Converting QW Maps to PK

PKEUROs own Blowfish has put up an ARTICLE on our forums stepping through the process of converting QuakeWorld maps to Painkiller. With the lack of good team and duel maps, this process could provide some quick maps if the correct thought process is applied. Due to the obvious differences in jumping distances and other physics, modifications might be required to get the best out of the old maps.

This process has been successfully tested on a number of maps but without the authors “say so” we wont release them. We need to stress the importance of getting the authors agreement before converting any maps. For example, we already have agreement from Slayer to convert any of his maps such as Titan2 and ukcldm2 if anyone wishes to have go at converting these. Get in touch with ME for details if you are interested.

DM_Meatless Revamped

It seems that Tectonic has been busy working away on his next version of DM_Meatless 1v1 map and has released v0.3. He has posted this morning on our forums HERE that he’s been working with the CAL guys MikeMo and Wires, along with a couple of well known US players Wombat, DJ and Wreck to move the map forward in its development.

The result seems to justify the effort as the map now feels like it has more flow and certainly seems more balanced. I have a feeling that the CAL League might be using this in the upcoming season starting shortly in January (details HERE). It would be nice to see the map make it to some servers for playtest. Let us know via the forums if you see it around.

You can download the map from the pkeuro FTP HERE.

dm_meatless_1v1 dm_meatless_1v1 dm_meatless_1v1

Good work Tectonic!

Problems with CPL Demos?

Ever seen the error “Incorrect Recording Header” when trying to play the CPL Winter Demos?

Well lots of people have and I just wanted to let you know that a thread now exists on our forums HERE that explains the problem a little and a fix thanks to Fzzeke. Go check it out if you have the same problem.

The state of play

Well theres just over a month left until CPL turkey, am i excited? hmm well i would be…

But sadly, no one knows what game we will be playing ,what mod we will be using, what maps will be rotated. hell the only thing i know about this event is its in Turkey, or a country sounding just like it.

This raises a question… due to the poor implentation of Booh, is the choice (between VPK 1.x and Booh) not as obvious as once thought?

Booh seems to be some sort of dumbed down or buggy version of pk, slow, unresponsive and even more random. Maybe this is what the cpl wants, some sort of skill cap in the game so different people can win the game, i mean who can deny (apart from the man himself) that if voo won every world tour stop it would get boring? Does booh represent a, hell i will say it, a noobie friendly version of the game?

Does any1 remember promode? The skill level was extremly high, new players or those who started late had no chance of competing, so out came promode 2. Well those in the scene at the time know what im talking about.

Maybe booh (if minor things are fixed) with its new (read: crap) movement, is good for the scene in general? Hell would it hurt if we had to play a slower more tedious version of the game if the community thrived?

But then we have the flip side, the (relative) beauty that is 1.35. Fast, fluid and entertaining without a doubt. But is it the right game to be in a WORLD TOUR. Surley this game has to be open to all gamers not just a select, highly skilled few? Hell for me and other players who have been here since day 1, i want 1.35 movement and general style to stay, but then again i would say that. I would say im half descent at pk, i’ve just got used to the movement and am beginin to play well.

Anyway, theres some food for thought =)

ooh then theres the stakegun….actually dont get me started 😀