WT final vo0 vs. zyz

The CPL WT final was vo0 vs zyz. We all know that the CPL admins closed all gameserver after the game, directly.So it should not egsist a demo of the final match. But www.mymtw.de will upload the final, ripped version of the tsn coverage in 800×6 00 .The match will be arround 500mb .

Converting 1.62 Demos to 1.64

Firstly grab the CPL demos here: http://x6.profezgaming.com/

You then need to hex edit the demo to alter the version number which is near the start of the file.

Download a freeware hex editor here, and open the demo file using it.

http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm

On the first line or so, on the right hand side, you will see a 1.62, change the 2 to a 4 to make 1.64. Save, watch 🙂

CAL Painkiller

CAL has recently announced a PK-Invite league. It will be made up of the people who make it to the 2nd round of season 1 playoffs and certain other invites.

There also seems to be a bit of interest in the community for a CAL PK 2v2 league. However, before one can be started, we need a significant number of teams. For anyone who is interested, please post your teams name, your name, and your partners name on this thread. Post them in that order and please just one post per team.

Thanks for your continued support.

PK++ supports v1.64

A little update today. PK++ 0.9 has been made compatible with patch v1.64. It also contains a few minor fixes and changes. Please bear in mind 0.9 (0.9.1.64 now) is still a beta version. I suggest you to read to readme located in \Bin\PK++Documentation.ZIP. If you have questions/suggestions, contact us at mods@pkeuro.com. Read the full list of fixes and features below:

CHANGE: Support for PCF version 1.64
CHANGE: Cfg.RocketFix default set to true
FIX: Pitabot minor fix for players joining game
FIX: Removed temptation to add old changelog to current version to make it seem more
FIX: Freezer is now showing on simplehud
FIX: Ammobackground is now working correct on simplehud
ADD: \version command to check local PK++ version
ADD: DisableHud [0/1] disables hud for map images
ADD: \camerayaw | \camerapitch for mapper image support

Download the update via Steamfish. If you dont have a previous version of PK++, download Steamfish installer first and run it.

*UPDATE* Some extras added (run Steamfish again or grab Standalone Installer):

ADD: Orange and Pink options for brightskins
CHANGE: Low gfx effects re-enabled
FIX: Low gfx settings causing gradual fps loss
FIX: PCF bug, decal stay time set to Off failed to save to config
ADD: \nodecals [0/1] for toggling decal rendering ingame
ADD: Cfg.ShowTimerShadow, Cfg.ShowFPSShadow, Cfg.ShowPingShadow added

Oh, and DM_Q1KMB and DM_Lukin were added. 🙂

Painkiller Patch v1.64

Dreamcatcher have released the v1.64 patch for painkiller today. The patch is pretty much the same as the v1.63 patch and has the following readme:

MULTIPLAYER:
– FIX: Freezer bug
– FIX: Dead bodies bug
– FIX: Gold Armor bug

SINGLEPLAYER:
– FIX: If a certain path is taken you cant proceed (Docks) is fixed.

DEMO RECORDING:
– FIX: Items now disappear correctly.
– FIX: Demon morph mode is recorded in demos.
– FIX: Sometimes demos were playing with incorrect speed.

NOTE: Version 1.64 can be installed only on PK ver 1.62 or 1.63.

We had expected v1.64 to be a standalone install to support installs from v1.0. The release of this ~6MB patch is a little puzzling as no changes above and beyond 1.63 are obvious. The official servers in the US are rolling to 1.64 shortly (if not already) and we expect the European servers to follow suit soon. At this time, we do not believe PK++ will work with v1.64 but will look to remedy this in the near future.

*EDIT* PK++ now supports 1.64, current version is 0.9.1.64. Run Steamfish in the usual way to update. Standalone installer will follow shortly.

Grab the files here:

3DGAMERS: PATCH WINSERVER LINUXSERVER

WORTHPLAYING: PATCH WINSERVER LINUXSERVER

FILESHACK: PATCH WINSERVER LINUXSERVER