Automatic Update for PK++ Server

The following batch file will:

1. Keep your Windows server online
2. Update automatically to the latest PK++ whenever you restart it

It is recommended you set an rcon password, so that you can connect and \rcon quit to force a server restart.

If you are running Painserver.exe or any other executable you will need to edit the commandline as applicable.

Create a batch file with the following text in \bin\ , use at your own risk:

:start
painkiller -dedicated -cfg config.ini -lscripts pkplus.pak -start
rem crude wait to make sure pk has quit
PING 1.1.1.1 -n 1 -w 30000 >NUL
cd ..\data\
updater.exe silent
cd ..\Bin\
goto start

WT final vo0 vs. zyz

The CPL WT final was vo0 vs zyz. We all know that the CPL admins closed all gameserver after the game, directly.So it should not egsist a demo of the final match. But www.mymtw.de will upload the final, ripped version of the tsn coverage in 800×6 00 .The match will be arround 500mb .

Converting 1.62 Demos to 1.64

Firstly grab the CPL demos here: http://x6.profezgaming.com/

You then need to hex edit the demo to alter the version number which is near the start of the file.

Download a freeware hex editor here, and open the demo file using it.

http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm

On the first line or so, on the right hand side, you will see a 1.62, change the 2 to a 4 to make 1.64. Save, watch 🙂

CAL Painkiller

CAL has recently announced a PK-Invite league. It will be made up of the people who make it to the 2nd round of season 1 playoffs and certain other invites.

There also seems to be a bit of interest in the community for a CAL PK 2v2 league. However, before one can be started, we need a significant number of teams. For anyone who is interested, please post your teams name, your name, and your partners name on this thread. Post them in that order and please just one post per team.

Thanks for your continued support.

PK++ supports v1.64

A little update today. PK++ 0.9 has been made compatible with patch v1.64. It also contains a few minor fixes and changes. Please bear in mind 0.9 (0.9.1.64 now) is still a beta version. I suggest you to read to readme located in \Bin\PK++Documentation.ZIP. If you have questions/suggestions, contact us at mods@pkeuro.com. Read the full list of fixes and features below:

CHANGE: Support for PCF version 1.64
CHANGE: Cfg.RocketFix default set to true
FIX: Pitabot minor fix for players joining game
FIX: Removed temptation to add old changelog to current version to make it seem more
FIX: Freezer is now showing on simplehud
FIX: Ammobackground is now working correct on simplehud
ADD: \version command to check local PK++ version
ADD: DisableHud [0/1] disables hud for map images
ADD: \camerayaw | \camerapitch for mapper image support

Download the update via Steamfish. If you dont have a previous version of PK++, download Steamfish installer first and run it.

*UPDATE* Some extras added (run Steamfish again or grab Standalone Installer):

ADD: Orange and Pink options for brightskins
CHANGE: Low gfx effects re-enabled
FIX: Low gfx settings causing gradual fps loss
FIX: PCF bug, decal stay time set to Off failed to save to config
ADD: \nodecals [0/1] for toggling decal rendering ingame
ADD: Cfg.ShowTimerShadow, Cfg.ShowFPSShadow, Cfg.ShowPingShadow added

Oh, and DM_Q1KMB and DM_Lukin were added. 🙂