Movement summary

In response to the many questions around “movement”, I’ve written up a little synopsis. Bear in mind that the time I’ve had to try all things out has been limited and hence this is my first view of the situation. Hope you find it interesting……

Many people have asked me what the movement is like in Painkiller. This is a tough question for me to answer as everyone is from different backgrounds. As I’ve not played QuakeWorld for the last 4 years, my bunnyhopping and air movement skills have changed to match the Quake3 requirements. Rocket Jumping methods have changed and the lack of air movement has meant a different skill set has been required to master the jumps.

Now enter Painkiller. Air movement that’s a step up from Quake 3 (though maybe not quite QuakeWorld), bunnyhopping that is controlled as per Quake3 but has the speed of QuakeWorld (almost) and Rocket Jumping that differs from any other game I have come across (I didn’t play CPMA). In order to answer the question, I have broken down movement into 3 areas:

Jumping (unassisted)

In order to pick up speed around the map in Painkiller, you must employ a technique called Bunnyhopping. In Painkiller, this consists of holding down the forward key whilst timing the press of the jump button to coincide with just before you land from the previous jump, or just after. As each jump is executed within a given timeframe of landing, your acceleration forward is boosted and higher speeds can be reached.

If the command Speedmeter 1 is applied in the console, your current speed is displayed at the bottom of the screen. So far by using the bunny hop technique; I have achieved a maximum speed of high 26’s. This I am sure is not the fastest that can be achieved but its pretty close.

One of the great things about bunnyhopping is that you can literally swing round the player 180˚ and if you keep the timing correct on the jumps, you keep your speed in the new direction. Very handy for keeping speed up in corridors and in tight areas. I’m sure that the hardened QuakeWorld fans will not appreciate the change from the Bunnyhopping style employed in QuakeWorld, nor will they appreciate the lack of Strafe Jumping. They will consider this n00bifying the jumping methods required to get the most speed out of the game. Personally, I prefer this method. Probably because I’ve played Quake3 for the last few years and have become accustomed to the movement physics in that game.

Air Movement

The air movement in Painkiller will take some getting used to for the majority of us. For those people that transition across from QuakeWorld, the feel is going to be very similar. Smooth movement of the mouse whilst in the air glides the player in whatever direction you point them. None of the movement keys including forward have an effect whilst in the air with the exception of backwards which stunts your progression forward virtually instantaneously. Whatever speed you take into the jump is maintained in the air. Bunnyhop onto a jump pad and find yourself catapulted far further than you would have been if you had merely walked up to it and took off.

Rocket Jumping

This is probably the area where I will have to shift my skills the most. Rocket jumping in Quake3 is all about the angle and direction of rocket fire in relation to where you want to travel. One of my most used rocket jumps is the quick flick from forwards to backwards, fire the rocket at a lowish angle whilst jumping and in my own time point forwards to check if I hit the area I was planning too. With Painkiller this isn’t going to work the same way.

As air movement is highly dependant on the position you are facing. You will reach further distances by doing Rocket jumps while facing down and in the direction of travel, than if you were to flick backwards, fire and then look immediately forwards. This means that the use of this type of rocket jump will have to be rethought based upon the lack of distance that is travelled. This is a shame as I enjoy the propellant physics that is provided in Quake3 with firing your rocket against walls to the side or behind you.

The height vs. distance of rocket jumps will be determined by the angle at which you fire in front of yourself. Although saying this, it seems that there isn’t much in it height wise from firing the rocket at a shallow angle to firing it while pointing straight down. The main benefit comes from taking more speed into the Rocket Jump, rather than the angle of fire. Having some decent speed prior to Rocket jumping really extends the distance travelled as it works as an extension of the bunnyhop but just with some extra height.

Powerup assists

Just as a check, I performed some Rocket jumps with 2 of the powerups. Quad and Rage (Anger?). Quad made some difference although not to the extent that Quake3 bounces you around ๐Ÿ™‚ The Rage made absolutely no difference.

Moving up the map

As a final example, I recorded moving up an incline in DM_Fragenstein and also the stairs in the same map. You will lose virtually all of your speed gained whilst bunnyhopping once you hit these points, but if you time the jumps right you can still get a boost up the stairs or ramp.

I’ve prepped a few small clips to assist in understanding. I’m no trick jumper and fraps doesn’t help much either (whinge whinge ๐Ÿ˜‰ ) so please don’t flame ๐Ÿ™‚

See you on the servers soon!

Find the movement examples here: http://www.gorefiles.co.uk/movement_examples.rar

They show:
Air_Ramp_Jump: ramp jump without bunny and then with
Bunnyhopping
Various Rocket Jumps (with and without Quad/Rage)(Off wall)(in front and behind rocket)
Movement up incline and stairs on DM_Fragenstein

Standard Config.

Minus one or two params. here is the standard cfg the game I recieved came with. Note, no tweak.ini only config.ini.

