed you up. Happens both when the opponent shoots a rocket to your feet and when you yourself shoot a rocket in front of you.
BUG: Shotgun secondary fire (Freezer) does NOT work. The freezer does not work at all. The only thing it does is change the armor display of the player who has been hit with it to 0. However, he still HAS the armor and it is still protecting him when it is not supposed to protect him for 5 seconds.
BUG: Getting stuck and receiving a lot of falling damage after coming back to the ground. When you get stuck at e.g. Silver Armor on Sacred on the broken steps youll lose 60+ health when you hit the ground again.
BUG: Server sometimes drops to low fps, clients on server drop also. Known since 1.4. Even seen in tournament final in Turkey.
BUG: Listen server/Dedicated server sometimes start in slowmotion mode, only a restart fixes it.
BUG: Occasionally one client will connect to a server and move in slowmotion.

Thats all Folks!

PKEURO presents PK++ 0.8

Today, PK++ 0.8 has been released. This update has several new features like warmup damage, PK Rocket Jump Fix (only in ProPlus mode), some low graphics settings, … Please bear in mind 0.8 is still a beta version. I suggest you to read to readme located in \Bin\PK++Documentation.ZIP. If you have questions/suggestions, contact us at mods@pkeuro.com. Read the full list of fixes and features below:

ADD: WarmUp damage, 100/200, item pickup, infinite ammo, all weapons – \warmupdamage 0/1
ADD: ProPlus PK Rocket Jump fix! \rocketfactor and \rocketfactororder. Test differences on dedicated server. See included document and readme.
ADD: \serverpassword – sets server password.
ADD: Advanced PiTaBOT Scorebot Support – http://pitabot.sourceforge.net
ADD: MOTD Support for servers. Set in Cfg.MOTD, semicolon for line return
ADD: Hitsounds / killsounds in spectator HUD
ADD: Console commands/netsettings gui disable, Cfg.TournamentSettings = true/false
ADD: Low graphics settings –
ADD: NoExplosions [0/1]
ADD: NoBlood [0/1]
ADD: NoGibs [0/1]
ADD: NoSmoke [0/1]
ADD: NoSpawnEffects [0/1]
ADD: NoFlames [0/1]
FIX: Teamscores not resetting correctly on clients
FIX: Initial health/armour in warmup incorrect until first hit
FIX: PCF TIMER BUG! Items were not respawning on time because of PCF coding
FIX: Bots cheating in Voosh
FIX: Non-daily log file missing file extension
FIX: Extremely rare overtime bug
FIX: Minor map restart issues
CHANGE: Minor reformatting on weapon statistics
CHANGE: Faster authenication for PK++ clients on servers
CHANGE: Duelqueue tweaked (tied game doesnt exchange players)
CHANGE: Rcon / Ref, confirmation / errors returned to client
CHANGE: Bot respawn set a fraction longer

If you want to know what this rocket jump fix is all about, read Painkiller.pdf in PK++Documentation.ZIP. As usual, download the update via Steamfish. If you dont have a previous version of PK++, download Steamfish installer first and run it or download the full install.
Have Fun!

Run Steamfish:PK++ 0.7

Theres a new update available for your favorite PK mod! It has some new features as there is scoreboard packetloss, referee, restartmap,…Please bear in mind 0.7 is still a beta version. If you have questions/suggestions, contact us at mods@pkeuro.com. Read the full list of fixes and features below:

FIX: Ping issues on PK++ server
FIX: Map change code tweak (related to autorecord)
FIX: Demolist
FIX: Crosshairsize now works correct from the menu
FIX: Armour not showing in spectator mode in simplehud
FIX: Bots stubbing noses in fights on corners
ADD: Optional coloured icons for hud Cfg.ColouredIcons | \colouredicons [0/1]
ADD: Optional desaturated-colour scoreboard Cfg.AltScoreboard | \altscoreboard [0/1]
ADD: Cfg.CustomCrosshairLocation = true/false , Cfg.CustomCrosshairLocationX, Cfg.CustomCrosshairLocationY
ADD: Restartmap , starts new map without reloading the map (or optionally \restartmap)
ADD: Cfg.BotQuickRespawn added for quicker bot respawn
ADD: Cfg.BotFakePing (visual only)
ADD: \saferespawn [0/1]
ADD: Forcespec / Cfg.Forcespec – forces newcomers to a game into specmode regardless of join type
ADD: Cfg.AutoTeamLock = true/false – Automatically locks the teams in the last second on pre-match count down
ADD: TeamLock | teamlock [0/1] – keeps specs from joining game.
ADD: \exec | \writeconfig added
ADD: Rcon, Cfg.RconPass | \rconpass on client and server, then \rcon on client
ADD: Referee. Like rcon but only on callvote-allowed commands. Referees can be callvoted, or use RefPass in the same way as RconPass.
ADD: Scoreboard packetloss Cfg.ScoreboardShowPacketLoss [true/false] | \ScoreboardShowPacketLoss [0/1]
ADD: DuelQueue (Cfg.DuelQueue), will swap loser with spec who has waited longest on starting a new map
ADD: Cfg.AutoStatsDump – Dumps the weapon stats to a file (on server or client).
CHANGE: Bot goal location movement tweak
CHANGE: Cfg.CrosshairNamesDisabledInDuel added
CHANGE: Game uses restartmap for normal map changes
CHANGE: botminplayers logic tweaked
CHANGE: Falling damage removed from ProPlus mode
CHANGE: Logfile now based per day rather than per server restart per day
CHANGE: StatsDump fixed to request latest stats

