The CPL WT final was vo0 vs zyz. We all know that the CPL admins closed all gameserver after the game, directly.So it should not egsist a demo of the final match. But www.mymtw.de will upload the final, ripped version of the tsn coverage in 800×6 00 .The match will be arround 500mb .
Converting 1.62 Demos to 1.64
Firstly grab the CPL demos here: http://x6.profezgaming.com/
You then need to hex edit the demo to alter the version number which is near the start of the file.
Download a freeware hex editor here, and open the demo file using it.
http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm
On the first line or so, on the right hand side, you will see a 1.62, change the 2 to a 4 to make 1.64. Save, watch 🙂
CAL Painkiller
CAL has recently announced a PK-Invite league. It will be made up of the people who make it to the 2nd round of season 1 playoffs and certain other invites.
There also seems to be a bit of interest in the community for a CAL PK 2v2 league. However, before one can be started, we need a significant number of teams. For anyone who is interested, please post your team
Thanks for your continued support.
PK++ supports v1.64
A little update today. PK++ 0.9 has been made compatible with patch v1.64. It also contains a few minor fixes and changes. Please bear in mind 0.9 (0.9.1.64 now) is still a beta version. I suggest you to read to readme located in \Bin\PK++Documentation.ZIP. If you have questions/suggestions, contact us at mods@pkeuro.com. Read the full list of fixes and features below:
CHANGE: Support for PCF version 1.64
CHANGE: Cfg.RocketFix default set to true
FIX: Pitabot minor fix for players joining game
FIX: Removed temptation to add old changelog to current version to make it seem more
FIX: Freezer is now showing on simplehud
FIX: Ammobackground is now working correct on simplehud
ADD: \version command to check local PK++ version
ADD: DisableHud [0/1] disables hud for map images
ADD: \camerayaw| \camerapitch for mapper image support
Download the update via Steamfish. If you don
*UPDATE* Some extras added (run Steamfish again or grab Standalone Installer):
ADD: Orange and Pink options for brightskins
CHANGE: Low gfx effects re-enabled
FIX: Low gfx settings causing gradual fps loss
FIX: PCF bug, decal stay time set toOff failed to save to config
ADD: \nodecals [0/1] for toggling decal rendering ingame
ADD: Cfg.ShowTimerShadow, Cfg.ShowFPSShadow, Cfg.ShowPingShadow added
Oh, and DM_Q1KMB and DM_Lukin were added. 🙂
Painkiller Patch v1.64
Dreamcatcher have released the v1.64 patch for painkiller today. The patch is pretty much the same as the v1.63 patch and has the following readme:
MULTIPLAYER:
– FIX: Freezer bug
– FIX: Dead bodies bug
– FIX: Gold Armor bugSINGLEPLAYER:
– FIX: If a certain path is taken you cant proceed (Docks) is fixed. DEMO RECORDING:
– FIX: Items now disappear correctly.
– FIX: Demon morph mode is recorded in demos.
– FIX: Sometimes demos were playing with incorrect speed.NOTE: Version 1.64 can be installed only on PK ver 1.62 or 1.63.
We had expected v1.64 to be a standalone install to support installs from v1.0. The release of this ~6MB patch is a little puzzling as no changes above and beyond 1.63 are obvious. The official servers in the US are rolling to 1.64 shortly (if not already) and we expect the European servers to follow suit soon. At this time, we do not believe PK++ will work with v1.64 but will look to remedy this in the near future.
*EDIT* PK++ now supports 1.64, current version is 0.9.1.64. Run Steamfish in the usual way to update. Standalone installer will follow shortly.
Grab the files here:
3DGAMERS: PATCH WINSERVER LINUXSERVER
WORTHPLAYING: PATCH WINSERVER LINUXSERVER
FILESHACK: PATCH WINSERVER LINUXSERVER