Cfg.AllowBrightskins = false
Cfg.AllowBunnyhopping = true
Cfg.AllowForwardRJ = true
Cfg.AmbientSounds = true
Cfg.AmbientVolume = 0
Cfg.AutoChangeWeapon = false
Cfg.BestExplosives = {0,41,32,}
Cfg.BestNonExplosives = {51,52,42,31,22,21,12,11,0,}
Cfg.BestWeapons1 = {32,0,51,52,41,42,31,22,21,12,11,}
Cfg.BestWeapons2 = {12,0,51,52,41,42,32,31,22,21,11,}
Cfg.Brightness = 0.5
Cfg.BrightskinEnemy = “Red”
Cfg.BrightskinTeam = “White”
Cfg.CameraInterpolation = true
Cfg.CharacterShadow = “Off”
Cfg.ClipPlane = 100
Cfg.ConnectionSpeed = 3
Cfg.Contrast = 0.5
Cfg.Coronas = true
Cfg.Credits = false
Cfg.Crosshair = 1
Cfg.CrosshairB = 255
Cfg.CrosshairG = 255
Cfg.CrosshairR = 255
Cfg.CrosshairTrans = 100
Cfg.Decals = false
Cfg.DecalsStayTime = 0.4
Cfg.DedicatedServer = false
Cfg.DetailTextures = true
Cfg.DisturbSound3DFreq = 0.1
Cfg.DynamicLights = true
Cfg.EAXAcoustics = true
Cfg.FOV = 110
Cfg.FPS = 30
Cfg.FragLimit = 20
Cfg.Fullscreen = true
Cfg.GameMode = “Free For All”
Cfg.Gamma = 1.57
Cfg.GraphicsQuality = 0
Cfg.HUDSize = 1
Cfg.HUDTransparency = 25
Cfg.HeadBob = 100
Cfg.InvertMouse = false
Cfg.KeyAlternativeAlternativeFire = “V”
Cfg.KeyAlternativeBulletTime = “Return”
Cfg.KeyAlternativeFire = “C”
Cfg.KeyAlternativeFireBestWeapon1 = “None”
Cfg.KeyAlternativeFireBestWeapon2 = “None”
Cfg.KeyAlternativeFireSwitch = “None”
Cfg.KeyAlternativeFireSwitchToggle = “None”
Cfg.KeyAlternativeFlashlight = “None”
Cfg.KeyAlternativeForwardRocketJump = “None”
Cfg.KeyAlternativeJump = “None”
Cfg.KeyAlternativeMenu = “None”
Cfg.KeyAlternativeMoveBackward = “Cursor Down”
Cfg.KeyAlternativeMoveForward = “Cursor Up”
Cfg.KeyAlternativeNextWeapon = “None”
Cfg.KeyAlternativePause = “P”
Cfg.KeyAlternativePreviousWeapon = “None”
Cfg.KeyAlternativeQuickLoad = “None”
Cfg.KeyAlternativeQuickSave = “None”
Cfg.KeyAlternativeRocketJump = “None”
Cfg.KeyAlternativeSayToAll = “None”
Cfg.KeyAlternativeSayToTeam = “None”
Cfg.KeyAlternativeScoreboard = “None”
Cfg.KeyAlternativeScreenshot = “None”
Cfg.KeyAlternativeSelectBestWeapon1 = “None”
Cfg.KeyAlternativeSelectBestWeapon2 = “None”
Cfg.KeyAlternativeStrafeLeft = “Cursor Left”
Cfg.KeyAlternativeStrafeRight = “Cursor Right”
Cfg.KeyAlternativeUseCards = “None”
Cfg.KeyAlternativeWeapon1 = “Delete”
Cfg.KeyAlternativeWeapon2 = “None”
Cfg.KeyAlternativeWeapon3 = “End”
Cfg.KeyAlternativeWeapon4 = “B”
Cfg.KeyAlternativeWeapon5 = “None”
Cfg.KeyPrimaryAlternativeFire = “Middle Mouse Button”
Cfg.KeyPrimaryBulletTime = “None”
Cfg.KeyPrimaryFire = “Left Mouse Button”
Cfg.KeyPrimaryFireBestWeapon1 = “Right Shift”
Cfg.KeyPrimaryFireBestWeapon2 = “Left Ctrl”
Cfg.KeyPrimaryFireSwitch = “R”
Cfg.KeyPrimaryFireSwitchToggle = “T”
Cfg.KeyPrimaryFlashlight = “L”
Cfg.KeyPrimaryForwardRocketJump = “None”
Cfg.KeyPrimaryJump = “Right Mouse Button”
Cfg.KeyPrimaryMenu = “None”
Cfg.KeyPrimaryMoveBackward = “S”
Cfg.KeyPrimaryMoveForward = “W”
Cfg.KeyPrimaryNextWeapon = “Mouse Wheel Forward”
Cfg.KeyPrimaryPause = “P”
Cfg.KeyPrimaryPreviousWeapon = “Mouse Wheel Back”
Cfg.KeyPrimaryQuickLoad = “F9”
Cfg.KeyPrimaryQuickSave = “F5”
Cfg.KeyPrimaryRocketJump = “None”
Cfg.KeyPrimarySayToAll = “None”
Cfg.KeyPrimarySayToTeam = “None”
Cfg.KeyPrimaryScoreboard = “Tab”
Cfg.KeyPrimaryScreenshot = “F12”
Cfg.KeyPrimarySelectBestWeapon1 = “O”
Cfg.KeyPrimarySelectBestWeapon2 = “I”
Cfg.KeyPrimaryStrafeLeft = “A”
Cfg.KeyPrimaryStrafeRight = “D”
Cfg.KeyPrimaryUseCards = “E”
Cfg.KeyPrimaryWeapon1 = “1”
Cfg.KeyPrimaryWeapon2 = “2”
Cfg.KeyPrimaryWeapon3 = “3”
Cfg.KeyPrimaryWeapon4 = “None”
Cfg.KeyPrimaryWeapon5 = “5”
Cfg.LimitServerFPS = false
Cfg.ManualIP = “127.0.0.1”
Cfg.MasterVolume = 100
Cfg.MaxPlayers = 8
Cfg.MaxSpectators = 0
Cfg.MessagesKeys = {“None”,”None”,”None”,”None”,”None”,”None”,”None”,”None”,”None”,”None”,
“None”,”None”,”None”,”None”,”None”,”None”,”None”,”None”,}
Cfg.MessagesSayAll = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}
Cfg.MessagesTexts = {“[custom message/taunt]”,”[custom message/taunt]”,”[custom message/taunt]”,”[custom message/taunt]”,”[custom message/taunt]”,”[custom message/taunt]”,”[custom message/taunt]”,”[custom message/taunt]”,”[custom message/taunt]”,”[custom message/taunt]”,}
Cfg.MouseSensitivity = 40
Cfg.Multisample = “x0”
Cfg.MusicVolume = 100
Cfg.NetUpdateClass00 = {0.0222222,0.02,0.02,0.03,}
Cfg.NetUpdateClass01 = {0.0666667,0.2,0.2,0.2,}
Cfg.NetUpdateClass02 = {0.1,0.01,0.01,0.02,}
Cfg.NetUpdateClass03 = {0.01,0.01,0.01,0.01,}
Cfg.NetUpdateMaxPacketSize = 300
Cfg.NetUpdateSendPeriod = 10
Cfg.ParticlesDetail = 2
Cfg.PlayerModel = “mp-model-fallenangel”
Cfg.PlayerName = “#4w#0#4h#0#8*#0#4s#0#4E#0#4r#0#4A#0#4p#0#4H#0#0”
Cfg.PlayerPrediction = true
Cfg.PowerupDrop = false
Cfg.Powerups = true
Cfg.PrecacheData = 0
Cfg.Projectors = false
Cfg.PublicServer = false
Cfg.RenderSky = 2
Cfg.Resolution = “800X600”
Cfg.ReverseStereo = false
Cfg.ServerFPS = 90
Cfg.ServerMaps = {“DM_Fragenstein”,}
Cfg.ServerMapsFFA = {“DM_Fragenstein”,}
Cfg.ServerMapsPCF = {“DMPCF_Tower”,}
Cfg.ServerMapsTDM = {“DM_Fragenstein”,}
Cfg.ServerMapsTLB = {}
Cfg.ServerMapsVSH = {}
Cfg.ServerName = “Painkiller v1.00”
Cfg.ServerPassword = “”
Cfg.ServerPort = 3455
Cfg.SfxVolume = 100
Cfg.Shadows = 0
Cfg.ShowDaydreamWarning = true
Cfg.SmoothMouse = true
Cfg.SoundFalloffSpeed = 6
Cfg.SoundPan = 50
Cfg.SoundProvider3D = “Miles Fast 2D Positional Audio”
Cfg.SoundQuality = “High”
Cfg.SpeakersSetup = “Two Speakers”
Cfg.SwitchFire = {false,false,false,false,false,}
Cfg.Team = 0
Cfg.TeamDamage = false
Cfg.TextureFiltering = “Bilinear”
Cfg.TextureQuality = 0
Cfg.TextureQualityArchitecture = 1
Cfg.TextureQualityCharacters = 1
Cfg.TextureQualitySkies = 1
Cfg.TextureQualityWeapons = 1
Cfg.TimeLimit = 100
Cfg.UseGamespy = false
Cfg.ViewWeaponModel = true
Cfg.WeaponBob = 0
Cfg.WeaponNormalMap = true
Cfg.WeaponPriority = {51,52,41,42,32,31,22,21,12,11,0,}
Cfg.WeaponSpecular = true
Cfg.WeaponsStay = true
Cfg.WeatherEffects = true
Cfg.WheelSensitivity = 2