As usual, download the update via Steamfish. If you dont have a previous version of PK++, download Steamfish installer first and run it. For those who need an offline install get the full version here.

Your beloved newsposter

*UPDATE* Minor scoreboard bug fixed, run Steamfish again to update.

Another day another update

Another small update is now available for the popular Painkiller mod PK++. This small update brings some minor tweaks and fixes, which you can see below:

FIX: Font sizes tweaked on scoreboard for lower resolutions and high resolutions.
FIX: DM_Mine loc file corruption
FIX: Small ProPlus telefrag bug
ADD: Timer position control Cfg.ShowTimerX/Cfg.ShowTimerY – Con. cmd(s) (\ShowTimerX & \ShowTimerY)
ADD: TeamOverlay position control Cfg.TeamOverlayX/Cfg.TeamOverlayY – Con. cmd(s) (\TeamOverlayX & \TeamOverlayY)
ADD: Teamscores position control Cfg.TeamScoresX/Cfg.TeamScoresY – Con. cmd(s) (\TeamScoresX \TeamScoresY)
ADD: TeamOverlay width control Cfg.TeamOverlayW – Con. cmd(s) (\Cfg.TeamOverlayX)
ADD: Timer font size control Cfg.ShowTimerFontSize – Con. cmd(s) (\ShowTimerFontSize)
ADD: Teamscores font size control Cfg.TeamScoresFontSize – con. cmd(s) (\TeamScoresFontSize)
ADD: Teamoverlay font size control Cfg.TeamOverlayFontSize – Con. cmd(s) (\TeamOverlayFontSize)

This update is just to fix some minor stuff, there will be a new content patch for PK++ in the near future.

Aside from that, if you still have questions or have suggestions or even want to contribute to this mod, please do not hesitate to contact us at this address mods@pkeuro.com.

PK++ 0.5

One day after PK++ 0.4 we have PK++ 0.5! It contains the following fixes and features:

FIX: Bug with ProPlus callvote taking time to update clients / sometimes not working
FIX: Autorecord fixed
FIX: Bots voting bug
ADD: Old Scoreboard support, Cfg.OldScoreboard = true/false, and \oldscoreboard 1/0
ADD: ‘Soft’ item tracking for bot – Cfg.BotFindItems = true
FIX: Some minor GUI issues
ADD: HUD ping, Cfg.ShowPing = true/false and \showping 1/0
ADD: SimpleHUD for specmode
FIX: Config based FPS limit 125->150
ADD: SimpleHud command added

Please bear in mind that this version still is a beta test. You can update PK++ via Steamfish. If you don’t have a previous version of PK++, download Steamfish installer first and run it. For those who need an offline install get the full version here. Anyone that wants to host these files, please contact us.
Before spamming us with complaints, please read the readme in \Bin\PK++Documentation.ZIP first.

If you still have questions or have suggestions or want to contribute, mail to mods@pkeuro.com.

to bash or not to bash

When youre a regular esreality.com visitor, you know there are a lot of user who dislike Painkiller and dont hesitate to bash the game whenever they can. But other people are getting annoyed of this stuff, so did ScOOp. Heres a little snippet of what he wrote:

honestly, im getting annoyed by those people, that let not one thread or posting slip, to tell everyone how they dislike painkiller. the fun thing is, they can easily filter out painkiller news and topics, but i cant filter out stupidity in general.
it kinda reminds of the same bashing, that was going on for month (years even), against q3 by old quake world players.

Read the rest over at esreality.com and tell him why you agree or disagree.

