Here are the Screens of my newest Project^^
http://www.pkeuro.com/forum/viewtopic.php?t=249
Here are the Screens of my newest Project^^
http://www.pkeuro.com/forum/viewtopic.php?t=249
The sign ups have now closed for the first season of the PKEURO 2v2 League. 17 teams came forward which unfortunately means only 2 divisions were filled with 5 waiting teams. I have exercised my excel skills and whipped up a page with the teams per division, results per week and each divisions respective table. We have a nicer system in progress and hopefully will move to this in the future. But for now, this will work ๐
You can find the page HERE. The rule set can be found in our forums HERE. Any comments are appreciated. We now need a few admins to help watch over the games and as we only have 2 divisions, this will only take up 2 hours of anyones time maximum. If you would like to help, get hold of me in IRC on our channel #painkiller.euro on quakenet and let me know.
We look forward to some good, fun games next week. See you all then!
This map is a mix between q1
It could be good both for 1v1 and 2v2.
Remember it is a BETA: if it will be liked, more work will be done on it (textures, lighting, pk teleporters, a real name ๐ and items placement is not definitive too.
Write here your suggestions or contact me at #pkmaps !
Screenshots:
http://digidownload.libero.it/crazy87dd/Shot0070.JPG
http://digidownload.libero.it/crazy87dd/Shot0071.JPG
http://digidownload.libero.it/crazy87dd/Shot0072.JPG
Download:
http://digilander.libero.it/crazy87dd/DM_Q1DM6.pkm
To install: put the .pkm file in /painkiller/data , then you will find DM_Q1DM6 in the mappool ๐
Note: ElectroDriver is in the map…you will need a rocketjump to pick it ๐
A new version of PK++ is now available for download through the almighty Steamfish tool, which upgrades the current version to 1.1.1.64.
The new version includes some bug fixes and changes which you can read below:
FIX: Shotgun ammo now showing in specmode
FIX: Player demos are named from POV player first – does not apply to spectator demos
FIX: Restartmap during final scoreboard causing spectator lockout
ADD: Minimal self-integrity and validation check
ADD: Public notification on server when a non-pk++ client is being used. Cfg.ImpureClientWarning
ADD: TeamScoresShadow | Cfg.TeamScoresShadow for font shadow
ADD: ShowPingX ShowPingY | Cfg.ShowPingX Cfg.ShowPingY for ShowPing position.
ADD: playdemo and recorddemo command aliases
CHANGE: Text shadow effects increased slightly – optional to disable for each HUD item
CHANGE: Small position changes on some HUD items
CHANGE: Quad respawn time set to 2 minutes
As usual, if you have any feedback on PK++ or would just like to suggest something, please email mods@pkeuro.com and we will try to get back to you ASAP.
At CPL Spain we saw two things; firstly that a custom map from the community could make it to be being used in by the CPL. Secondly, we saw that a new map pushes players to adapt to new tactics, and arguably, helps open up the tournament to breaking existing players domination on the standard maps. Of course, we should also remember that the community’s initial response to meatless was far from 100% positive; whereas now, many players greatly like the map.
The guys in #pkmaps on quakenet are working on new maps and looking at improving existing maps and conversions to meet gameplay requirements for pk. Hopefully we’ll see conversions and/or new maps being developed for PK further, be they for competitive gameplay as being used in the CPL, or for fun online gameplay.
You can find work on maps in
http://www.pkeuro.com/mapping/
..which includes maps in various states. #pkmaps is always looking for support from everything from play-testing, sharing ideas, or helping with developing the maps further.