Day 1 with Painkiller v1.0

After a long slog gathering data on Painkiller Press Release, Impulse said he thought you might all be interested in the IRC log of the day. I’ve cut out everything except the Q&A I provided on things I found out. Hope you find it interesting. Be warned, theres quite a lot of it ๐Ÿ™‚

[08:36] *Razorb* is that mp40 look alike weapon in the game ?
[08:37] *W4r-painkiller* no
[08:38] *Razorb* how many dm maps ? ๐Ÿ˜€
[08:38] *W4r-painkiller* 6 maps
[08:38] *Razorb* kk
[08:38] *W4r-painkiller* to pick from
[08:38] *Razorb* not bad
[08:38] *Razorb* ๐Ÿ™‚
[08:38] *W4r-painkiller* when starting a server
[08:38] *W4r-painkiller* sec
[08:38] *W4r-painkiller* 8 in total
[08:39] *W4r-painkiller* as 2 are only for pcf
[08:39] *Razorb* kk
[08:39] *Razorb* ๐Ÿ˜€
[08:39] *W4r-painkiller* so better than the 7 they said
[08:39] *Razorb* playable mp with bots ?
[08:39] *W4r-painkiller* no

[08:46] *W4r-painkiller* ace
[08:46] *W4r-painkiller* i dont get movement lag
[08:46] *Razorb* \o/

[09:09] *W4rh0g* quick load and save is implemented
[09:09] *W4rh0g* looking at the cfg atm
[09:11] *W4rh0g* no tweak.ini this time
[09:12] *gutelaunesatan* is it mixed up with the nromal config?
[09:12] *W4rh0g* no
[09:12] *W4rh0g* its not avail
[09:14] *W4rh0g* Cfg.ShowDaydreamWarning = true
[09:14] *W4rh0g* lol

[11:49] *[mess]* how about movement?
[11:50] *W4r-unavailable* movement is fine
[11:50] *W4r-unavailable* not played much yet

[11:58] *W4r-unavailable* ahhh
[11:58] *W4r-unavailable* good news
[11:58] *W4r-unavailable* shaft doesnt wave around like a cunt
[11:59] *W4r-unavailable* just the end of the shaft weaves a little
[11:59] *W4r-unavailable* not all of it like q3
[11:59] *W4r-unavailable* ๐Ÿ™‚

[11:59] *[mess]* W4r-unavailable it doesnt work like auto aim right?
[11:59] *W4r-unavailable* i dno
[11:59] *Razorb* lol
[11:59] *W4r-unavailable* no1 to shoot

[12:05] *W4r-unavailable* dm_mine looks ok
[12:05] *sergio* heh
[12:05] *W4r-unavailable* medium sized map
[12:05] *W4r-unavailable* very dm4ish
[12:05] *W4r-unavailable* but bigger
[12:05] *sergio* cool
[12:05] *sergio* lava?
[12:05] *W4r-unavailable* y
[12:05] *sergio* ๐Ÿ™‚
[12:05] *W4r-unavailable* but doesnt kill u
[12:05] *W4r-unavailable* :/
[12:05] *sergio* oh
[12:05] *W4r-unavailable* i hopes it would
[12:06] *W4r-unavailable* cos a pu is on a walkway thru it
[12:06] *kap* W4r-unavailable are there any new bindings in menu ?
[12:06] *W4r-unavailable* WOAH
[12:06] *W4r-unavailable* on mine level
[12:06] *W4r-unavailable* u find gold armour
[12:06] *W4r-unavailable* its on some reflective oil
[12:06] *W4r-unavailable* patch
[12:06] *W4r-unavailable* looks mad
[12:07] *dan-_-* ๐Ÿ™‚

[12:11] *Hutchy* what gfx card u got war
[12:11] *vrykos* lava instant death?
[12:11] *W4r-unavailable* gf3 ti500
[12:11] *W4r-unavailable* no vrykos
[12:11] *W4r-unavailable* fraid not
[12:11] *W4r-unavailable* u can stand on it
[12:11] *vrykos* :
[12:11] *vrykos* )
[12:11] *W4r-unavailable* yeah not brill Hutchy
[12:11] *W4r-unavailable* i had to turn gfx down to medium too
[12:11] *W4r-unavailable* but hey
[12:12] *W4r-unavailable* its better than nowt eh
[12:12] *W4r-unavailable* ๐Ÿ™‚
[12:12] *W4r-unavailable* bbs
[12:12] *W4r-unavailable* trying new map

[12:17] *madox* you have the game W4r-unavailable?
[12:17] *W4r-unavailable* yes mad
[12:17] *madox* polish version?
[12:17] *W4r-unavailable* no
[12:18] *W4r-unavailable* press release