PK++ 0.4 released

Today, the PK++ team has released the long awaited PK++ 0.4 beta test. It has a lot of new great features like a new scoreboard, bots, mapview, stats & proplus mode. Are these screens nice or what?:

PK++screen1PK++screen2PK++screen3

Features & Changes:

ADD: Bots for online and offline play (!)
ADD: Backwards/Forwards compatible network protocol layer*
ADD: Specmode fix, info in HUD*
ADD: New specmode camera modes: followcam, staticcam, autocam
ADD: Mapview, HLTV style birds eye view while in spec
ADD: Map loading screens
ADD: New scoreboards for tdm, ffa, duel
ADD: Team overlay with loc file support
ADD: Crosshairnames
ADD: Logging for server and client
ADD: Weapon Stats*
ADD: Forcemodel
ADD: Allready / breakmatch
ADD: Simplehud
ADD: New crosshairs
ADD: New hitsounds/killsounds
ADD: Direct input on/off modes
ADD: Test arena warmup map
ADD: Match overtime
ADD: ProPlus mode, 150dmg stake, no telefrags, 50% bronze protection, 25% increase in stake-nade blast
CHANGE: Fragmessages
CHANGE: Game fonts
ADD: Eliza module for hybrid bot chat
ADD: New hitsounds/killsounds
CHANGE: Teleport radius and stakenade dmg strength inline with CPL requirements*
CHANGE: SafeRespawns added

*requires PK++ installed on server.**
** NOTE: It will take up to 20 seconds for you to auth with a PK++ server, be patient! Once authed you will recieve stats and info in spec HUD.

PK++ 0.4.1.62 (Internal)
========================

CHANGE: Bots now retain names between maps/adds during game sesssion and kicks
CHANGE: Bots bored time decreased
CHANGE: Bots level 10 turn speed decreased
CHANGE: Bots range-based weapons tweaked

TODO List for 0.5.1.62

ADD: Waypoints for all maps
ADD: Locs for all maps
ADD: Mapview images and configs for all maps
ADD: Spec support for bots
ADD: Ref and Admin status of players
ADD: Bot item timing + item navigation
ADD: Bot RJ
ADD: Bot chat on keywords
ADD: Bot team behaviour
ADD: Scoreboard/team overlay Q/F/M/P indication
ADD: CTF flag state indication
ADD: MD5 cdkey hash communicated to server for GUIDS
ADD: Stats overlay
ADD: Autodownload PK++ / Maps
ADD: Duel queue
ADD: Tweaks for ProPlus mode
ADD: Clan Arena
ADD: New maps for CA, TDM
ADD: Vote options GUI
ADD: Low ammo sounds
ADD: Painkiller frag sound
ADD: Custom HUD
ADD: Auto download feature
ADD: Vote sounds
ADD: Simple items / super low gfx mode
FIX: Low fps bug – Missile Controller Code?
FIX: PCFs missing game sounds bug

Before downloading, we advise you to back up your files because this version is a beta test.
You can download PK++ 0.4 via Steamfish. If you dont have a previous version of PK++, download Steamfish installer first and run it. For those who need an offline install get the full version here. Anyone that wants to host these files, please contact us.
If you have problems, run the updater a second time. Keep in mind that you cannot use hacked 1.61 no cd exes.
Before spamming us with complaints, please read the readme in \Bin\PK++Documentation.ZIP first.

If you still have questions or have suggestions or want to contribute, mail to mods@pkeuro.com.

Zaccubus wins ZB lan

Zaccubus came out on top at a great ZB lan this weekend. A full write up for the event can be found here.

Final standings:
1st : 4K^Zaccubus
2nd : 4K^Kuula
3rd : Jabbor
4th : 4K^Razorb
5th / 6th : PBX / 4K^ZaF

Turkey & Spain stops rescheduled

The CPL, as you can read in our previous newspost, postponed the first World Tour stop due to bad weather in Istanbul, Turkey earlier today. So because of this they had to reschedule some things.

The Turkey stop will now take place from March 25 to March 27, with the cultural tour in Istanbul being held on Tuesday, 24th March. The second stop in Barcelona, Spain has also been rescheduled, the cultural tour will take place on Thursday, 28 April followed by the PK tournament from Friday to Sunday, May 1.

Source: www.thecpl.com

TURKEY WT PP UPDATE (20:00)

The CPL has made a small press release concerning the Turkey WT stop:

Due to inclement weather conditions, the Istanbul International Airport in Turkey has been closed. Most other methods of transportation to and within Istanbul are partially disabled. Because there is not a foreseeable end to the record-breaking winter storms occurring in Turkey, the CPL World Tour Turkey Stop has been postponed.

At this time, the CPL is negotiating with airlines to assist the event participants with flight reservations in getting the dates for their reservations changed.

Additional information will be provided in a more detailed press notice to be released later today.

***UPDATE***

The CPL announced earlier today that the launch of the $1,000,000 CPL World Tour that was to occur with the first Stop in Istanbul, Turkey from February 10 to February 13 has been postponed due to inclement weather.

However, Intel has agreed to sponsor an official $20,000 Painkiller World Tour Spain Qualifier for those players who are already on site or who have non-refundable flight tickets and wish to travel to Turkey despite the harsh weather conditions.

