Rock on^^
The Bohle Company to Promote CPL
The CPL ( http://www.thecpl.com/league/ ) have announced that they are contracting the Bohle Company to handle publicity for the CPL events, including the World Tour.
LOS ANGELES – May 23, 2005 – Cyberathlete Professional League® (CPL) has signed on The Bohle Company to handle strategy and press relations to garner visibility for the CPL’s hottest events this year; the respected PR firm will handle both the Cyberathlete® Extreme Summer Championships and the $1,000,000 CPL® World Tour.
“We’re thrilled The Bohle Company is handling the publicity for our tournaments – they have a long record of success promoting games events” stated Angel Munoz, founder and president, CPL. “The Bohle Company will give the CPL, our competitors and our sponsors both the enthusiast and the mainstream recognition that is due to our new sport.”The Cyberathlete Extreme Summer Championships is bigger than ever with over 6,500 gamers expected to compete in the game tournament and LAN party at the new Gaylord Texan Resort in Grapevine, Texas on Wednesday, July 6 through Sunday, July 10, 2005. The $1,000,000 CPL World Tour, which will conclude with a giant showdown in November in New York City, is the largest, year-long competitive tour in the growing sport of videogame competitions.
Media interested in the Cyberathlete Extreme Summer Championships can contact CPLpress@bohle.com.
About The Bohle Company
Founded in 1979, The Bohle Company is one of the 50 largest independent PR agencies in the country and the largest technology-focused firm in Southern California. The agency has gathered a number of awards including a Silver Anvil for product launches and a Gold SABRE award for Issues Management from the Holmes Report – two of the highest honors in the PR profession.
On further examination, Bohle’s clients already include: Alienware, CMP Game Group, Eastman Kodak, Enlight Studios, Exent Technology, Gravity Interactive, Go-Video, IDG Entertainment, IDV GMOD, IGN Entertainment, Independent Games Association, Infinium Labs, K-WILL Corporation, Linux Professional Institute, Love Beep, Navigame, Newegg.com, Nihilistic Software, nYko Technology, Seiko Instruments USA, Vicarious Visions, Workstream, Warner Bros Interactive Entertainment, and Zindart Ltd; illustrating a large number of IT and Gaming-based companies already – highlighting their claim to have expertise in the Video Gaming Industry amongst others. Under this claim, they include having worked with; id/Activision, 3dfx, and Electronic Arts, to mention a few.
It will be interesting to see how they promote PK and the CPL.
Painkiller 2 in development
Quote from worthplaying.com (http://www.worthplaying.com/article.php?sid=25594):
“Another day of E3 has ended and today we walked away with an inside scoop. During an E3 presentation, our ever-attentive ears caught the most interesting piece of information. During the Painkiller Xbox demo it was revealed to us that People Can Fly is already working on a sequel to Painkiller — not an expansion pack, like Battle Out Of Hell, but a full-blown follow-up title. No further information or tentative release date were mentioned.”
Pre CPL Brazil Predictions
With the CPL World Tour Stop Brazil starting in one week I decided to bring you another Painkiller feature. This one is different from what you’ve seen so far. It was supposed to be dedicated only to the players that spend endless hours to master their skill and finally compete against the world’s best gamers for a great prize, which $1.000.000 undoubtely is. But having the opportunity, I would like to discuss some other issues regarding Painkiller. If you are curious what can a simple rocket physics change lead to then I recommend you read my feature. Next is the CPL Spain Wrapup followed by the CPL Brazil predictions.
Check out my feature here:
http://www.sk-gaming.com/feature/475/
PK++ v1.2.1.64 Available
A new version of PK++ is now available for download through Steamfish, which upgrades the current version to 1.2.1.64.
The new version includes some bug fixes and changes which you can read below:
PK++ 1.2.1.64
=============FIX: Simplehud switch weapons is now reflected in the HUD
FIX: Console now works in menu (PCF bug)
FIX: Blackedition now shows PK++desktop
ADD: Cfg.DirectInput allows setting of directinput/windowsinput for mouse and keyboard. \directinput from console.
ADD: Simplehudshadow to toggle font shadowing on simplehud
ADD: PK++ GUI options for text shadowing
ADD: Cfg.TeamScoresShadowLevel for custom shadowing level
ADD: Cfg.ShowFPSShadowLevel for custom shadowing level
ADD: Cfg.ShowPingShadowLevel for custom shadowing level
ADD: Cfg.ShowTimerShadowLevel for custom shadowing level
ADD: Blowfish command from console to load up a sample config (remember to back-up your own config first)
ADD: TextureQuality command from console. Range 0-31
ADD: TextureQualityArchitecture command from console. Range 0-31
ADD: TextureQualityCharacters command from console. Range 0-31
ADD: TextureQualitySkies command from console. Range 0-31
ADD: TextureQualityWeapons command from console. Range 0-31
ADD: Cfg.HitSounds | \HitSounds for disabling hit sounds
ADD: Cfg.NoGong | \NoGong to remove gong sound per minute (voice sounds remain)
ADD: Cfg.NoMPComments | \NoMPComments to remove MP death commentry (initial respawn comment remains;fight etc.)
ADD: Cfg.BrightSkins | \BrightSkins to disable brightskins
CHANGE: PK++ GUI tidy
CHANGE: Restartmap re-enabled at end-of-match
CHANGE: Some HUD text slight position changes
CHANGE: Teamscores tidy
NOTE: Weapon switch using mousewheel seems to work best using Cfg.WheelSensitivity = 3
As usual, if you have any feedback on PK++ or would just like to suggest something, please email mods@pkeuro.com and we will try to get back to you ASAP.
*UPDATE*
Standalone Installer