[12:49] *W4r-unavailable* i just work on finding the demo key
[12:49] *W4r-unavailable* or command
[12:50] *vrykos* record
[12:50] *vrykos* :X)
[12:50] *vrykos* rec
[12:50] *W4r-unavailable* i wish
[12:50] *W4r-unavailable* tried
[12:50] *W4r-unavailable* demorecord
[12:50] *vrykos* recdemo demorec
[12:50] *W4r-unavailable* record demo
[12:50] *W4r-unavailable* demo
[12:50] *W4r-unavailable* rec
[12:50] *W4r-unavailable* recdemo
[12:50] *cu3rv0* r+”tab”
[12:50] *W4r-unavailable* etc etc
[12:50] *W4r-unavailable* heheh
[12:50] *cu3rv0* ๐Ÿ˜›
[12:50] *W4r-unavailable* i will try that
[12:51] *dan-_-* lol

[13:08] *W4r-unavailable* \o/
[13:08] *W4r-unavailable* 2.1 works
[13:08] *Razorb* :D:D
[13:08] *W4r-unavailable* they fixed hotkeys
[13:08] *Razorb* nice
[13:08] *W4r-unavailable* only 15 secs per vid tho
[13:08] *W4r-unavailable* 15 secs = 42meg
[13:08] *W4r-unavailable* f00k
[13:08] *Razorb* ya
[13:09] *Razorb* its uncompressed
[13:13] *W4r-unavailable* works great
[13:13] *W4r-unavailable* just no sound
[13:13] *W4r-unavailable* and too short

[13:33] *[mess]* ping server from dos, and then tell what ping is in pk?
[13:33] *W4r-unavailable* k sec
[13:33] *[mess]* on the same server

[13:48] *W4r-unavailable* [mess]
[13:48] *W4r-unavailable* 10ms is dos
[13:48] *W4r-unavailable* 30 in game
[13:48] *W4r-unavailable* both on server
[13:48] *Razorb* ๐Ÿ˜ฎ
[13:48] *W4r-unavailable* and at join window
[13:49] *W4r-unavailable* plus
[13:49] *W4r-unavailable* there is no warm up mode
[13:49] *W4r-unavailable* everyone has to ready
[13:49] *W4r-unavailable* b4 the ppl join
[13:49] *Razorb* ๐Ÿ™‚
[13:49] *rapid-* what about stuff like team hud, locational features for tdm
[13:49] *[mess]* what do you mean?
[13:49] *W4r-unavailable* well
[13:49] *[mess]* theres no warmup mode
[13:49] *[mess]* ?
[13:49] *W4r-unavailable* u know when u join server
[13:49] *W4r-unavailable* b4 u join map
[13:49] *W4r-unavailable* u get the chart
[13:49] *W4r-unavailable* ping
[13:49] *W4r-unavailable* score
[13:49] *W4r-unavailable* etc
[13:49] *[mess]* ye
[13:49] *[mess]* ?
[13:49] *W4r-unavailable* on tdm server
[13:50] *W4r-unavailable* theres a section
[13:50] *W4r-unavailable* that shows if yer ready
[13:50] *W4r-unavailable* if all r ready
[13:50] *W4r-unavailable* it counts down from 5
[13:50] *W4r-unavailable* and you all join
[13:50] *Razorb* ๐Ÿ™‚
[13:50] *inimical* u ready b4 map start?
[13:50] *[mess]* but you can run around before you’ll do ready ?
[13:50] *Blowfish* sounds fair
[13:50] *inimical* so u dont spawn b4 the actaul map starts?
[13:50] *W4r-unavailable* no mess
[13:50] *W4r-unavailable* no runing around
[13:50] *Blindside* :/
[13:51] *W4r-unavailable* unless
[13:51] *inimical* can u ghost around ^^
[13:51] *W4r-unavailable* u all jump in
[13:51] *W4r-unavailable* and then restart map
[13:51] *W4r-unavailable* that would work
[13:51] *W4r-unavailable* for warm u
[13:51] *W4r-unavailable* p
[13:51] *Maniax-* ;]
[13:51] *[mess]* k
[13:51] *[mess]* :*

[13:54] *Elz* is it like qw movement?
[13:54] *W4r-pkmapping* btw
[13:54] *W4r-pkmapping* i havent seen a qwphysics variable in cfg
[13:54] * W4r-pkmapping looks again
[13:55] *inimical* which .ini was it in b4 ๐Ÿ˜ฎ
[13:55] *W4r-pkmapping* nope
[13:55] *Razorb* :0
[13:55] *W4r-pkmapping* gone
[13:55] *Razorb* ๐Ÿ˜‰
[13:55] *W4r-pkmapping* config
[13:55] *TeoH* its in the demo cfg, but the cmd doesn’t work
[13:55] *W4r-pkmapping* ,ini

[14:30] *Poward* warhog how is it so far?
[14:30] *W4r-pkmapping* excellent
[14:30] *W4r-pkmapping* one or two maps a bit dodgy
[14:30] *Poward* did they include editor
[14:30] *W4r-pkmapping* but the rest look nice
[14:30] *W4r-pkmapping* no
[14:31] *zwanz* w4r hos the movement
[14:31] *zwanz* how’s
[14:32] *W4r-pkmapping* its fine
[14:32] *W4r-pkmapping* same as beta
[14:32] *W4r-pkmapping* smooth
[14:32] *W4r-pkmapping* quick
[14:32] *W4r-pkmapping* will be lots of fun
[14:33] *zwanz* so not the same as pressing forward constant and gain more and more speed ?
[14:33] *W4r-pkmapping* it is that yes
[14:33] *W4r-pkmapping* i didnt say it got any harder
[14:33] *W4r-pkmapping* ๐Ÿ™‚
[14:33] *W4r-pkmapping* bh is the same
[14:34] *inim1cal* ;/
[14:34] *inim1cal* must b summat more 2 it ;o