To minimize travel risks for the attendees, the qualifier will be held at the Radisson SAS Hotel this Friday, February 10, and not at the CNR EXPO as previously planned.

Rescheduled dates for the $50,000 World Tour Stop in Istanbul, Turkey will be announced later today. Competitors already qualified for the Turkey Stop will remain qualified despite the schedule change.

***UPDATE #2***

The CPLs Strategic Partners in Turkey have announced that there will not be an admission charge for the Tour Qualifier, and that the other side-tournaments will be held as previously scheduled.

***UPDATE #3***

CPL CEO Angel Munoz statement in the CPL forum:

The $50,000 Tour has been rescheduled and we are holding a $20,000 qualifier this week. My math shows that is a 40% increase in prizes for two events in Turkey.

The World Tour is not only a tournament, but also a media opportunity for the sport. If our media partners, and some sponsors have canceled their trips and we cannot hold our televised cultural tour then it is not in our best interest to hold the Tour Stop.

Furthermore, there has been almost 700 traffic accidents since the storm hit, including one involving the truck that was carrying our tournament computers, which got mostly destroyed and staff member Scott Valencia was bruised up during this unfortunate incident.

Things like this happen in life, and now its time for the pro-gamers to show some professionalism and understand that we are thinking of the sport and of their safety; and nothing else.

In fact, the only reason we are even holding the Tour Qualifier is because some people are finding it impossible to cancel their tickets (or are already in Istanbul) and we want to make sure their trip there is not wasted.

Many people, including myself, have canceled their trips.

Source: www.thecpl.com

ESL Painkiller 1o1 EAS

In cooperation with publisher Dreamcatcher, the ESL have added Painkiller to the ESL Amateur Series(EAS). They will host a Painkiller 1o1 EAS leaugue that will take place over the next six months (01-17-2005 to 06-30-2005). Players ranked #1 to #10 in the German and European Painkiller ladders will be invited to the EAS and being offered a 3 Month Premium Account (since a Premium Account is necessary to participate in an EAS league).

Prize distribution:

1st place: €500 cash
2nd place: €250 cash
3th place: €150 cash
4th & 5th place: €50 cash

Read the rules and subscribe.

Source: ESL

Second World Tour stop details

After the announcement of the Turkey World Tour stop details, the CPL also made the details of the World Tour stop in Spain public:

The second stop of the World Tour will be in Barcelona, Spain, and will take place March 20-23, 2005. The online registration will open Friday, February 11, 2005 and admission is $60eur per person for the four day event.

The Spain World Tour Stop will take place in Barcelona at the Palau Sant Jordi. This venue is conveniently located 20 minutes from Barcelona (BCN) Airport.

A special discount code and hotel information will be available on Friday, February 11, 2005.

A World Tour Greeting Desk located at the hotel will be available commencing March 19th to assist gamers with questions and facilitate the check-in process.

Full cultural details will be released on February 11th, and will include: a tour of the city’s important historic and architectural sites, dinner at an exclusive restaurant, and a VIP lounge at one of Barcelona’s hottest clubs.

The official tournament game of the Cyberathlete® World Tour is Painkiller: Black Edition.

The Tour Stop will also host tournaments for Counter-Strike: Source (25,000€) and WarCraft III (8,000€).

Turkey World Tour stop details

Source: www.cplworldtour.com

Turkey world tour stop details

The CPL have announced the details of the first stop of the World Tour.

The first stop of the World Tour will be in Istanbul, Turkey, and will take place February 10-13, 2005. The online registration will open Saturday, January 15, 2005 and admission is $65 per person.

The Turkey Stop will take place in Istanbul at the CNR EXPO. Conveniently located two minutes from Atatürk Airport at the intersection of E5, TEM Highway and the Coast visitors coming from foreign countries can have access to CNR EXPO without having to travel through the busy traffic of Istanbul (see animation).

A special discount code will be available on Thursday, January 20th for the Radisson SAS Hotel Istanbul.

Gamers wanting to participate in the free Cultural Tour taking place on Thursday, February 10, 2005 should arrive in Istanbul on February 9th.

Read the details here on the Cultural Tour.

The official tournament game of the Cyberathlete® World Tour is Painkiller: Black Edition.

The Tour Stop will also host tournaments for Counter-Strike v. 1.6 ($15,000) and WarCraft III ($5,000).

Source: www.cplworldtour.com

First World Tour stop: Istanbul

A couple of days ago, the CPL announced that the first stop of the world tour will be in Istanbul, Turkey. Beside the PK tournament with a a $50,000 cash purse, the CPL invites all the registerd participants to a free city tour. The following attractions will be visited:

Topkapi Palace
Haghia Sophia
Yerebatan Sarayi
Kapali Carsi (Grand Bazaar)
Dinner at Cicek Pasaji: Istiklal Street

Source: www.theCPL.com