Last night, TsN brought us the first in their weekly look at MP 1v1;
Early on most of the TsN members, although not new to online gaming, confessed to being new to Painkiller, but despite this gave us an interesting and balanced discussion about the game.
The possible impact of the new netcode was discussed, which is clearly difficult, since there
Next an overview of the maps was given, mainly detailing Psycho, Sacred, and Fallen2. TsN gave Sacred a high rating, were indifferent to Psycho, and unsure about the merits of Fallen2.
The discussion about Fallen2 brought them onto their next topic; the weapon balancing. Their main concern here seemed to be that the lightning gun was far too overpowered, and one of the reasons they gave for Fallen2 being a bad map for 1v1 was the domination of this weapon. The phrase
Following this the discussion moved to discussing the use of the rocket-jump binds from within PK. It was proposed that this was reserved for newbies, and would have no place in competitive 1v1 gameplay. The counter argument for this was given that it was part of the game, and people should not complain about something which was intended to be used by the makers of the game. The analogy drawn here was that of shield-use in Counterstrike, which is sometimes frowned apon. The conclusion to this discussion seemed to be that it should, and would, be up to the community to decide.
Next the use of powerups within 1v1 was discussed. Although some partial support for this was heard, the concensus was that this was a bad idea for duelling, since it gave such a large unbalanced advantage.
Finally, the evening was concluded by Toast playing Destrukt, with commentry by Stile.
(my apologies for any mistakes or omissions in this text)