[17:03] *cu3rv0* when u record with fraps all is going so slooow ๐Ÿ˜›
[17:03] *dan^-^* mine record + plays slow
[17:04] *dan^-^* is he recording demos then?
[17:05] *W4r-pkmapping* cu3rv0
[17:05] *ozzie^* picture it like this. your playing a game and while doing that you are grapping video
[17:05] *W4r-pkmapping* when using fraps 2.1
[17:05] *W4r-pkmapping* hardley lags
[17:05] *cu3rv0* *- here
[17:05] *dan^-^* there u go
[17:05] *ozzie^* that is going to take lots of power
[17:05] *dan^-^* W4r-pkmapping what u using/
[17:05] *dan^-^* ?
[17:05] *W4r-pkmapping* fraps 2.1 demo
[17:05] *cu3rv0* worst than 2.0?
[17:05] *dan^-^* where did u get it?
[17:05] *cu3rv0* without grabbing sound fraps runs better
[17:05] *dan^-^* nm
[17:06] *W4r-pkmapping* better than 2.0
[17:06] *W4r-pkmapping* 2.0 wont work with pk
[17:06] *cu3rv0* ๐Ÿ™
[17:06] *cu3rv0* then that was the problem ๐Ÿ™

[17:17] *W4r-pkmapping* i been busy drawing the layout of illuminati
[17:17] *W4r-pkmapping* its fuckin big
[17:17] *W4r-pkmapping* and on 3 levels
[17:17] *cu3rv0* tdm?
[17:17] *{ebola}* :))
[17:17] *W4r-pkmapping* makes it tough to draw
[17:17] *rapid-* your actually drawing the layout by hand?
[17:17] *W4r-pkmapping* no
[17:17] *W4r-pkmapping* visio
[17:17] *W4r-pkmapping* so it looks good
[17:17] *W4r-pkmapping* ๐Ÿ™‚
[17:17] *Blowfish* [mess] http://www.pkeuro.com/demos.php?cat=Movies ? :p
[17:18] *rapid-* still, bit much effort wise, no other way to get an overview?
[17:18] *Blowfish* w4r is our eyes
[17:18] *rapid-* gj tho ๐Ÿ™‚
[17:18] *W4r-pkmapping* rapid-
[17:18] *Poward* war try using noclip to get overview
[17:18] *W4r-pkmapping* its for my reviews
[17:19] *W4r-pkmapping* u get upfront vids tho
[17:19] *rapid-* i know ๐Ÿ™‚
[17:19] *zwanz* dray a map?
[17:19] *zwanz* draw
[17:19] *zwanz* whaat u mean?
[17:19] *W4r-pkmapping* u will see
[17:19] *W4r-pkmapping* next week
[17:19] *rapid-* like a blueprint zwanz, so we can see the layout
[17:19] *Blowfish* zwanz [17:22] *W4r-pkmapping* visio *– this is what he means here
[17:19] *satanhateraway* W4r-pkmapping ypou made the dm_fragenstein overview with visio?
[17:20] *rapid-* ;]
[17:20] *zwanz* but why we need blueprints? ;* like a 2d paint everview of the map isnt that a bit to pr0 if the game isnt released yet?
[17:20] *{ebola}* mm, can anybody tell me anything about mp movement, how it differs from sp-demo
[17:20] *Blowfish* zwanz whats with the spaces?
[17:20] *zwanz* i dont know ;*
[17:21] *satanhateraway* well, he made it very good, a 2doverview with marks in it, where the screenshots belong to
[17:21] *zwanz* all the efford for a game thats gonna be released in 10 days or less? :O
[17:21] *rapid-* i though it was a good idea ๐Ÿ™‚
[17:21] *Blowfish* also tieing up the plan with the movie is useful too ๐Ÿ™‚
[17:21] *Blowfish* to get a feeling for the map
[17:21] *W4r-pkmapping* zwanz
[17:21] *W4r-pkmapping* not every1 buys it day 1
[17:21] *W4r-pkmapping* this is for the reviews i promised on the webby
[17:22] *zwanz* ah like that
[17:22] *zwanz* ok
[17:22] *zwanz* ๐Ÿ˜‰
[17:22] *zwanz* i thought u gonna make TDM / 1v1 maps including all the items and spawnpoints
[17:22] *zwanz* ;|*
[17:22] *W4r-pkmapping* make?
[17:22] *W4r-pkmapping* lol
[17:22] *zwanz* draw
[17:22] *zwanz* ๐Ÿ˜‰

[17:27] *tm-InFeRn0^* when will the game be released in holland
[17:28] *W4rh0g* still the 9th afaik
[17:28] *tm-InFeRn0^* nice

[17:31] *z3on* no demo ability?
[17:31] *z3on* :/
[17:31] *z3on* that sux
[17:31] *W4rh0g* i cant find command z3on
[17:31] *W4rh0g* theres a play command
[17:31] *W4rh0g* “demo” tries to play a demo
[17:31] *W4rh0g* just cant find command to fuckin record one
[17:31] *W4rh0g* ๐Ÿ™‚
[17:34] *zwanz* w4rhog
[17:34] *zwanz* try demorec
[17:34] *W4rh0g* i have
[17:34] *zwanz* command
[17:34] *zwanz* in ut its demorec
[17:34] *zwanz* k
[17:34] *zwanz* record
[17:34] *zwanz* rec

