PKSC Cup

This Friday at 09:00 pm , PKSC host a painkiller cup if u wish to take part in this u can visit there website http://www.pksverige.com/?news=1&action=more&id=160 or ask in there irc channel #pksverige speak with an op for help or information about the event

Menu to the left Anmälning means Sign up !

good luck and have fun for all people that take part in this event

ESL Spring Cup

The Electronic Sports League is hosting a 2on2 TDM Spring Cup for Painkiller which still has some open slots.

The cup consists of 16 teams as a maximum and will kick off on wednesday 23/03/2005 at 9:15pm (cet).

Of course this cup also has some prizes:

1st place: 2 x Speedpad orange-flex, 6 month ESL Premium Account
2nd place: 3 month ESL Premium Account (for each player)
3rd place: 2 month ESL Premium Account (for each player)

A double elimination system is used and each week a new round is played, the grand final will be at the end of april. The first match date is fixed, the matches for the next rounds can be adjourned by 6 days.

The signups will close on wednesday at 5pm (cet). Since this cup uses a checkin system to figure out which team is active in the beginning the teams have to be online at 8:30pm (cet) on wednesday to validate their presence on the ESL site.
So even if you do not get a free slot during the signups there is still a chance to play in this cup if teams do not show up.

Each team can chose one map of the following mappool for each match:
DM_Ballistic DM_Cursed DM_Fallen1 DM_Illuminati DM_Sacred

If the match results in a draw DM_Ballistic has to be played as decider map.

After loging in to the ESL site and creating a 2on2 team you can sign up here:

http://www.esl-europe.net/eu/pk/2on2/spring_cup/leagueinfo/

European Painkiller League

“AAt last, after a hard days work from me (mostly spent on google) and a hard few weeks of work from a friendly chap aka Boov (many thanks for the design), the website is all but done and the leagues ready for launch. The first season of EPK will include a 1v1 duel and a 2v2 TDM league in the format of 10 player/team divisions. Im not expecting to get a huge amount of signups for either but i will limit these to 4 division s each – ranked, by skill, from 1 through 4. Rounds will be played weekly for both leagues and wont clash, so it will be possible to participate in both the 1v1 and the 2v2 league. The 1v1 league will kick off on Monday 28/03/05. The server rules, map pools and signups for both leagues are below.”
The signups are now open – www.epk-league.com – Idle and support in #epk-league
danke!!

PKEURO presents PK++ 0.8

Today, PK++ 0.8 has been released. This update has several new features like warmup damage, PK Rocket Jump Fix (only in ProPlus mode), some low graphics settings, … Please bear in mind 0.8 is still a beta version. I suggest you to read to readme located in \Bin\PK++Documentation.ZIP. If you have questions/suggestions, contact us at mods@pkeuro.com. Read the full list of fixes and features below:

ADD: WarmUp damage, 100/200, item pickup, infinite ammo, all weapons – \warmupdamage 0/1
ADD: ProPlus PK Rocket Jump fix! \rocketfactor and \rocketfactororder. Test differences on dedicated server. See included document and readme.
ADD: \serverpassword – sets server password.
ADD: Advanced PiTaBOT Scorebot Support – http://pitabot.sourceforge.net
ADD: MOTD Support for servers. Set in Cfg.MOTD, semicolon for line return
ADD: Hitsounds / killsounds in spectator HUD
ADD: Console commands/netsettings gui disable, Cfg.TournamentSettings = true/false
ADD: Low graphics settings –
ADD: NoExplosions [0/1]
ADD: NoBlood [0/1]
ADD: NoGibs [0/1]
ADD: NoSmoke [0/1]
ADD: NoSpawnEffects [0/1]
ADD: NoFlames [0/1]
FIX: Teamscores not resetting correctly on clients
FIX: Initial health/armour in warmup incorrect until first hit
FIX: PCF TIMER BUG! Items were not respawning on time because of PCF coding
FIX: Bots cheating in Voosh
FIX: Non-daily log file missing file extension
FIX: Extremely rare overtime bug
FIX: Minor map restart issues
CHANGE: Minor reformatting on weapon statistics
CHANGE: Faster authenication for PK++ clients on servers
CHANGE: Duelqueue tweaked (tied game doesnt exchange players)
CHANGE: Rcon / Ref, confirmation / errors returned to client
CHANGE: Bot respawn set a fraction longer

If you want to know what this rocket jump fix is all about, read Painkiller.pdf in PK++Documentation.ZIP. As usual, download the update via Steamfish. If you dont have a previous version of PK++, download Steamfish installer first and run it or download the full install.
Have Fun!

Run Steamfish:PK++ 0.7

Theres a new update available for your favorite PK mod! It has some new features as there is scoreboard packetloss, referee, restartmap,…Please bear in mind 0.7 is still a beta version. If you have questions/suggestions, contact us at mods@pkeuro.com. Read the full list of fixes and features below:

FIX: Ping issues on PK++ server
FIX: Map change code tweak (related to autorecord)
FIX: Demolist
FIX: Crosshairsize now works correct from the menu
FIX: Armour not showing in spectator mode in simplehud
FIX: Bots stubbing noses in fights on corners
ADD: Optional coloured icons for hud Cfg.ColouredIcons | \colouredicons [0/1]
ADD: Optional desaturated-colour scoreboard Cfg.AltScoreboard | \altscoreboard [0/1]
ADD: Cfg.CustomCrosshairLocation = true/false , Cfg.CustomCrosshairLocationX, Cfg.CustomCrosshairLocationY
ADD: Restartmap , starts new map without reloading the map (or optionally \restartmap)
ADD: Cfg.BotQuickRespawn added for quicker bot respawn
ADD: Cfg.BotFakePing (visual only)
ADD: \saferespawn [0/1]
ADD: Forcespec / Cfg.Forcespec – forces newcomers to a game into specmode regardless of join type
ADD: Cfg.AutoTeamLock = true/false – Automatically locks the teams in the last second on pre-match count down
ADD: TeamLock | teamlock [0/1] – keeps specs from joining game.
ADD: \exec | \writeconfig added
ADD: Rcon, Cfg.RconPass | \rconpass on client and server, then \rcon on client
ADD: Referee. Like rcon but only on callvote-allowed commands. Referees can be callvoted, or use RefPass in the same way as RconPass.
ADD: Scoreboard packetloss Cfg.ScoreboardShowPacketLoss [true/false] | \ScoreboardShowPacketLoss [0/1]
ADD: DuelQueue (Cfg.DuelQueue), will swap loser with spec who has waited longest on starting a new map
ADD: Cfg.AutoStatsDump – Dumps the weapon stats to a file (on server or client).
CHANGE: Bot goal location movement tweak
CHANGE: Cfg.CrosshairNamesDisabledInDuel added
CHANGE: Game uses restartmap for normal map changes
CHANGE: botminplayers logic tweaked
CHANGE: Falling damage removed from ProPlus mode
CHANGE: Logfile now based per day rather than per server restart per day
CHANGE: StatsDump fixed to request latest stats

As usual, download the update via Steamfish. If you dont have a previous version of PK++, download Steamfish installer first and run it. For those who need an offline install get the full version here.

Your beloved newsposter

*UPDATE* Minor scoreboard bug fixed, run Steamfish again to update.