[21:05] *W4rh0g* guys
[21:05] *W4rh0g* just finished a hour or so MP session with PCF
[21:05] *W4rh0g* and i have to say
[21:05] *W4rh0g* it fuckin rocks
[21:05] *W4rh0g* your gonna love it
[21:05] *W4rh0g* voosh is great
[21:05] *Maniax-* ๐Ÿ™‚
[21:06] *W4rh0g* the pu’s aint obvious yet
[21:06] *W4rh0g* still workin em out
[21:07] *kSeon* so buy it immediatly?
[21:07] *kSeon* what you say
[21:07] *kSeon* ๐Ÿ™‚
[21:07] *W4rh0g* idd
[21:07] *[mess]* what dmg does stake?
[21:07] *W4rh0g* well
[21:07] *W4rh0g* loki owned me quite a few times with it
[21:07] *W4rh0g* when i had no armour
[21:07] *W4rh0g* its dead in one shot
[21:07] *kSeon* ๐Ÿ˜
[21:07] *W4rh0g* but its tough to hit
[21:07] *kSeon* serious ? :/
[21:07] *W4rh0g* yes
[21:07] *kSeon* railgun style ?
[21:07] *relic* it’s like qw rocket
[21:08] *W4rh0g* stake doesnt work like that
[21:08] *relic* can spawnfrag with it
[21:08] *relic* but it’s like, a lot harder to use
[21:08] *relic* ;
[21:08] *relic* due to delay
[21:08] *kSeon* i c
[21:08] *W4rh0g* idd
[21:09] *kSeon* and what bout other weaps ?
[21:09] *W4rh0g* u not seen em?
[21:09] *[mess]* whats with ssg?
[21:09] *W4rh0g* well
[21:09] *W4rh0g* nitro
[21:09] *W4rh0g* with sg
[21:09] *W4rh0g* ie combo
[21:09] *W4rh0g* kills quick
[21:09] *W4rh0g* but is a pain to use
[21:09] *[mess]* ?
[21:09] *kSeon* i have seen em
[21:09] *relic* ah yea, bryn what is this ice thing
[21:09] *kSeon* but i mean
[21:10] *relic* in mp? surely can’t be used?
[21:10] *kSeon* what bout dmg/rof
[21:10] *[mess]* btw
[21:10] *W4rh0g* yeah it is
[21:10] *[mess]* is there lg combo in pk?
[21:10] *relic* to what effect tho/
[21:10] *W4rh0g* lg combo idd
[21:10] *W4rh0g* well relic
[21:10] *Maniax-* the lg combo is same as SP
[21:10] *W4rh0g* tbh with u
[21:10] *[mess]* :[[[[[[[[[[[
[21:10] *[mess]* omg
[21:10] *[mess]* its so fucked then :[
[21:10] *Maniax-* nah
[21:10] *W4rh0g* i couldnt hit them v often with the nitro/sg
[21:10] *W4rh0g* hehehe
[21:10] *W4rh0g* its fuckin tough
[21:10] *W4rh0g* mess
[21:10] *Maniax-* sg secondry is like plasma gun in q3
[21:10] *relic* what sorta weapon is nitro?
[21:10] *kSeon* talk english pls :p
[21:11] *relic* ah right
[21:11] *relic* cool
[21:11] *W4rh0g* its a freeze type wep
[21:11] *kSeon* no short names of guns
[21:11] *kSeon* :p
[21:11] *W4rh0g* altho it doesnt freeze
[21:11] *relic* what does it do
[21:11] *W4rh0g* it slows em
[21:11] *relic* ah good
[21:11] *W4rh0g* a little
[21:11] *relic* really?
[21:11] *relic* hmm
[21:11] *W4rh0g* then u whack em
[21:11] *W4rh0g* not for long
[21:11] *W4rh0g* from the limited hit i made
[21:11] *W4rh0g* ๐Ÿ™‚
[21:11] *kSeon* hmm
[21:11] *kSeon* what bout lvl’s ?
[21:11] *relic* levels look nice from what i’ve seen
[21:12] *W4rh0g* yeah
[21:12] *W4rh0g* well
[21:12] *relic* you played on that outdoor cobblestone one?
[21:12] *W4rh0g* DM_mine is a fun level
[21:12] *W4rh0g* u mean the one in the ss ?
[21:12] *W4rh0g* with DC
[21:12] *relic* yyes
[21:12] *W4rh0g* thats DM_illuminati
[21:12] *W4rh0g* i done a review on that
[21:12] *[mess]* W4rh0g what about netcode?
[21:12] *W4rh0g* the vids are linked on the webby
[21:12] *kSeon* and what bout your fps cuz gfx are pretty neet
[21:12] *W4rh0g* netcode is fine
[21:13] *[mess]* ๐Ÿ™‚
[21:13] *relic* wbat do you ping bryn?
[21:13] *W4rh0g* i was pinging 30 then
[21:13] *W4rh0g* sweet as a nut
[21:13] *relic* hmm nice
[21:13] *W4rh0g* [mess]
[21:13] *relic* how is the lg?
[21:13] *[mess]* what connection you got?
[21:13] *W4rh0g* air movement extended a little
[21:13] *W4rh0g* adsl
[21:13] *W4rh0g* lg is kewl relic
[21:13] *[mess]* but what adsl/
[21:13] *kSeon* fps ?
[21:13] *[mess]* ๐Ÿ™‚
[21:13] *kSeon* ๐Ÿ˜ก
[21:13] *cow|impulse* is the lg still homing?
[21:13] *W4rh0g* 512
[21:14] *[mess]* 512/256?
[21:14] *W4rh0g* i didnt notice imp
[21:14] *[mess]* 512/128?
[21:14] *W4rh0g* 512/256
[21:14] *[mess]* damn
[21:14] *[mess]* i have 512/128
[21:14] *[mess]* :\
[21:14] *relic* won’t matter ๐Ÿ™‚
[21:14] *W4rh0g* sure u’ll eb fine
[21:14] *W4rh0g* be
[21:14] *relic* i have 1024/256
[21:14] *[mess]* what with movement
[21:14] *W4rh0g* btw
[21:14] *nazgul* 600/128
[21:14] *W4rh0g* movement was lag free too
[21:14] *Maniax-* same here relic :*
[21:14] *cow|impulse* are the maps fun to play and do they have a good flow?
[21:14] *nazgul* whats the change in the movement?
[21:14] *W4rh0g* 800×600 on medium settings
[21:14] *nazgul* big diff?
[21:14] *[mess]* it gives you more oppurtinities for shooting?
[21:14] *W4rh0g* no problemo
[21:15] *relic* oh yea, what about the configability ?
[21:15] *kSeon* W4rh0g
[21:15] *[mess]* movemnt?
[21:15] *relic* picmip settings and stuff?
[21:15] *W4rh0g* errrr mess
[21:15] *kSeon* do you have a average fps for me ? + your specs
[21:15] *W4rh0g* there is picmip stuff
[21:15] *relic* uber
[21:15] *nazgul* what happens when you hit a ramp? :*
[21:15] *W4rh0g* on lowest settings
[21:15] *nazgul* dead stop? ๐Ÿ˜ฎ
[21:15] *cow|impulse* are the maps fun to play and do they have a good flow?
[21:15] *W4rh0g* things look like picmip 2 or 3 to me
[21:15] *Poward1* city on water is from e3 right
[21:15] *W4rh0g* they r great fun imp
[21:16] *W4rh0g* naz
[21:16] *Poward1* cuz that build is so damn laggy
[21:16] *cow|impulse* nice
[21:16] *W4rh0g* ramp or stairs
[21:16] *[mess]* does movement gives you more opportunities for shooting while you’re in run? :O
[21:16] *nazgul* both
[21:16] *nazgul* ;*
[21:16] *W4rh0g* well
[21:16] *W4rh0g* stairs slows u RIGHT down
[21:16] *W4rh0g* ramp is a little better
[21:16] *nazgul* k
[21:16] *cow|impulse* how is the MP movement different from the SP movement?
[21:16] *W4rh0g* i can jump like fuck and still shoot peeps mess
[21:16] *kSeon* ye i noticed the slowdown on stairs in the mp leak
[21:16] *W4rh0g* its a LOT faster
[21:17] *Poward1* city on water demo, how old is that ?
[21:17] *W4rh0g* loki is working on a new map
[21:17] *cow|impulse* and the way u gain speed
[21:17] *cow|impulse* still just click when u land?
[21:17] *[mess]* ye
[21:17] *W4rh0g* yes
[21:17] *[mess]* tell me
[21:17] *[mess]* the way to gain speed
[21:17] *[mess]* is there any way to gain speed faster than forward + jump ?
[21:18] *W4rh0g* no [mess]
[21:18] *W4rh0g* not that i have found
[21:18] *[mess]* :[
[21:18] *cow|impulse* too bad ๐Ÿ™‚
[21:18] *W4rh0g* i found i could do 180 and keep my speed tho
[21:18] *cow|impulse* i hope the game will be in shops soon
[21:18] *[mess]* everyone will move the same :[
[21:18] *cow|impulse* u made me wanna buy it W4rh0g ๐Ÿ™‚
[21:18] *W4rh0g* imp
[21:18] *W4rh0g* its ace m8
[21:18] *W4rh0g* just spent an hour playing voosh and dm
[21:18] *W4rh0g* was great fun
[21:18] *kSeon* ye how r the game modes ?
[21:19] *W4rh0g* only tried voosh and dm so far
[21:19] *[mess]* did you play tdm?
[21:19] *W4rh0g* no
[21:19] *[mess]* eh
[21:19] *W4rh0g* not enuf ppl
[21:19] *W4rh0g* i joined a tdm server
[21:19] *[mess]* 2v2 even?
[21:19] *W4rh0g* no
[21:19] *W4rh0g* 3 peeps
[21:19] *W4rh0g* me n 2 pcf
[21:19] *[mess]* what about skins?
[21:19] *kSeon* =]
[21:19] *W4rh0g* 4 skins
[21:19] *W4rh0g* as per webby
[21:19] *[mess]* different sounds?
[21:19] *[mess]* for each
[21:19] *[mess]* ?
[21:19] *kSeon* can you lock the nme skins like in q3 ? :/
[21:19] *W4rh0g* there were some new statements
[21:19] *W4rh0g* “stylish”
[21:20] *W4rh0g* “Useless”
[21:20] *W4rh0g* etc
[21:20] *kSeon* so you see them as one skin only (the most visible) ๐Ÿ˜ก
[21:20] *W4rh0g* think so kSeon
[21:20] *kSeon* great
[21:20] *kSeon* ๐Ÿ™‚
[21:20] *kSeon* you made me wanna buy it m8

[21:22] *W4rh0g* btw
[21:22] *cow|impulse* u should post this irc log on ESR W4rh0g
[21:22] *W4rh0g* [pcf] loki working on new map
[21:22] *cow|impulse* many people will want to read it
[21:22] *kSeon* ye
[21:22] *kSeon* lot’s o info
[21:22] *cow|impulse* filter out the good stuff
[21:22] *Hungry* yep
[21:22] *W4rh0g* on ESR? *cough**splutter*
[21:22] *Maniax-* hes writing a review
[21:22] *[mess]* ๐Ÿ™‚
[21:22] *W4rh0g* u mean www.pkeuro.com
[21:22] *W4rh0g* ?
[21:23] *Hungry* on pkeuro
[21:23] *kSeon* :]
[21:23] *W4rh0g* ๐Ÿ˜‰
[21:23] *cow|impulse* also fine
[21:23] *Hungry* then link on esr ๐Ÿ˜‰
[21:23] *cow|impulse* but make a post in the comments
[21:23] *cow|impulse* ๐Ÿ™‚
[21:23] *cow|impulse* ye
[21:23] *W4rh0g* yeah ok
[21:23] *cow|impulse* looking forward to it l:)
[21:23] *W4rh0g* i stick it in my column
[21:23] *cow|impulse* include all the stuff we asked :p
[21:23] *W4rh0g* i will
[21:24] *cow|impulse* oh yeah
[21:24] *cow|impulse* one more question
[21:24] *W4rh0g* ?
[21:24] *cow|impulse* what extras does it have like demo recording, mvd, gtv or other stuff?
[21:24] *W4rh0g* well
[21:24] *cow|impulse* built-in
[21:24] *W4rh0g* so far i couldnt find the demo record command
[21:24] *W4rh0g* gonna email loki now tho
[21:24] *cow|impulse* ok
[21:24] *W4rh0g* as far as i can see
[21:24] *W4rh0g* theres no gtv etc

And thats the lot. Hope it was at least a little interesting ๐Ÿ™‚

ESports

2. No, its not a sport; a sport is physical activity that is governed by a set of rules or customs and often engaged in competitively. Wiggling your mouse at other bored individuals in a hope to feel superior will never make you pro or a sportsman.

Discuss. ๐Ÿ™‚

The Art of Gaming

The Art of Gaming – The teachings of Sun Tzu and how they relate to multiplayer gaming

I am not going to relate ALL of Sun Tzuโ€™s teaching in one go I thought I would have a brief shot and see what people thought if there is interest I can try and relate the rest of his teaching (of which there are a lot). The reason I decided to do this was when reading the works of Sun Tzu I was surprised at how relevant the tenets , laws and rules of engagement still were in regards to modern warfare and modern day online gaming so I thought id see were I could go with it , enjoy .

The art of war, is governed by five constant factors, to be taken into account in one’s deliberations, when seeking to determine the conditions obtaining in the field.

Meaning : A basic set of Rules to follow for both Clan leaders and Clans before taking to a server to do battle.

These are: (1) The Moral Law; (2) Heaven; (3) Earth; (4) The Commander; (5) Method and discipline.

1. Moral Law , Sun Tzu used moral law to signify harmony of purpose , In gaming terms it would mean both clan and clan leader are in accord as to the nature of there current league/cup/pcw campaigns.

2 Heaven , Sun Tzu defines heaven night and day, cold and heat, times and seasons. In gaming terms this could mean Time of day/night , maybe not an important consideration to most people but in the world of modern gaming can prove the decisive factor in winning an important game, an example of this would be a “euro” clan with members from across the whole of Europe with different time zones having to play on an American server , this i take from personal experience with my clan nobles playing in the wansanity tournament some members having to stay awake till 6am just to play as part of the squad. If your on the opposing team you could factor in this data in your strategy feeling quite justified in believing tired minds make mistakes (constantly cessing an area of a map until the team makes a mistake and moving in to take advantage knowing the other team is tired for example).

3 EARTH comprises distances, great and small; danger and security; open ground and narrow passes; the chances of life and death. As may be obvious, Earth is a game specific tenet , signifying the importance of server choice and map choice , Force your enemy onto a server of your choice and play your home map first and you are near guaranteed the victory, unless of course the enemy has second guessed you and knowing full well your going to be “l33t” and choose a server to your advantage practises your home map and comes up with a strategy to overcome the ping differential.

4 The COMMANDER stands for the virtues of wisdom, sincerity, benevolence, courage and strictness. Not so easy to define in gaming terms , but could be related to the clan leaders temperament , say like sk.Stelem who would appear to have lead from the front keeping a tight reign on his team mates , keeping an even temperament in game and generally calling the plays until the game is over and victory gained (more often than not), this would countered by the flip side in say most Uk clan leaders nDc.stallone for example who also leads from the front , but hurls abuse at all team members in game in an attempt to force unity of purpose and discipline (see Heaven) when the strategy doesnโ€™t go as expected, on the whole this approach only works (imo) 40% of the time , I know i fall under this category and it was never successful for me ๐Ÿ™‚ (i lub you stal)

5 METHOD AND DISCIPLINE is to be understood as the marshalling of the army in its proper subdivisions, the graduations of rank among the officers, the maintenance of roads by which supplies may reach the army, and the control of military expenditure.

Quite easy to relate to gaming, though in terms of team morale and the picking of squads quiet the touchy issue especially with IRC being so impersonal, for example, you have 12 players in your clan , 5 players are of excellent calibre , 4 are pure team players 3 are good friends but hardly contribute to the overall goals of a particular campaign (see Heaven, Moral law) you have a really important game and just like buses all 12 members of the clan show up WANTING to play, pop quiz hotshot : as the Clan leader do you have the guts to enforce Heaven/Moral law and follow the rules of The Commander ? I know from experience that this is a most touchy issue that affects morale in a big way , you may be thinking “Bleh your talking crap, id choose the best team for the job” which is quite easy if you only have a squad of 5 but when you have more the group dynamic is as important to your overall goals (see Heaven, Moral law) as 1 single game. The rules are here if you have the guts to enforce them ๐Ÿ™‚ politics be damned and all.

The rest such as maintenance and supply can be related to say Punk Buster , general PC health and Broadband , i.e. make sure PB is up to date before coming on server and being booted for violations , make sure your pc isnโ€™t going to overheat midgame (unless of course you need that emergency timeout) and ensuring your connection is good to go.
Control of Military expenditure can be related to the new fad of sponsorship if the whole team has a homogenous hardware/connection base then all that remains is to practise enforce discipline and introduce purpose (see Heaven , Moral Law , the commander).

Sun Tzo expresses that these five factors should be familiar to every general, he who knows them will be victorious; he who knows them not will fail. Quite self-explanatory I would say.

Thus when trying to decide who is going to win a particular match it is important to consider :

(a) Which of the two clan Leaders is imbued with the Moral law? [I.e., “is in harmony with his clan” ]

(b) Which of the two Clan leaders has most ability?

(c) With which clan and clan leader lie the advantages derived from Heaven and Earth?

(d) On which clan is discipline most rigorously enforced?

Sun Tzo writes :

โ€œWhile heading the profit of my counsel, avail yourself also of any helpful circumstances over and beyond the ordinary rulesโ€: At the risk of sounding unsporting , I take this to mean that any and all circumstances should be taken into account when trying to win a clan match (of importance) , such as the opposing teams โ€œstarโ€ player is sick or unavailable , this is the most opportune time to play said clan and if you can you must use EARTH to your advantage (i.e. no star player, hi ping server , hopefully with PL, and at a time not good to the opposing side).

โ€œAccording as circumstances are favourable, one should modify one’s plansโ€ : No plan stands the heat of battle , this we all know you make strats and plans pre-game and only if the opposing team is very weak does all go to plan and victory achieved swiftly and with ease , but meet a strong team who is in congruence with Heaven, Moral law and The commander and plans have a way of dissipating like so much steam, thus it behoves the strong clan leader to change plans as the strategic situation dictates and if he has followed Heaven , Moral law and The commander he has a good chance of success.

โ€œAll warfare is based on deceptionโ€ : Appear weak , while maintaining inner strength cast about false plans and strats protect your cherished demos of great victories.

โ€œHold out baits to entice the enemy. Feign disorder, and crush him.โ€ : Appear weak in one area of a given map and let your enemy come and take it then crush them in a trap , I have seen this done many times in games specially on dm14tmp and cpm21 , Iโ€™ve seen feigned disorder on cpm21 many times as well people appear to run away from quad to encourage the โ€œchase me responseโ€ only to have the quad run into 3 armed with LG and be taken down in seconds , I am sure there much better examples but I am sure you get the idea..

โ€œIf your opponent is of choleric temper, seek to irritate him. Pretend to be weak, so that he may grow arrogantโ€: See The commander , overall choose your opponent well in game this can mean taunting a player you know full well will go flying off half cocked (most 2nd/3rd gen players) mess with the opponents plan in an attempt to get the leader to fray you can then follow the above โ€œholding out baitsโ€ to gain a victory either in real terms or under Moral law terms (affecting the harmony of a team purpose)

โ€œIf he is taking his ease, give him no restโ€ : If you opponent is relaxing or digging in on a certain spot on a map cess them until such time as they grow weak or the overall stratagem dictates that you stop, one must be careful here though as when cessing you are open to your opponent taking advantage of Heaven, Moral Law and feigning disorder .

โ€œAttack him where he is unprepared, appear where you are not expectedโ€ : Fairly self explanatory attack the weakest point then instead of digging in move to the opponents strongest point and attack, in terms of say a map with 2 small armour and 1 large armour , Sweep the small armours but instead of holding them piecemeal move to the strong armour as the opponent is probably thinking of taking back the weak armours and you may catch them in disarray.

โ€œNow the general who wins a battle makes many calculations in his temple ere the battle is fought.โ€ : Make your plans on IRC , make contingency plans and make more plans , yet in game be prepared to radically change plans as the situation dictates or the above rules become more apparent.

Hope you enjoyed it , if there is interest ill relate more of Sun Tzuโ€™s Art Of War